Make sure that timer delay values are positive-definite, otherwise
user code that wants to use zero delay to mean "next frame" will get stuck in an infinite loop.
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@@ -4,6 +4,10 @@ void SGEventMgr::add(SGCallback* cb,
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double interval, double delay,
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bool repeat, bool simtime)
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{
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// Clamp the delay value to 1 usec, so that user code can use
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// "zero" as a synonym for "next frame".
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if(delay <= 0) delay = 0.000001;
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SGTimer* t = new SGTimer;
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t->interval = interval;
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t->callback = cb;
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