Latest changes from John.

This commit is contained in:
curt
2002-09-17 16:08:00 +00:00
parent 19f99ea273
commit fcf1d34e55
11 changed files with 32 additions and 28 deletions

View File

@@ -957,7 +957,7 @@ bool SkyArchive::IsEmpty() const
* @fn SkyArchive::Load(const char* pFileName)
* @brief Load the contents of a SkyArchive from file storage.
*/
bool SkyArchive::Load(const char* pFileName)
SKYRESULT SkyArchive::Load(const char* pFileName)
{
if (!pFileName) {
FAIL_RETURN_MSG(SKYRESULT_FAIL, "Error: SkyArchive::Load(): file name is NULL.");
@@ -966,14 +966,14 @@ bool SkyArchive::Load(const char* pFileName)
if (NULL == (pSrcFile = fopen(pFileName, "rb"))) // file opened successfully
{
SkyTrace("Error: SkyArchive::Load(): failed to open file for reading.");
return false;
return SKYRESULT_FAIL;
}
SKYRESULT retVal = _Load(pSrcFile);
fclose(pSrcFile);
FAIL_RETURN(retVal);
return true;
return SKYRESULT_OK;
}
//------------------------------------------------------------------------------

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@@ -208,7 +208,7 @@ public:
SKYRESULT MakeEmpty();
// Loads the contents from a file.
bool Load(const char* pFileName);
SKYRESULT Load(const char* pFileName);
// Commits the contents of a SkyArchive to file storage.
SKYRESULT Save(const char* pFileName) const;

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@@ -23,8 +23,8 @@
#ifndef __SKYBOUNDINGVOLUME_HPP__
#define __SKYBOUNDINGVOLUME_HPP__
#include <vec3f.hpp>
#include <mat44.hpp>
#include "vec3f.hpp"
#include "mat44.hpp"
// forward to reduce unnecessary dependencies
class Camera;

View File

@@ -666,7 +666,8 @@ SKYRESULT SkyCloud::Load(const SkyArchive &archive,
_particles.push_back(pParticle);
}
// this is just a bad hack to align cloud field from skyworks with local horizon at KSFO
// this is just a bad hack to align cloud field from skyworks with local horizon at KSFO
// this "almost" works not quite the right solution okay to get some up and running
// we need to develop our own scheme for loading and positioning clouds
Mat33f rot_mat;
Vec3f moveit;
@@ -676,9 +677,9 @@ SKYRESULT SkyCloud::Load(const SkyArchive &archive,
0, 1, 0);
// flip the y and z axis, clouds now sit in the x-y plane
Rotate( rot_mat );
// adjust for lon af KSFO -122.357
rot_mat.Set( -0.76604f, 0.64277f, 0.0f,
// adjust for lon af KSFO plus -122.357
rot_mat.Set( -0.84473f, 0.53519f, 0.0f,
-0.53519f, -0.84473f, 0.0f,
0.0f, 0.0f, 1.0f);
@@ -690,7 +691,7 @@ SKYRESULT SkyCloud::Load(const SkyArchive &archive,
0.0f, 0.6103f, 0.7921f);
Rotate( rot_mat );
moveit.Set( 1000.0, 0.0, 4050.0 );
Translate( moveit );

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@@ -24,8 +24,8 @@
#define __SKYRENDERABLEINSTANCE_HPP__
#include <vector>
#include <mat33.hpp>
#include <mat44.hpp>
#include "mat33.hpp"
#include "mat44.hpp"
#include "SkyUtil.hpp"
// forward to reduce unnecessary dependencies

