#942 segfault with --log-level=debug when random buildings enabled
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@@ -789,7 +789,7 @@ struct SGTileGeometryBin {
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triangleBuildingList.clear();
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}
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SG_LOG(SG_TERRAIN, SG_DEBUG, "Random Buildings: " << bin->getNumBuildings());
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SG_LOG(SG_TERRAIN, SG_DEBUG, "Random Buildings: " << ((bin) ? bin->getNumBuildings() : 0));
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SG_LOG(SG_TERRAIN, SG_DEBUG, " Dropped due to mask: " << mask_dropped);
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SG_LOG(SG_TERRAIN, SG_DEBUG, " Dropped due to random object: " << random_dropped);
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SG_LOG(SG_TERRAIN, SG_DEBUG, " Dropped due to other buildings: " << building_dropped);
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