3ce0c1723753ca3a76489bc750f6da538ccca454
here is the promised material animation. It looks a bit longish, but that wasn't avoidable -- there are simply too many parameters to consider. I tried hard, though, to make the animation fast by only doing the necessary stuff. It doesn't affect the frame rate here with my test model. The animation is heavily based on Jim's "material-emission" animation. * implementation of the "material" animation (this required to make the texture path available) + documentation update ($FG_ROOT/Docs/) * fix some more return values (texture animations, and select) for the shadow problem (and some in anticipation of other problems :-) * fix compiler warning
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