Whoops, fix bad #ifdef to disable sound. Bug #958
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@@ -253,7 +253,6 @@ void SGSoundMgr::init()
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void SGSoundMgr::reinit()
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{
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#ifndef ENABLE_SOUND
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bool was_active = _active;
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if (was_active)
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@@ -266,7 +265,6 @@ void SGSoundMgr::reinit()
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if (was_active)
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resume();
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#endif
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}
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void SGSoundMgr::activate()
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