Update MSVC10 project files
This commit is contained in:
@@ -223,14 +223,10 @@
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<ClCompile Include="..\..\simgear\route\route.cxx" />
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<ClCompile Include="..\..\simgear\route\waypoint.cxx" />
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<ClCompile Include="..\..\simgear\screen\extensions.cxx" />
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<ClCompile Include="..\..\simgear\screen\GLBitmaps.cxx" />
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<ClCompile Include="..\..\simgear\screen\jpgfactory.cxx" />
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<ClCompile Include="..\..\simgear\screen\RenderTexture.cpp" />
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<ClCompile Include="..\..\simgear\screen\screen-dump.cxx" />
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<ClCompile Include="..\..\simgear\screen\shader.cpp" />
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<ClCompile Include="..\..\simgear\screen\tr.cxx" />
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<ClCompile Include="..\..\simgear\serial\serial.cxx" />
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<ClCompile Include="..\..\simgear\scene\sky\bbcache.cxx" />
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<ClCompile Include="..\..\simgear\scene\sky\cloud.cxx" />
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<ClCompile Include="..\..\simgear\scene\sky\cloudfield.cxx" />
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<ClCompile Include="..\..\simgear\scene\sky\CloudShaderGeometry.cxx" />
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@@ -423,15 +419,11 @@
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<ClInclude Include="..\..\simgear\route\waypoint.hxx" />
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<ClInclude Include="..\..\simgear\screen\colors.hxx" />
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<ClInclude Include="..\..\simgear\screen\extensions.hxx" />
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<ClInclude Include="..\..\simgear\screen\GLBitmaps.h" />
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<ClInclude Include="..\..\simgear\screen\jpgfactory.hxx" />
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<ClInclude Include="..\..\simgear\screen\RenderTexture.h" />
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<ClInclude Include="..\..\simgear\screen\screen-dump.hxx" />
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<ClInclude Include="..\..\simgear\screen\shader.h" />
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<ClInclude Include="..\..\simgear\screen\tr.h" />
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<ClInclude Include="..\..\simgear\screen\win32-printer.h" />
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<ClInclude Include="..\..\simgear\serial\serial.hxx" />
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<ClInclude Include="..\..\simgear\scene\sky\bbcache.hxx" />
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<ClInclude Include="..\..\simgear\scene\sky\cloud.hxx" />
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<ClInclude Include="..\..\simgear\scene\sky\cloudfield.hxx" />
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<ClInclude Include="..\..\simgear\scene\sky\CloudShaderGeometry.hxx" />
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@@ -192,30 +192,18 @@
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<ClCompile Include="..\..\simgear\screen\extensions.cxx">
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<Filter>Lib_sgscreen</Filter>
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</ClCompile>
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<ClCompile Include="..\..\simgear\screen\GLBitmaps.cxx">
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<Filter>Lib_sgscreen</Filter>
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</ClCompile>
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<ClCompile Include="..\..\simgear\screen\jpgfactory.cxx">
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<Filter>Lib_sgscreen</Filter>
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</ClCompile>
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<ClCompile Include="..\..\simgear\screen\RenderTexture.cpp">
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<Filter>Lib_sgscreen</Filter>
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</ClCompile>
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<ClCompile Include="..\..\simgear\screen\screen-dump.cxx">
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<Filter>Lib_sgscreen</Filter>
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</ClCompile>
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<ClCompile Include="..\..\simgear\screen\shader.cpp">
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<Filter>Lib_sgscreen</Filter>
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</ClCompile>
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<ClCompile Include="..\..\simgear\screen\tr.cxx">
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<Filter>Lib_sgscreen</Filter>
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</ClCompile>
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<ClCompile Include="..\..\simgear\serial\serial.cxx">
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<Filter>Lib_sgserial</Filter>
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</ClCompile>
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<ClCompile Include="..\..\simgear\scene\sky\bbcache.cxx">
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<Filter>Lib_sgsky</Filter>
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</ClCompile>
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<ClCompile Include="..\..\simgear\scene\sky\cloud.cxx">
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<Filter>Lib_sgsky</Filter>
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</ClCompile>
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@@ -743,21 +731,12 @@
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<ClInclude Include="..\..\simgear\screen\extensions.hxx">
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<Filter>Lib_sgscreen</Filter>
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</ClInclude>
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<ClInclude Include="..\..\simgear\screen\GLBitmaps.h">
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<Filter>Lib_sgscreen</Filter>
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</ClInclude>
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<ClInclude Include="..\..\simgear\screen\jpgfactory.hxx">
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<Filter>Lib_sgscreen</Filter>
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</ClInclude>
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<ClInclude Include="..\..\simgear\screen\RenderTexture.h">
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<Filter>Lib_sgscreen</Filter>
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</ClInclude>
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<ClInclude Include="..\..\simgear\screen\screen-dump.hxx">
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<Filter>Lib_sgscreen</Filter>
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</ClInclude>
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<ClInclude Include="..\..\simgear\screen\shader.h">
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<Filter>Lib_sgscreen</Filter>
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</ClInclude>
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<ClInclude Include="..\..\simgear\screen\tr.h">
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<Filter>Lib_sgscreen</Filter>
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</ClInclude>
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@@ -767,9 +746,6 @@
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<ClInclude Include="..\..\simgear\serial\serial.hxx">
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<Filter>Lib_sgserial</Filter>
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</ClInclude>
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<ClInclude Include="..\..\simgear\scene\sky\bbcache.hxx">
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<Filter>Lib_sgsky</Filter>
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</ClInclude>
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<ClInclude Include="..\..\simgear\scene\sky\cloud.hxx">
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<Filter>Lib_sgsky</Filter>
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</ClInclude>
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