Working on lightling and material properties.
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+9
-3
@@ -89,6 +89,9 @@ void fgAstroRender() {
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/* Disable fog effects */
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glDisable( GL_FOG );
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/* set the sun position */
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/* glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv );*/
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glPushMatrix();
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/* Translate to view position */
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@@ -118,10 +121,13 @@ void fgAstroRender() {
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/* $Log$
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/* Revision 1.4 1997/12/11 04:43:56 curt
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/* Fixed sun vector and lighting problems. I thing the moon is now lit
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/* correctly.
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/* Revision 1.5 1997/12/12 19:52:54 curt
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/* Working on lightling and material properties.
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/*
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* Revision 1.4 1997/12/11 04:43:56 curt
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* Fixed sun vector and lighting problems. I thing the moon is now lit
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* correctly.
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*
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* Revision 1.3 1997/12/10 22:37:49 curt
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* Prepended "fg" on the name of all global structures that didn't have it yet.
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* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
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