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@@ -1154,6 +1154,66 @@ SOURCE=.\simgear\sky\clouds3d\vec3fv.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\vec3fv.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\vec3f.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\vec4f.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\vec2f.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@@ -1169,6 +1229,81 @@ SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\mat16fv.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\mat33.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\mat33impl.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\mat44.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\mat44impl.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\tri.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@@ -1184,6 +1319,21 @@ SOURCE=.\simgear\sky\clouds3d\tri.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\tri.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\plane.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@@ -1199,6 +1349,21 @@ SOURCE=.\simgear\sky\clouds3d\plane.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\plane.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\camera.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@@ -1214,6 +1379,21 @@ SOURCE=.\simgear\sky\clouds3d\camera.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\camera.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\camutils.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@@ -1229,6 +1409,21 @@ SOURCE=.\simgear\sky\clouds3d\camutils.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\camutils.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@@ -1244,7 +1439,7 @@ SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp
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SOURCE=.\simgear\sky\clouds3d\minmaxbox.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@@ -1259,112 +1454,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp
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SOURCE=.\simgear\sky\clouds3d\SkyAABBTree.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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@@ -1394,7 +1484,97 @@ SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp
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SOURCE=.\simgear\sky\clouds3d\SkyArchive.hpp
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|
!IF "$(CFG)" == "SimGear - Win32 Release"
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|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyBoundingVolume.hpp
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|
!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyBVTree.hpp
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|
!IF "$(CFG)" == "SimGear - Win32 Release"
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|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyBVTreeSplitter.hpp
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|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
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|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
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|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp
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|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
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|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
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|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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|
!ENDIF
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# End Source File
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# Begin Source File
|
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SOURCE=.\simgear\sky\clouds3d\SkyCloud.hpp
|
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|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
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|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
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|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
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|
!ENDIF
|
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyCloudParticle.hpp
|
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|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
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|
@@ -1424,7 +1604,232 @@ SOURCE=.\simgear\sky\clouds3d\SkyContext.cpp
|
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|
# End Source File
|
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|
# Begin Source File
|
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|
SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp
|
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|
|
SOURCE=.\simgear\sky\clouds3d\SkyContext.hpp
|
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|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
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|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
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|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
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|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
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|
!ENDIF
|
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|
# End Source File
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# Begin Source File
|
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|
|
SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp
|
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|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
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|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
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|
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|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
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|
|
|
|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
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|
|
!ENDIF
|
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|
|
# End Source File
|
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|
# Begin Source File
|
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|
|
SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.hpp
|
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|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
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|
|
|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
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|
|
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|
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|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
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|
|
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|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
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|
|
!ENDIF
|
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|
|
# End Source File
|
|
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|
|
# Begin Source File
|
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|
|
SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp
|
|
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
|
|
|
|
|
|
|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
|
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|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
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|
|
|
|
|
|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
|
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|
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|
|
!ENDIF
|
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|
|
# End Source File
|
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|
|
# Begin Source File
|
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|
|
SOURCE=.\simgear\sky\clouds3d\SkyLight.hpp
|
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|
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|
|
|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
|
|
|
|
|
|
|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
|
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
|
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|
|
|
|
|
|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
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|
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|
|
!ENDIF
|
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|
|
# End Source File
|
|
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|
|
# Begin Source File
|
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|
|
SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp
|
|
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|
|
|
|
|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
|
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|
|
|
|
|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
|
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
|
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|
|
|
|
|
|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
|
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|
|
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|
|
|
!ENDIF
|
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|
|
# End Source File
|
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|
|
# Begin Source File
|
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|
|
SOURCE=.\simgear\sky\clouds3d\SkyMaterial.hpp
|
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|
|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
|
|
|
|
|
|
|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
|
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
|
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|
|
|
|
|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
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|
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|
|
!ENDIF
|
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|
|
# End Source File
|
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|
|
# Begin Source File
|
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|
|
SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp
|
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|
|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
|
|
|
|
|
|
|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
|
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
|
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|
|
|
|
|
|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
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|
|
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|
|
|
!ENDIF
|
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|
|
# End Source File
|
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|
|
# Begin Source File
|
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|
SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.hpp
|
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|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
|
|
|
|
|
|
|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
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|
|
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|
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|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
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|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
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|
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|
|
!ENDIF
|
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|
# End Source File
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|
# Begin Source File
|
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|
SOURCE=.\simgear\sky\clouds3d\SkyRenderable.hpp
|
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|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
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|
|
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|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
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|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
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|
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|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
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|
|
!ENDIF
|
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|
# End Source File
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|
# Begin Source File
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|
|
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstance.hpp
|
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|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
|
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|
|
|
|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
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|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
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|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
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|
|
!ENDIF
|
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|
# End Source File
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|
# Begin Source File
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|
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp
|
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|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
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|
|
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|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
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|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
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|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
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|
|
!ENDIF
|
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|
# End Source File
|
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|
|
# Begin Source File
|
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|
|
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.hpp
|
|
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|
|
|
|
|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
|
|
|
|
|
|
|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
|
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
|
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|
|
|
|
|
|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
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|
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|
|
|
!ENDIF
|
|
|
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|
|
# End Source File
|
|
|
|
|
# Begin Source File
|
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|
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|
|
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGeneric.hpp
|
|
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
|
|
|
|
|
|
|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
|
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
|
|
|
|
|
|
|
|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
|
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
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|
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|
|
# End Source File
|
|
|
|
|
# Begin Source File
|
|
|
|
|
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|
|
|
|
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp
|
|
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
|
|
|
|
|
|
|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
|
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
|
|
|
|
|
|
|
|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
|
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
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|
|
|
|
# End Source File
|
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
|
|
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.hpp
|
|
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
|
|
|
|
|
|
|
|
|
@@ -1451,6 +1856,141 @@ SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp
|
|
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
|
|
# End Source File
|
|
|
|
|
# Begin Source File
|
|
|
|
|
|
|
|
|
|
SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp
|
|
|
|
|
|
|
|
|
|
!IF "$(CFG)" == "SimGear - Win32 Release"
|
|
|
|
|
|
|
|
|
|
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
|
|
|
|
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
|
|
|
|
|
|
|
|
|
|
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
|
|
|
|
|
|
|
|
|
|
!ENDIF
|
|
|
|
|
|
|
|
|
|
# End Source File
|
|
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkySceneManager.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkySingleton.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyTexture.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyTextureState.hpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp
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!IF "$(CFG)" == "SimGear - Win32 Release"
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# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
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!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
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# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
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!ENDIF
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# End Source File
|
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# End Group
|
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# Begin Group "Lib_sgtiming"
|
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