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simgear/simgear/scene/material/matmodel.hxx
T
Stuart Buchanan 593c884f14 Random object and vegetation masking based on bitmap file.
Also adds a property controlling vegetation density.
2012-02-05 23:05:57 +00:00

207 lines
4.8 KiB
C++

// matmodel.hxx -- class to handle models tied to a material property
//
// Written by David Megginson, December 2001
//
// Copyright (C) 1998 - 2003 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _SG_MAT_MODEL_HXX
#define _SG_MAT_MODEL_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <simgear/compiler.h>
#include <string> // Standard C++ string library
#include <vector>
#include <osg/ref_ptr>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Billboard>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/props/props.hxx>
#include <simgear/math/sg_random.h>
class SGMatModelGroup;
/**
* A randomly-placeable object.
*
* SGMaterial uses this class to keep track of the model(s) and
* parameters for a single instance of a randomly-placeable object.
* The object can have more than one variant model (i.e. slightly
* different shapes of trees), but they are considered equivalent
* and interchangeable.
*/
class SGMatModel : public SGReferenced {
public:
/**
* The heading type for a randomly-placed object.
*/
enum HeadingType {
HEADING_FIXED,
HEADING_BILLBOARD,
HEADING_RANDOM,
HEADING_MASK
};
/**
* Get the number of variant models available for the object.
*
* @return The number of variant models.
*/
int get_model_count( SGPropertyNode *prop_root );
/**
* Get a randomly-selected variant model for the object.
*
* @return A randomly select model from the variants.
*/
osg::Node *get_random_model( SGPropertyNode *prop_root, mt *seed );
/**
* Get the average number of meters^2 occupied by each instance.
*
* @return The coverage in meters^2.
*/
double get_coverage_m2 () const;
/**
* Get the visual range of the object in meters.
*
* @return The visual range.
*/
double get_range_m () const;
/**
* Get the minimum spacing between this and any
* other objects in m
*
* @return The spacing in m.
*/
double get_spacing_m () const;
/**
* Get a randomized visual range
*
* @return a randomized visual range
*/
double get_randomized_range_m(mt* seed) const;
/**
* Get the heading type for the object.
*
* @return The heading type.
*/
HeadingType get_heading_type () const;
virtual ~SGMatModel ();
protected:
friend class SGMatModelGroup;
SGMatModel (const SGPropertyNode * node, double range_m);
private:
/**
* Actually load the models.
*
* This class uses lazy loading so that models won't be held
* in memory for materials that are never referenced.
*/
void load_models( SGPropertyNode *prop_root );
std::vector<std::string> _paths;
mutable std::vector<osg::ref_ptr<osg::Node> > _models;
mutable bool _models_loaded;
double _coverage_m2;
double _spacing_m;
double _range_m;
HeadingType _heading_type;
};
/**
* A collection of related objects with the same visual range.
*
* Grouping objects with the same range together significantly
* reduces the memory requirements of randomly-placed objects.
* Each SGMaterial instance keeps a (possibly-empty) list of
* object groups for placing randomly on the scenery.
*/
class SGMatModelGroup : public SGReferenced {
public:
virtual ~SGMatModelGroup ();
/**
* Get the visual range of the object in meters.
*
* @return The visual range.
*/
double get_range_m () const;
/**
* Get the number of objects in the group.
*
* @return The number of objects.
*/
int get_object_count () const;
/**
* Get a specific object.
*
* @param index The object's index, zero-based.
* @return The object selected.
*/
SGMatModel * get_object (int index) const;
protected:
friend class SGMaterial;
SGMatModelGroup (SGPropertyNode * node);
private:
double _range_m;
std::vector<SGSharedPtr<SGMatModel> > _objects;
};
#endif // _SG_MAT_MODEL_HXX