Don't make the sun imune for fog

This commit is contained in:
ehofman
2003-06-13 19:56:05 +00:00
parent 70f763dbe0
commit f957227576

View File

@@ -91,7 +91,7 @@ static int sgSunHaloPreDraw( ssgEntity *e ) {
// cout << "push error = " << glGetError() << endl;
glDisable( GL_DEPTH_TEST );
glDisable( GL_FOG );
// glDisable( GL_FOG );
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
return true;