- new FSF address
- removed a few hundred trailing spaces
- fixed a few $Id$ lines
- copied two license headers from *.hxx files to their respective
*.cxx counterparts
- added two test aps to .cvsignore
- don't unlock an already unlocked mutex (Someone wanted to be on
the safe side with this, but the result is undefined and makes
pthread_mutex_destroy fail. Reference: manpage for
pthread_mutexattr_gettype/The Open Group[1]: "Attempting to
unlock a mutex of this type which is not locked results in
undefined behaviour.")
- re-enabled all subsystem destructors again (this has been disabled
because fgfs hung on exit, due to the mutex destroy failure)
Here are some changes that gave me a significant frame rate increase of about 10 fps with random objects disabled. The interesting thing is that these changes aren't in the main loop but are in tile loader. My guess is that I've reduced the memory footprint just enough to reduce CPU cache misses, though I have no hard evidence of this.
Initially I modified all SGBinObject member functions to pass/return by reference instead of by-value. This gives little or no speed up but allows for some optimizations in fgBinObjLoad(). It is these changes that reduce the number of memory allocations. Needless copying of vectors, and vectors of vectors, can be very memory intensive, especially if they are large.
Anyway I would be interested to see if you get similar results. I would emphasize that the frame rate increase only occurs with random objects disabled. I lose about 10-15 fps on my GF2MX 32MB with random objects, probably a fill-rate limitation or texture memory thing.
For each major primative type: points, triangles, fans, and strips, you
can specify an index list of vertices, normals, colors, and texture
coordinates. You can skip any of these you like to save on space.
Note that the work for this has only been done in the file format reader
and writer. The FlightGear loader for instance still needs to have
support for this built in.
This is is one more small step towards runway lighting.
flightgear, especially when this occurs in a simgear .hxx file. This is
now expressly forbidden, and will cause problems anyways because we now
changed the name to <simgear_config.h> which isn't installed, so you can't
include it in an installed header file.