Commit Graph
728 Commits
Author SHA1 Message Date
curt 7ea241b412 Added gdbm to SimGear. Many systems will already have gdbm installed so
it is only built if it doesn't already exist on the user's platform.
gdbm is a set of database routines that use extendible hashing and works
similar to the standard UNIX dbm routines.  This guarantees the availability
of gdbm to any application that uses SimGear.
2000-03-28 21:37:36 +00:00
curt 1547d4ee2f RedHat package building changes contributed by Habibie <habibie@MailandNews.com> 2000-03-28 19:49:07 +00:00
curt 3dde4113e7 Optimizations by Norman Vine:
Classic space vs time seemed worth it in that we get a ~3 fold speedup
  for ~5% space increase here.  Also pow() is an expensive Fortran to C
  translation in just about all the old government code I see :))
2000-03-28 15:20:20 +00:00
curt 205e6ef18f Bump up version # 2000-03-28 15:19:28 +00:00
curt d53830076b Ready for 0.0.6 release. RELEASE_0_0_6 2000-03-27 22:34:59 +00:00
curt 296a01b7bd Removed autogen file. 2000-03-27 22:30:32 +00:00
curt f47fdd63f7 Return result in radians. 2000-03-27 22:30:11 +00:00
curt b0b5f5035a Updated ... 2000-03-27 22:29:59 +00:00
curt 629ece6e41 Added. 2000-03-27 20:39:10 +00:00
curt 4c79263dcf Added simgear/magvar which impliments WMM 2000 world magnetic variance model.
contributed by Ed Williams.
Some additional internal rearrangement of code.
2000-03-27 20:36:26 +00:00
curt 856b6201dc #include "config.h" 2000-03-26 14:04:03 +00:00
curt f2160b1479 MSVC++ tweaks contributed by Christian Mayer. 2000-03-21 21:06:07 +00:00
curt 535f6a13b3 Fixes for MSVC++. 2000-03-21 20:38:52 +00:00
curt 2ab760e456 Updates for next version. 2000-03-21 20:38:44 +00:00
curt 8b75fbc1e6 Update for next (0.0.6) release. 2000-03-17 22:20:32 +00:00
curt 82f410e955 Changed directory structure a bit to facilitate building for windows. 2000-03-17 22:12:16 +00:00
curt 68a19bd39f Rendering tweaks. 2000-03-17 05:16:15 +00:00
curt 48689622b4 Updated. 2000-03-16 22:44:50 +00:00
curt acc2075986 Update star repainting to fade as the day get's brighter, also reworked
coloring just a bit.
2000-03-16 22:02:47 +00:00
curt 1984ae1583 Removed solarsystem.* replaced mostly with ephemeris.* which is similar
but not rendering oriented.
Added star database management class.
2000-03-16 22:00:53 +00:00
curt 427f309aea Complete overhaul of the sky/sun/moon/stars/planets. It is now an ssg
model that get's inserted into the scene graph.
2000-03-16 03:17:04 +00:00
curt 84482ad30d Pass current latitude to moon position calculations to compenstate for it's
parallax.
2000-03-16 03:14:23 +00:00
curt 09b67e9440 Updated to eliminate rendering component and allow initialization without a
known time.
2000-03-16 03:00:58 +00:00
curt 80cf74d85f Initial revision. 2000-03-07 00:47:37 +00:00
curt 17e055a00e Working on ssg-ifying sky. 2000-03-06 22:29:21 +00:00
curt a8d8c9d24e Working on ssg-ifying the sky dome. Added the moon and other various tweaks. 2000-03-06 22:27:52 +00:00
curt 99a59763f1 Working on drawing sun and sun halo. 2000-03-02 23:07:25 +00:00
curt 0fa3a329e8 Fixed a typo in the sky dome painting code. 2000-03-02 19:06:28 +00:00
curt 5fbe532ec5 Sun now correctly placed in sky and correctly colored. 2000-03-02 18:20:52 +00:00
curt 5f3de889d7 Added top level ephemeris class. 2000-03-02 15:06:14 +00:00
curt a8db14196a Working on separating out ephemeris code from the actual rendering code
which I am trying to ssg-ify at the same time.
2000-03-02 12:51:30 +00:00
curt 03b10d64a8 Separating out the Sky rendering as a separate unit and ssg-ifying it. 2000-03-02 02:03:18 +00:00
curt 86892d87e9 Starting to work on an independent sky implimentation that can be used by
any ssg application and can have it's components driven realistically based
on time.
2000-03-02 00:56:35 +00:00
curt 41218272c4 Working on skydome ... some actual progress has been made. :-) Still
something goofy with sunrise, sunset effects.
2000-02-29 23:31:32 +00:00
curt 8b5514fa9f Continuing work on ssg-ifying the sky dome. 2000-02-29 16:13:02 +00:00
curt f14de56712 Further work on ssg-ifying the sky dome. (not tested) but I can build the
structures and update the colors.  I still need to set up the transforms
properly and connect it into the scene graph.
2000-02-28 23:04:07 +00:00
curt ecc5c9865b Beginning work on a restructure of the sky code. 2000-02-28 12:58:41 +00:00
curt 929a56a6e8 Updated to 0.0.4 2000-02-22 16:21:15 +00:00
curt 4416df8c39 Added an include file that reports the current SimGear version. 2000-02-22 04:32:16 +00:00
curt fc80610663 Removed mat3.h et. al. plib/sg.h provides a superset of mat3.h, has a
cleaner design, and is something that we are already linking in.
2000-02-19 20:58:58 +00:00
curt cb03bfcb80 Fixed a warning message. 2000-02-19 02:28:58 +00:00
curt 35ed10e252 Updates. 2000-02-19 02:22:47 +00:00
curt 41fc1621b1 Updates .. 2000-02-17 16:04:35 +00:00
curt 9fefaef31e One more pass at a reorg. RELEASE_0_7_2 2000-02-16 22:01:06 +00:00
curt 689a942f19 One more pass at reorgs. 2000-02-16 22:00:51 +00:00
curt cb9654f1f4 Removed autogenerated file. 2000-02-15 05:15:23 +00:00
curt a8f8cef484 Code reorganization. 2000-02-15 02:30:02 +00:00
curt 6cf51c3222 Added ... 2000-02-15 01:07:49 +00:00
curt 0d8ae0cabe Restructuring subdirectories. 2000-02-14 17:37:54 +00:00
curt 49d6f93d8b Removed autogen'd files. 2000-02-09 19:33:04 +00:00