Files
simgear/simgear/scene/model/SGPickAnimation.hxx
T
Richard Harrison 2a60e5e338 Added touch animation.
Designed for 2d objects, such as a canvas placements, this permits the receipt of touch (mouse click) events to enable the simulation of avionics with a touchscreen.

The coordinates are passed in as arguments to the action; these can be accessed with Nasal via the cmdarg() method.

example:

    <animation>
         <type>touch</type>
         <visible>true</visible>
         <object-name>VSDImage</object-name>
         <action>
             <touch>0</touch>
             <repeatable>false</repeatable>
             <binding>
                 <command>nasal</command>
                 <script>print("touch input
(",cmdarg().getNode("x").getValue(),",",cmdarg().getNode("y").getValue())</script>
             </binding>
         </action>
     </animation>
2017-10-29 01:04:36 +02:00

133 lines
3.4 KiB
C++

/* -*-c++-*-
*
* Copyright (C) 2013 James Turner
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#ifndef SG_SCENE_PICK_ANIMATION_HXX
#define SG_SCENE_PICK_ANIMATION_HXX
#include <simgear/scene/model/animation.hxx>
#include <simgear/misc/strutils.hxx>
// forward decls
class SGPickCallback;
class SGSceneUserData;
//////////////////////////////////////////////////////////////////////
// Pick animation
//////////////////////////////////////////////////////////////////////
class SGPickAnimation : public SGAnimation {
public:
SGPickAnimation(simgear::SGTransientModelData &modelData);
// override so we can treat object-name specially
virtual void apply(osg::Group& group);
void apply(osg::Node* node);
protected:
virtual osg::Group* createMainGroup(osg::Group* pr);
virtual void setupCallbacks(SGSceneUserData* ud, osg::Group* parent);
private:
class PickCallback;
class VncCallback;
string_list _proxyNames;
};
class SGKnobAnimation : public SGPickAnimation
{
public:
SGKnobAnimation(simgear::SGTransientModelData &modelData);
/**
* by default mouse wheel up corresponds to increment (CW)
* and mouse-wheel down corresponds to decrement (CCW).
* Since no one can agree on that, make it a global toggle.
*/
static void setAlternateMouseWheelDirection(bool aToggle);
/**
* by default mouse is dragged left-right to change knobs.
* set this to true to default to up-down. Individual knobs
* can overrider this,
*/
static void setAlternateDragAxis(bool aToggle);
/**
* Scale the drag sensitivity. This provides a global hook for
* the user to scale the senstivity of dragging according to
* personal preference.
*/
static void setDragSensitivity(double aFactor);
protected:
virtual osg::Group* createMainGroup(osg::Group* pr);
virtual void setupCallbacks(SGSceneUserData* ud, osg::Group* parent);
private:
class UpdateCallback;
SGVec3d _axis;
SGVec3d _center;
SGSharedPtr<SGExpressiond const> _animationValue;
};
class SGSliderAnimation : public SGPickAnimation
{
public:
SGSliderAnimation(simgear::SGTransientModelData &modelData);
protected:
virtual osg::Group* createMainGroup(osg::Group* pr);
virtual void setupCallbacks(SGSceneUserData* ud, osg::Group* parent);
private:
class UpdateCallback;
SGVec3d _axis;
SGSharedPtr<SGExpressiond const> _animationValue;
};
class SGTouchAnimation : public SGPickAnimation
{
public:
SGTouchAnimation(simgear::SGTransientModelData &modelData);
protected:
virtual osg::Group* createMainGroup(osg::Group* pr);
virtual void setupCallbacks(SGSceneUserData* ud, osg::Group* parent);
private:
};
#endif // of SG_SCENE_PICK_ANIMATION_HXX