Florent Rougon 46f39d5fbd zlibstream classes: add constructors with sink semantic based on std::unique_ptr
Add an alternate constructor to each of the following classes:
ZlibAbstractIStreambuf, ZlibCompressorIStreambuf,
ZlibDecompressorIStreambuf, ZlibCompressorIStream and
ZlibDecompressorIStream. These new constructors are passed the source
std::istream wrapped inside an std::unique_ptr instead of by reference,
and store the unique_ptr object as an instance member. This ensures that
the source std::istream object is available as long as the
ZlibDecompressorIStreambuf, etc. instance is alive (which is necessary
for its getInputData() method) without any additional work for callers,
and that it is automatically destroyed afterwards.

This is particularly useful when writing functions that create and
return an object 'zobj' whose type is a subclass of
ZlibAbstractIStreambuf, when the source std::istream is only of interest
for its role of feeding data to 'zobj'. For instance:

std::unique_ptr<simgear::ZlibCompressorIStream>
myZlibCompressorIStreamProducer(std::string str)
{
  std::unique_ptr<std::istringstream> iss(new std::istringstream(str));

  return std::unique_ptr<simgear::ZlibCompressorIStream>(
    new simgear::ZlibCompressorIStream(std::move(iss))); // new ctor here
}

Callers of such a function get access to a new ZlibCompressorIStream
instance fed by an std::istringstream object ('iss'), but they don't
even have to know this detail, nor to take any measure to ensure that
'iss' lives at least as long as the ZlibCompressorIStream object. The
std::unique_ptr<std::istream> pointing to 'iss' and stored as a member
of the ZlibCompressorIStream object by its constructor automatically
takes care of this lifetime problem.
2017-02-24 22:51:21 +01:00
2016-05-31 13:40:32 +01:00
2012-08-28 13:04:25 +02:00
2012-05-05 00:30:16 +02:00
2003-06-11 18:55:36 +00:00
2012-06-26 22:43:48 +02:00
2000-03-29 00:00:46 +00:00
2007-07-23 22:00:31 +00:00
2017-02-20 18:52:12 +01:00

SimGear - Simulator Construction Tools
======================================
http://www.flightgear.org

SimGear is a set of open-source libraries designed to be used as building
blocks for quickly assembling 3d simulations, games, and visualization
applications.

SimGear is developed by the FlightGear project and also provides the base
for the FlightGear Flight Simulator.

Source code for SimGear is released under the GNU Library General Public
License (LGPL) - see COPYING for license details.

See INSTALL file for help on building SimGear.
Description
No description provided
Readme 14 MiB
Languages
C++ 85.5%
C 13.1%
CMake 1.4%