Peter Sadrozinski
61525c555e
Disable GDAL, and compiling new terrain engine by default
2017-02-26 09:46:29 -05:00
Peter Sadrozinski
dad30b0cc2
alternative terrain engine - SGMesh utilizing pagedLOD
2017-02-25 19:17:55 -05:00
Peter Sadrozinski
6e904ba1aa
add siblings function to bucket.
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At some latitudes, buckets can have multiple siblings.
2016-05-07 07:43:22 -04:00
Peter Sadrozinski
148640be34
memory reduced tile loading.
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- do not save the TileGeometryBin and matcach in the randomObjectCallback
- recreate matcache, and get TileGeometry from scenegraph
- split obj.cxx into three distinct files - loadBTG, load surface geometry, and load tile details
- includes fix for sceneries that have missing materials
2015-01-19 21:06:27 +01:00
Peter Sadrozinski
370a115ab9
- remove the test of the test..
2014-12-27 13:19:29 -05:00
Peter Sadrozinski
32b60f9b80
- fix binobj unit test. Simgear now rejects zero area triangles in .btg files, and the unit test could generate them.
2014-12-27 13:08:53 -05:00
Peter Sadrozinski
beeaef3868
- fix for index overrun when building TexturedTriangleArray
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- fix for ws2.0 zero area triangles - drop them when loading
2014-12-26 13:07:33 -05:00
Peter Sadrozinski
0bc8005100
Add new api to retreive a list of SGBuckets within a bounding rectangle
2013-03-03 19:21:05 +01:00
Peter Sadrozinski
35aae588b8
SGThread: Add capability to get current thread id
2012-11-28 11:23:30 +01:00
Peter Sadrozinski
47dec485e5
Add SGGeod read and write to gzFile
2012-10-22 15:34:16 +02:00
PSadrozinski
a543560f7d
Adding Icecode GL's polygon-offset support for effects
2011-11-06 09:47:29 -05:00