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af8b27032f | ||
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f76b72e2f3 | ||
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59512aea1f | ||
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96618a2e26 | ||
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635f460dd5 | ||
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36316e8859 |
@@ -165,6 +165,11 @@ if (MSVC)
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else (EXISTS ${TEST_3RDPARTY_DIR})
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set(MSVC_3RDPARTY_ROOT NOT_FOUND CACHE PATH "Location where the third-party dependencies are extracted")
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endif (EXISTS ${TEST_3RDPARTY_DIR})
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# override CMake default RelWithDebInfo flags. This is important to ensure
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# good performance
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/Zi /O2 /Ob2 /D NDEBUG")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Zi /O2 /Ob2 /D NDEBUG")
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else (MSVC)
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set(MSVC_3RDPARTY_ROOT NOT_FOUND CACHE PATH "Location where the third-party dependencies are extracted")
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endif (MSVC)
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@@ -440,15 +445,18 @@ if (CLANG)
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# fix Boost compilation :(
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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set(CMAKE_C_FLAGS
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"${CMAKE_C_FLAGS} -O0 -fno-omit-frame-pointer -fno-inline-functions")
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} -O0 -fno-omit-frame-pointer -fno-inline-functions")
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elseif (ENABLE_SIMD)
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# override CMake default RelWithDebInfo flags.
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O3 -g -DNDEBUG")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "-O3 -g -DNDEBUG")
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if (ENABLE_SIMD)
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if (X86 OR X86_64)
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set(CMAKE_C_FLAGS_RELEASE "-O3 -msse2 -mfpmath=sse -ftree-vectorize -ftree-slp-vectorize")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -msse2 -mfpmath=sse -ftree-vectorize -ftree-slp-vectorize")
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# propogate to the RelWithDebInfo flags
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELEASE} -g -DNDEBUG")
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELEASE} -g -DNDEBUG")
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endif()
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endif()
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endif()
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@@ -947,10 +947,18 @@ SGRect<int> intersectRect(const SGRect<int>& a, const SGRect<int>& b)
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}
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image->setColor(color, x, y);
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auto c = getCanvas().lock();
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c->enableRendering(true); // force a repaint
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}
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void Image::dirtyPixels()
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{
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osg::ref_ptr<osg::Image> image = _texture->getImage();
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if (!image)
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return;
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image->dirty();
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auto c = getCanvas().lock();
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c->enableRendering(true); // force a repaint
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}
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void Image::allocateImage()
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{
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osg::Image* image = new osg::Image;
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@@ -115,6 +115,11 @@ namespace canvas
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void setPixel(int x, int y, const osg::Vec4& color);
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/**
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* mark the image pixels as modified, so the canvas is re-painted
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*/
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void dirtyPixels();
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osg::ref_ptr<osg::Image> getImage() const;
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// void setRow(int row, int offset, )
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@@ -503,7 +503,7 @@ static void setMember(naContext ctx, naRef obj, naRef fld, naRef value)
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return;
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}
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if(!IS_HASH(obj)) ERR(ctx, "non-objects have no members");
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if(!IS_HASH(obj)) naRuntimeError(ctx, "non-object does not have member: %s", naStr_data(fld));
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naHash_set(obj, fld, value);
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ctx->opTop -= 2;
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}
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@@ -113,9 +113,6 @@ protected:
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}
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};
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// disabling old-syle texture compression in favour of the
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// texture-cache
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#if 0
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class SGTexCompressionVisitor : public SGTextureStateAttributeVisitor {
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public:
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virtual void apply(int, StateSet::RefAttributePair& refAttr)
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@@ -146,7 +143,6 @@ public:
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}
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}
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};
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#endif
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class SGTexDataVarianceVisitor : public SGTextureStateAttributeVisitor {
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public:
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@@ -644,12 +640,8 @@ osg::Node* OptimizeModelPolicy::optimize(osg::Node* node,
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SGTexDataVarianceVisitor dataVarianceVisitor;
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node->accept(dataVarianceVisitor);
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// disabling old-syle texture compression in favour of the
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// texture-cache
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#if 0
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SGTexCompressionVisitor texComp;
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node->accept(texComp);
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#endif
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return node;
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}
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@@ -69,29 +69,29 @@ SGSceneFeatures::instance()
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void
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SGSceneFeatures::applyTextureCompression(osg::Texture* texture) const
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{
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// disable older texture-compression, since it interacts confusingly
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// with the the runtime texture-cache. We always want to use
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// 'USE_IMAGE_DATA_FORMAT' when the texture-cache is active, since we
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// decided whether to compress (or not) prior to this point.
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#if 0
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switch (_textureCompression) {
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case UseARBCompression:
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texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
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break;
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case UseDXT1Compression:
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texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT1_COMPRESSION);
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break;
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case UseDXT3Compression:
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texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT3_COMPRESSION);
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break;
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case UseDXT5Compression:
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texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
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break;
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default:
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texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT);
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break;
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}
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#endif
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// if the texture cache is active, always use the file data format
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if (_TextureCacheActive && _TextureCacheCompressionActive) {
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texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT);
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} else {
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// keep the older texture compression working, some people need it
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switch (_textureCompression) {
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case UseARBCompression:
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texture->setInternalFormatMode(osg::Texture::USE_ARB_COMPRESSION);
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break;
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case UseDXT1Compression:
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texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT1_COMPRESSION);
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break;
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case UseDXT3Compression:
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texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT3_COMPRESSION);
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break;
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case UseDXT5Compression:
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texture->setInternalFormatMode(osg::Texture::USE_S3TC_DXT5_COMPRESSION);
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break;
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default:
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texture->setInternalFormatMode(osg::Texture::USE_IMAGE_DATA_FORMAT);
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break;
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}
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}
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}
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bool
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