James Hogan 0c4c092b9f Sky dome: Enable depth test but mask depth changes
On VR with visibility masking the depth buffer is first set to the
nearest possible value in parts of the frame that won't be visible
through the VR headset's lenses. This is meant to reduce GPU fragment
load.

The sky dome however is rendered with depth testing disabled which
bypasses the visibility masking. To allow invisible parts of the sky
dome to be culled, enable depth testing but set the depth mask to false
to prevent modification of the depth buffer.
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SimGear - Simulator Construction Tools
======================================
http://www.flightgear.org

SimGear is a set of open-source libraries designed to be used as building
blocks for quickly assembling 3d simulations, games, and visualization
applications.

SimGear is developed by the FlightGear project and also provides the base
for the FlightGear Flight Simulator.

Source code for SimGear is released under the GNU Library General Public
License (LGPL) - see COPYING for license details.

See INSTALL file for help on building SimGear.
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