Fix bug where two references to a png object mask used against
a dds terrain texture resulted in the object mask being flipped twice, having no overall effect!
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@@ -238,8 +238,11 @@ SGMaterial::read_properties(const SGReaderWriterOptions* options,
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if (dds[i] != dds_mask) {
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// Texture format does not match mask format. This is relevant for
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// the object mask, as DDS textures have an origin at the bottom
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// left rather than top left, therefore we flip the object mask
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// vertically.
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// left rather than top left. Therefore we flip a copy of the image
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// (otherwise a second reference to the object mask would flip it
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// back!).
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SG_LOG(SG_GENERAL, SG_DEBUG, "Flipping object mask" << omname);
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image = (osg::Image* ) image->clone(osg::CopyOp::SHALLOW_COPY);
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image->flipVertical();
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}
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