Add a simple class to subdivide Bezier curves
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@@ -287,6 +287,9 @@
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<Filter
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Name="Lib_sgmath"
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Filter="">
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<File
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RelativePath="..\..\simgear\math\beziercurve.hxx">
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</File>
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<File
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RelativePath="..\..\simgear\math\interpolater.cxx">
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</File>
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@@ -42,7 +42,8 @@ include_HEADERS = \
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SGTriangle.hxx \
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SGVec2.hxx \
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SGVec3.hxx \
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SGVec4.hxx
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SGVec4.hxx \
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beziercurve.hxx
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libsgmath_a_SOURCES = \
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interpolater.cxx \
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105
simgear/math/beziercurve.hxx
Executable file
105
simgear/math/beziercurve.hxx
Executable file
@@ -0,0 +1,105 @@
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/* -*-c++-*-
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*
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* Copyright (C) 2009 Frederic Bouvier
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
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* MA 02110-1301, USA.
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*
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*/
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#ifndef SIMGEAR_BEZIERCURVE_HXX
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#define SIMGEAR_BEZIERCURVE_HXX 1
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#include <list>
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using std::list;
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namespace simgear
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{
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template<class T>
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class BezierCurve {
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public:
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typedef list<T> PointList;
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BezierCurve() : mMaxSubdiv( 3 ) {}
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BezierCurve( size_t aMaxSubdiv )
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: mMaxSubdiv( aMaxSubdiv ) {}
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BezierCurve( const T &p1, const T &p2, const T &p3, size_t aMaxSubdiv = 3 )
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: mMaxSubdiv( aMaxSubdiv ) {
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subdivide( p1, p2, p3 );
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}
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BezierCurve( const T &p1, const T &p2, const T &p3, const T &p4, size_t aMaxSubdiv = 3 )
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: mMaxSubdiv( aMaxSubdiv ) {
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subdivide( p1, p2, p3, p4 );
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}
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void subdivide( const T &p1, const T &p2, const T &p3 ) {
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mPointList.clear();
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mPointList.push_back( p1 );
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recursiveSubdivide( p1, p2, p3, 1 );
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mPointList.push_back( p3 );
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}
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void subdivide( const T &p1, const T &p2, const T &p3, const T &p4 ) {
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mPointList.clear();
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mPointList.push_back( p1 );
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recursiveSubdivide( p1, p2, p3, p4, 1 );
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mPointList.push_back( p4 );
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}
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void setMaxSubdiv( size_t aMaxSubdiv ) { mMaxSubdiv = aMaxSubdiv; }
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void getMaxSubdiv() const { return mMaxSubdiv; }
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PointList &pointList() { return mPointList; }
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const PointList &pointList() const { return mPointList; }
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private:
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T midPoint( const T &p1, const T &p2 ) {
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return ( p1 + p2 ) / 2;
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}
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bool recursiveSubdivide( const T &p1, const T &p2, const T &p3, size_t l ) {
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if ( l > mMaxSubdiv )
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return false;
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T p12 = midPoint( p1, p2 ),
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p23 = midPoint( p2, p3 ),
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p123 = midPoint( p12, p23 );
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recursiveSubdivide( p1, p12, p123, l + 1 );
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mPointList.push_back( p123 );
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recursiveSubdivide( p123, p23, p3, l + 1 );
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return true;
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}
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bool recursiveSubdivide( const T &p1, const T &p2, const T &p3, const T &p4, size_t l ) {
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if ( l > mMaxSubdiv )
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return false;
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T p12 = midPoint( p1, p2 ),
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p23 = midPoint( p2, p3 ),
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p34 = midPoint( p3, p4 ),
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p123 = midPoint( p12, p23 ),
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p234 = midPoint( p23, p34 ),
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p1234 = midPoint( p123, p234 );
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recursiveSubdivide( p1, p12, p123, p1234, l + 1 );
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mPointList.push_back( p1234 );
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recursiveSubdivide( p1234, p234, p34, p4, l + 1 );
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return true;
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}
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PointList mPointList;
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size_t mMaxSubdiv;
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};
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}
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#endif
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