40534d6316f3468c305c341210656b66ea309a68
Since the dawn of times (FG commit
1bcaf4bfdd38f18ac7c375dd9319935ff3df56ac, where SGBinding was called
FGBinding), SGBinding's destructor has had a strange behavior:
SGBinding::~SGBinding()
{
if(_arg && _arg->getParent())
_arg->getParent()->removeChild(_arg->getName(), _arg->getIndex());
}
In other words, it used to remove the passed-in <binding> node from its
parent node (if any) once the SGBinding instance got destroyed. This
behavior is very unintuitive to several people and has resulted in a few
workarounds in the FG code base just to cope with this strangeness.
This commit gives SGBinding the implictly-generated destructor,
therefore SGBinding::~SGBinding() does not attempt to remove the
property node anymore.
See disussion at:
https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/87d12b1h0h.fsf%40frougon.crabdance.com/#msg36190666
SimGear - Simulator Construction Tools ====================================== http://www.flightgear.org SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is developed by the FlightGear project and also provides the base for the FlightGear Flight Simulator. Source code for SimGear is released under the GNU Library General Public License (LGPL) - see COPYING for license details. See INSTALL file for help on building SimGear.
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