View File

@@ -121,7 +121,7 @@ bool SkySceneLoader::Load(std::string filename)
FAIL_RETURN(archive.FindString("CloudFile", &pFilename, i));
float rScale = 1.0;
FAIL_RETURN(archive.FindFloat32("CloudScale", &rScale, i));
FAIL_RETURN(archive.FindFloat32("CloudScale", &rScale, i));
rScale = 30.0;
SkyArchive cloudArchive;
FAIL_RETURN(cloudArchive.Load(pFilename));
@@ -129,7 +129,7 @@ bool SkySceneLoader::Load(std::string filename)
}
}
Vec3f dir(0, 0, 1);
Vec3f dir(0, 0, 1);
pLight->SetPosition(Vec3f(0, 0, 7000));
pLight->SetDirection(dir);
pLight->SetAmbient(Vec4f( 0.0f, 0.0f, 0.0f, 0.0f));
@@ -146,8 +146,7 @@ bool SkySceneLoader::Load(std::string filename)
return true;
}
void SkySceneLoader::Set_Cloud_Orig( Point3D *posit )
{ // use this to adjust camera position for a new tile center
void SkySceneLoader::Set_Cloud_Orig( Point3D *posit )
{
// set origin for cloud coordinates to initial tile center
origin = *posit;
@@ -157,6 +156,12 @@ void SkySceneLoader::Set_Cloud_Orig( Point3D *posit )
}
void SkySceneLoader::Update( double *view_pos )
{
double wind_x, wind_y, wind_z;
wind_x = -0.05; wind_z = 0.05;
// just a dumb test to see if we can move the clouds en masse via the camera
delta[0] += wind_x; delta[2] += wind_z;
sgdSubVec3( cam_pos, view_pos, delta );
//cout << "ORIGIN: " << delta[0] << " " << delta[1] << " " << delta[2] << endl;

View File

@@ -33,8 +33,6 @@
#include "SkyRenderable.hpp"
#include "SkyRenderableInstance.hpp"
#include "SkyRenderableInstanceCloud.hpp"
//#include "SkyHeavens.hpp"
//#include "SkyHeightField.hpp"
#include "camutils.hpp"
#include <algorithm>
@@ -518,7 +516,7 @@ SKYRESULT SkySceneManager::LoadClouds(SkyArchive& cloudArchive, float rScale /*
cloudArchive.FindUInt32("CldNumClouds", &iNumClouds);
SkyArchive subArchive;
//iNumClouds = 5; //set this value to reduce cloud field for debugging
//iNumClouds = 5; //set this value to reduce cloud field for debugging
for (int i = 0; i < iNumClouds; ++i)
{
printf("Loading # %d of %d clouds\n", i+1, iNumClouds);

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@@ -872,12 +872,12 @@ SKYRESULT SkyTextureManager::_Create3DTextureObject(SkyTexture &texture,
/**
* @fn SkyTextureManager::DestroyTextureObject(SkyTexture &texture)
* @brief destroys a SkyTexture object.
*
* Deletes the data as well as the OpenGL texture ID(s).
*
* Deletes the data as well as the OpenGL texture ID(s).
*/
void SkyTextureManager::DestroyTextureObject(SkyTexture &texture)
{ /*
if (texture.GetID)
glDeleteTextures(1, &(texture.iTextureID));
if (texture.bSliced3D && texture.pSliceIDs)
if (texture.bSliced3D && texture.pSliceIDs)
{

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@@ -126,7 +126,7 @@ SKYRESULT SkyTextureState::Activate()
if (pCurrent->GetTextureParameter(i, GL_TEXTURE_WRAP_R) != paramValue)
{
FAIL_RETURN(pCurrent->SetTextureParameter(i, GL_TEXTURE_WRAP_R, paramValue));
//glTexParameteri(eTarget, GL_TEXTURE_WRAP_R, paramValue);
glTexParameteri(eTarget, GL_TEXTURE_WRAP_R, paramValue);
}
//GLVU::CheckForGLError("SkyTextureState::Activate(2)");
paramValue = GetTextureParameter(i, GL_TEXTURE_MIN_FILTER);

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@@ -31,8 +31,8 @@
#define CAMERA
#include <stdio.h>
#include <vec3f.hpp>
#include <mat16fv.hpp>
#include "vec3f.hpp"
#include "mat16fv.hpp"
class Camera
{

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@@ -21,8 +21,8 @@
// $Id$
//----------------------------------------------------------------------------
#include <iostream.h>
#include <vec3f.hpp>
#include <mat44.hpp>
#include "vec3f.hpp"
#include "mat44.hpp"
int main(int argc, char *argv[])
{