Add a mutex to ensure an SGMatModels only loads its models once. Caught be ASan, hurrah.
230 lines
6.4 KiB
C++
230 lines
6.4 KiB
C++
// matmodel.cxx -- class to handle models tied to a material property
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//
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// Written by David Megginson, started May 1998.
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//
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// Copyright (C) 1998 - 2003 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include <simgear/compiler.h>
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#include <map>
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#include <mutex>
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#include <osg/AlphaFunc>
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#include <osg/Group>
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#include <osg/LOD>
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#include <osg/StateSet>
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#include <osg/Transform>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/io/iostreams/sgstream.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include "matmodel.hxx"
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using namespace simgear;
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using std::string;
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using std::map;
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////////////////////////////////////////////////////////////////////////
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// Implementation of SGMatModel.
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////////////////////////////////////////////////////////////////////////
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SGMatModel::SGMatModel (const SGPropertyNode * node, double range_m)
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: _models_loaded(false),
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_coverage_m2(node->getDoubleValue("coverage-m2", 1000000)),
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_spacing_m(node->getDoubleValue("spacing-m", 20)),
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_range_m(range_m)
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{
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// Sanity check
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if (_coverage_m2 < 1000) {
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SG_LOG(SG_INPUT, SG_ALERT, "Random object coverage " << _coverage_m2
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<< " is too small, forcing, to 1000");
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_coverage_m2 = 1000;
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}
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// Note all the model paths
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std::vector <SGPropertyNode_ptr> path_nodes = node->getChildren("path");
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for (unsigned int i = 0; i < path_nodes.size(); i++)
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_paths.push_back(path_nodes[i]->getStringValue());
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// Note the heading type
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string hdg = node->getStringValue("heading-type", "fixed");
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if (hdg == "fixed") {
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_heading_type = HEADING_FIXED;
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} else if (hdg == "billboard") {
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_heading_type = HEADING_BILLBOARD;
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} else if (hdg == "random") {
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_heading_type = HEADING_RANDOM;
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} else if (hdg == "mask") {
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_heading_type = HEADING_MASK;
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} else {
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_heading_type = HEADING_FIXED;
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SG_LOG(SG_INPUT, SG_ALERT, "Unknown heading type: " << hdg
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<< "; using 'fixed' instead.");
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}
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// uncomment to preload models
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// load_models();
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}
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SGMatModel::~SGMatModel ()
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{
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}
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int
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SGMatModel::get_model_count( SGPropertyNode *prop_root )
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{
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load_models( prop_root );
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return _models.size();
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}
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inline void
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SGMatModel::load_models( SGPropertyNode *prop_root )
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{
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std::lock_guard<std::mutex> g(_loadMutex);
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// Load model only on demand
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if (!_models_loaded) {
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for (unsigned int i = 0; i < _paths.size(); i++) {
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osg::Node* entity = SGModelLib::loadModel(_paths[i], prop_root);
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if (entity != 0) {
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// FIXME: this stuff can be handled
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// in the XML wrapper as well (at least,
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// the billboarding should be handled
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// there).
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if (_heading_type == HEADING_BILLBOARD) {
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// if the model is a billboard, it is likely :
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// 1. a branch with only leaves,
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// 2. a tree or a non rectangular shape faked by transparency
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// We add alpha clamp then
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osg::StateSet* stateSet = entity->getOrCreateStateSet();
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osg::AlphaFunc* alphaFunc =
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new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01f);
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stateSet->setAttributeAndModes(alphaFunc,
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osg::StateAttribute::OVERRIDE);
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stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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}
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_models.push_back(entity);
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} else {
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SG_LOG(SG_INPUT, SG_ALERT, "Failed to load object " << _paths[i]);
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// Ensure the vector contains something, otherwise get_random_model below fails
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_models.push_back(new osg::Node());
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}
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}
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}
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_models_loaded = true;
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}
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osg::Node*
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SGMatModel::get_random_model( SGPropertyNode *prop_root, mt* seed )
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{
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load_models( prop_root ); // comment this out if preloading models
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int nModels = _models.size();
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return _models[mt_rand(seed) * nModels].get();
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}
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double
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SGMatModel::get_coverage_m2 () const
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{
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return _coverage_m2;
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}
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double SGMatModel::get_range_m() const
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{
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return _range_m;
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}
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double SGMatModel::get_spacing_m() const
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{
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return _spacing_m;
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}
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double SGMatModel::get_randomized_range_m(mt* seed) const
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{
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double lrand = mt_rand(seed);
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// Note that the LoD is not completely randomized.
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// 10% at 2 * range_m
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// 30% at 1.5 * range_m
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// 60% at 1 * range_m
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if (lrand < 0.1) return 2 * _range_m;
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if (lrand < 0.4) return 1.5 * _range_m;
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else return _range_m;
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}
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SGMatModel::HeadingType
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SGMatModel::get_heading_type () const
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{
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return _heading_type;
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of SGMatModelGroup.
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////////////////////////////////////////////////////////////////////////
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SGMatModelGroup::SGMatModelGroup (SGPropertyNode * node, float default_object_range)
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: _range_m(node->getDoubleValue("range-m", default_object_range))
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{
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// Load the object subnodes
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std::vector<SGPropertyNode_ptr> object_nodes =
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((SGPropertyNode *)node)->getChildren("object");
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for (unsigned int i = 0; i < object_nodes.size(); i++) {
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const SGPropertyNode * object_node = object_nodes[i];
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if (object_node->hasChild("path"))
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_objects.push_back(new SGMatModel(object_node, _range_m));
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else
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SG_LOG(SG_INPUT, SG_ALERT, "No path supplied for object");
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}
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}
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SGMatModelGroup::~SGMatModelGroup ()
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{
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}
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double
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SGMatModelGroup::get_range_m () const
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{
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return _range_m;
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}
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int
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SGMatModelGroup::get_object_count () const
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{
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return _objects.size();
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}
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SGMatModel *
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SGMatModelGroup::get_object (int index) const
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{
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return _objects[index];
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}
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// end of matmodel.cxx
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