001ae80723d44e6d0851a20dc2f166d646e34046
The 'spin' animation has a strange behaviour:
it pushes a temporary rotation matrix on the transformation stack during
cull traversal, and removes it thereafter.
Thus, the rotation matrix is missing outside of cull traversal, e.g.
when the position of Compositor lights is computed.
The same issue was fixed for the 'rotate' animation by commit
e202d4e4a5
(this mentions broken 'picking' animations as a different manifestation
of the same issue).
Fix this by setting the angle of the persistent SGRotateTransform,
instead of creating a temporary rotation matrix.
SimGear - Simulator Construction Tools ====================================== http://www.flightgear.org SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is developed by the FlightGear project and also provides the base for the FlightGear Flight Simulator. Source code for SimGear is released under the GNU Library General Public License (LGPL) - see COPYING for license details. See INSTALL file for help on building SimGear.
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