Commit Graph
11 Commits
Author SHA1 Message Date
Peter Sadrozinski 61525c555e Disable GDAL, and compiling new terrain engine by default 2017-02-26 09:46:29 -05:00
Peter Sadrozinski dad30b0cc2 alternative terrain engine - SGMesh utilizing pagedLOD 2017-02-25 19:17:55 -05:00
Peter Sadrozinski 6e904ba1aa add siblings function to bucket.
At some latitudes, buckets can have multiple siblings.
2016-05-07 07:43:22 -04:00
Peter Sadrozinski 148640be34 memory reduced tile loading.
- do not save the TileGeometryBin and matcach in the randomObjectCallback
- recreate matcache, and get TileGeometry from scenegraph
- split obj.cxx into three distinct files - loadBTG, load surface geometry, and load tile details
- includes fix for sceneries that have missing materials
2015-01-19 21:06:27 +01:00
Peter Sadrozinski 370a115ab9 - remove the test of the test.. 2014-12-27 13:19:29 -05:00
Peter Sadrozinski 32b60f9b80 - fix binobj unit test. Simgear now rejects zero area triangles in .btg files, and the unit test could generate them. 2014-12-27 13:08:53 -05:00
Peter Sadrozinski beeaef3868 - fix for index overrun when building TexturedTriangleArray
- fix for ws2.0 zero area triangles - drop them when loading
2014-12-26 13:07:33 -05:00
Peter Sadrozinski 0bc8005100 Add new api to retreive a list of SGBuckets within a bounding rectangle 2013-03-03 19:21:05 +01:00
Peter Sadrozinski 35aae588b8 SGThread: Add capability to get current thread id 2012-11-28 11:23:30 +01:00
Peter Sadrozinski 47dec485e5 Add SGGeod read and write to gzFile 2012-10-22 15:34:16 +02:00
PSadrozinski a543560f7d Adding Icecode GL's polygon-offset support for effects 2011-11-06 09:47:29 -05:00