Tim Moore 3ff13189aa Don't expand all the trees into display lists.
This can chew up large amounts of memory for questionable gains. We do
let the tree model geometry be in a display list if OSG chooses to put
it there.

Various renaming and cleanup. Save some memory by reverting
ShaderGeometry's base class back to osg::Drawable.
2009-01-30 11:17:02 +01:00
2009-01-12 13:13:04 +01:00
2004-04-04 14:24:06 +00:00
2006-02-17 08:58:56 +00:00
2000-02-09 19:27:02 +00:00
2003-06-11 18:55:36 +00:00
2001-12-17 16:52:20 +00:00
2006-03-20 19:22:20 +00:00
2000-03-29 00:00:46 +00:00
2007-07-23 22:00:31 +00:00
2002-09-07 02:58:19 +00:00

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