Nodes inside the osg scenegraph now hold a strong reference to
the according canvas element. Canvas elements in turn now only
hold a weak reference to the according node. This simplifies
for example the canvas::Group as it does not need to keep a
list of children on its own anymore. This is now stored inside
the scenegraph (as it was already before).
The restructuring will also allow to use a canvas::Group for
the canvas gui inside FlightGear and share for example the
handling of stacking based on z-index.
Removing all event listeneres on destroying a canvas
prevents circular references due to Nasal event listeners
keeping a reference to the canvas in their closure.
Also fix event handling with direct children of the root
group and add some more helpers to the Canvas.
This allows tracking elements while at the same time changing the
rotation of both animated elements to fill the available distance
to the target element. This allows for example animating gear
scissors or other connected objects like gear doors and their
actuators/arms (possibly connected to the gear strut).
Style setters are now only setup once for each element type and
not for each element instance as before. A static map holds the
setters for each element type. Also an animation type is stored
which will later allow to animate properties of Canvas elements
without specifying and animation type.
This makes Nasal unload hooks of scenery objects working again.
Previously the same SGModelData instance was used for all objects
which never got destroyed and therefore was not able to call any
unload callback.
Inspired by jQuery.animate() properties can be interpolated using
different easing functions and specifying an animation duration.
Additionally animations can be chained to get table-based
animations like with the current SGInterpolator, or also create
looped animations or other more complicated curves.
Currently this system is not used yet, but it is intended to
replace SGInterpolator and allow more advanced animations of
eg. also colors, for example, for the canvas.
Using template parameter dependent name lookup it is
now possible to create to_nasal_helper overloads
for custom types and having them used for automatic
type conversion with binding methods/member on
nasal::Ghost objects.
It is now possible to register all types of member function
and free functions as methods for nasal::Ghost objects.
The return value and arguments are converte automatically
to the required types.
Also usage is simplified by removing replacing the old
method and method_func with a single method function
which only needs a name for the method and something
callable.
- Improved Nasal/C++ bindings will follow. For now just test if
all compilers are happy with intended approach.
- Add to_nasal overload for std::map<std::string, T>.
A user_data pointer and another pointer to an optional
deleter function is stored in unused parts of the naPtr
union. The previous behavior of extension functions does
not change. Only one additional boolean comparison is
required upon each function call to check whether user
data is available.
Don't reduce width of bounding box below character width
even if outline of rendered character is smaller. This
prevents trailing spaces from being ignored and also
fixes continuously chaging alignment (especially with
monospace fonts).
- Fix overwriting of parent node if PropertyObject::node() is
called for a non-existing node.
- Prevent implicit conversion from const char* and
SGPropertyNode*
- Add nasal::String for wrapping Nasal string data and accessing
string methods (which eg. could be exposed to Nasal)
- Allow adding functions from C/C++ which are callable on
Nasal strings.
This removes support for exposing and managing classes by just
raw pointers as this made lifetime management of instances
from C++ to Nasal and especially the other way round nearly
impossible. Always using smart pointers saves us from a lot
of headaches.