- Prevent writing to property tree in wrong thread.
- Add Element::getBoundingBox and
Element::getTightBoundingBox as uniform way to
retrieve bounding boxes of all canvas elements.
- Update path bounding boxe in update traversal.
If setting properties on a group a check is performed if
this property exists on any possible child element, and
only if this is the case the property is stored in the
groups style.
Previously elements have been only initialized during
their first usage, leading to ignored styles if they
have been set on a parent element before instantiating
an instance of the actual element type.
Nodes inside the osg scenegraph now hold a strong reference to
the according canvas element. Canvas elements in turn now only
hold a weak reference to the according node. This simplifies
for example the canvas::Group as it does not need to keep a
list of children on its own anymore. This is now stored inside
the scenegraph (as it was already before).
The restructuring will also allow to use a canvas::Group for
the canvas gui inside FlightGear and share for example the
handling of stacking based on z-index.
Style setters are now only setup once for each element type and
not for each element instance as before. A static map holds the
setters for each element type. Also an animation type is stored
which will later allow to animate properties of Canvas elements
without specifying and animation type.
parseColor is used to parse a CSS color string into an osg::Vec4
which is only available in SimGearScene. If someone needs the
function also in SimGear headless mode we have to think about
where to better place this function.
- Refactor Canvas from FlightGear and fix lazy rendering with
recursive canvases.
- New classes PropertyBasedElement and PropertyBasedManager for
creating subsystems controlled by the property tree.
- New method parseColor to parse CSS 3 conformant color strings
(only basic color schemes supported)
- New Rect class representing a rectangle.