155 lines
4.3 KiB
C++
155 lines
4.3 KiB
C++
#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#include <simgear/compiler.h>
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#include <unistd.h>
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#include <iostream>
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#include <cstdlib>
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#include "sg_binobj.hxx"
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using std::cout;
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using std::endl;
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int main( int argc, char **argv ) {
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int i, j;
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// check usage
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if ( argc != 2 ) {
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cout << "Usage: " << argv[0] << " binary_obj_file" << endl;
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}
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SGBinObject obj;
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bool result = obj.read_bin( argv[1] );
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if ( !result ) {
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cout << "error loading: " << argv[1] << endl;
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exit(-1);
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}
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cout << "# FGFS Scenery" << endl;
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cout << "# Version " << obj.get_version() << endl;
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cout << endl;
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printf("# gbs %.5f %.5f %.5f %.2f\n", obj.get_gbs_center().x(),
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obj.get_gbs_center().y(), obj.get_gbs_center().z(),
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obj.get_gbs_radius());
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cout << endl;
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std::vector<SGVec3d> nodes = obj.get_wgs84_nodes();
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cout << "# vertex list" << endl;
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for ( i = 0; i < (int)nodes.size(); ++i ) {
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printf("v %.5f %.5f %.5f\n", nodes[i].x(), nodes[i].y(), nodes[i].z() );
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}
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cout << endl;
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std::vector<SGVec3f> normals = obj.get_normals();
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cout << "# vertex normal list" << endl;
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for ( i = 0; i < (int)normals.size(); ++i ) {
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printf("vn %.5f %.5f %.5f\n",
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normals[i].x(), normals[i].y(), normals[i].z() );
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}
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cout << endl;
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std::vector<SGVec2f> texcoords = obj.get_texcoords();
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cout << "# texture coordinate list" << endl;
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for ( i = 0; i < (int)texcoords.size(); ++i ) {
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printf("vt %.5f %.5f\n",
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texcoords[i].x(), texcoords[i].y() );
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}
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cout << endl;
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cout << "# geometry groups" << endl;
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cout << endl;
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std::string material;
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int_list vertex_index;
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int_list normal_index;
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int_list tex_index;
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// generate points
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string_list pt_materials = obj.get_pt_materials();
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group_list pts_v = obj.get_pts_v();
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group_list pts_n = obj.get_pts_n();
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for ( i = 0; i < (int)pts_v.size(); ++i ) {
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material = pt_materials[i];
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vertex_index = pts_v[i];
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normal_index = pts_n[i];
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cout << "# usemtl " << material << endl;
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cout << "pt ";
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for ( j = 0; j < (int)vertex_index.size(); ++j ) {
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cout << vertex_index[j] << "/" << normal_index[j] << " ";
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}
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cout << endl;
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}
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// generate triangles
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string_list tri_materials = obj.get_tri_materials();
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group_list tris_v = obj.get_tris_v();
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group_list tris_n = obj.get_tris_n();
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group_list tris_tc = obj.get_tris_tc();
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for ( i = 0; i < (int)tris_v.size(); ++i ) {
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material = tri_materials[i];
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vertex_index = tris_v[i];
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normal_index = tris_n[i];
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tex_index = tris_tc[i];
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cout << "# usemtl " << material << endl;
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cout << "f ";
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for ( j = 0; j < (int)vertex_index.size(); ++j ) {
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cout << vertex_index[j];
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if ( normal_index.size() ) {
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cout << "/" << normal_index[j];
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}
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cout << "/" << tex_index[j];
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cout << " ";
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}
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cout << endl;
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}
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// generate strips
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string_list strip_materials = obj.get_strip_materials();
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group_list strips_v = obj.get_strips_v();
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group_list strips_n = obj.get_strips_n();
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group_list strips_tc = obj.get_strips_tc();
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for ( i = 0; i < (int)strips_v.size(); ++i ) {
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material = strip_materials[i];
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vertex_index = strips_v[i];
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normal_index = strips_n[i];
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tex_index = strips_tc[i];
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cout << "# usemtl " << material << endl;
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cout << "ts ";
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for ( j = 0; j < (int)vertex_index.size(); ++j ) {
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cout << vertex_index[j];
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if ( normal_index.size() ) {
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cout << "/" << normal_index[j];
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}
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cout << "/" << tex_index[j] << " ";
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}
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cout << endl;
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}
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// generate fans
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string_list fan_materials = obj.get_fan_materials();
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group_list fans_v = obj.get_fans_v();
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group_list fans_n = obj.get_fans_n();
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group_list fans_tc = obj.get_fans_tc();
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for ( i = 0; i < (int)fans_v.size(); ++i ) {
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material = fan_materials[i];
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vertex_index = fans_v[i];
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normal_index = fans_n[i];
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tex_index = fans_tc[i];
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cout << "# usemtl " << material << endl;
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cout << "tf ";
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for ( j = 0; j < (int)vertex_index.size(); ++j ) {
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cout << vertex_index[j];
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if ( normal_index.size() ) {
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cout << "/" << normal_index[j];
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}
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cout << "/" << tex_index[j] << " ";
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}
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cout << endl;
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}
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}
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