04c5f2c36a98399da797ea9fa7c2a58bb5bc4e9b
Turn the material animation's <transparency> property into a group, with members <alpha-prop>/<alpha>, <offset-prop>/<offset>, <factor-prop>/<factor>, <min>, and <max>. The "material" animation can now fully replace "blend" and "alpha-test" (--> <threshold>) animations, with enhanced possibilities: The "material" animation can be used for one or more explicit objects (like "blend"), but also for all objects that share one material (<global>), which avoids problems with objects being forced together into one tree. Also, an object doesn't have to be semitransparent or textured with a semitransparent texture to make blending work. Unlike the "blend" animation, the "material" animation also makes fully opaque and untextured objects transparent. (This fixes the bo105's formerly semi-transparent rotor.) Erik: The blend animation and alpha-test animation are depreciated as of now.
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