Files
simgear/simgear/embedded_resources/EmbeddedResourceManager.cxx
Florent Rougon 27786d709d EmbeddedResourceManager: better API with respect to rehashing
Add a rehash() method to EmbeddedResourceManager::Impl to update
'poolSearchList'. Introduce a 'dirty' flag so that
EmbeddedResourceManager::Impl::rehash() is automatically called whenever
needed. It is not necessary anymore to call
EmbeddedResourceManager::selectLocale() after adding resources: changing
the EmbeddedResourceManager's locale or adding resources are both
operations that set the dirty flag. Whenever someone tries to fetch a
resource for the selected locale and the dirty flag is set, a rehash is
triggered before the actual fetching so as to ensure it is correct.
2017-08-16 23:49:19 +02:00

236 lines
7.1 KiB
C++

// -*- coding: utf-8 -*-
//
// EmbeddedResourceManager.cxx --- Manager class for resources embedded in an
// executable
// Copyright (C) 2017 Florent Rougon
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
// MA 02110-1301 USA.
#include <simgear_config.h>
#include <memory>
#include <utility> // std::move()
#include <string>
#include <vector>
#include <cstdlib>
#include <cassert>
#include <simgear/structure/exception.hxx>
#include "EmbeddedResource.hxx"
#include "EmbeddedResourceManager.hxx"
#include "EmbeddedResourceManager_private.hxx"
using std::string;
using std::shared_ptr;
using std::unique_ptr;
namespace simgear
{
static unique_ptr<EmbeddedResourceManager> staticInstance;
// ***************************************************************************
// * EmbeddedResourceManager::Impl *
// ***************************************************************************
EmbeddedResourceManager::Impl::Impl()
: dirty(true)
{ }
void
EmbeddedResourceManager::Impl::rehash()
{
// Update the list of resource pools to search when looking up a resource.
// This allows to optimize resource lookup: no need to parse, split and hash
// the same locale string every time to find the corresponding resource
// pools.
poolSearchList = listOfResourcePoolsToSearch(selectedLocale);
dirty = false;
}
string
EmbeddedResourceManager::Impl::getLocale() const
{
return selectedLocale;
}
string
EmbeddedResourceManager::Impl::selectLocale(const std::string& locale)
{
string previousLocale = std::move(selectedLocale);
selectedLocale = locale;
dirty = true;
return previousLocale;
}
// Static method
std::vector<string>
EmbeddedResourceManager::Impl::localesSearchList(const string& locale)
{
std::vector<string> result;
if (locale.empty()) {
result.push_back(string()); // only the default locale
} else {
std::size_t sepIdx = locale.find_first_of('_');
if (sepIdx == string::npos) {
// Try the given “locale” first (e.g., fr), then the default locale
result = std::vector<string>({locale, string()});
} else {
string langCode = locale.substr(0, sepIdx);
// Try the given “locale” first (e.g., fr_FR), then the language code
// (e.g., fr) and finally the default locale
result = std::vector<string>({locale, langCode, string()});
}
}
return result;
}
auto
EmbeddedResourceManager::Impl::listOfResourcePoolsToSearch(
const string& locale) const
-> std::vector< shared_ptr<ResourcePool> >
{
std::vector<string> searchedLocales = localesSearchList(locale);
std::vector< shared_ptr<ResourcePool> > result;
for (const string& loc: searchedLocales) {
auto poolPtrIt = localeToResourcePoolMap.find(loc);
// Don't store pointers to empty resource pools in 'result'. This
// optimizes resource fetching a little bit, but requires that all
// resources are added before this method is called.
if (poolPtrIt != localeToResourcePoolMap.end()) {
// Copy a shared_ptr<ResourcePool>
result.push_back(poolPtrIt->second);
}
}
return result;
}
// Static method
shared_ptr<const AbstractEmbeddedResource>
EmbeddedResourceManager::Impl::lookupResourceInPools(
const string& virtualPath,
const std::vector< shared_ptr<ResourcePool> >& aPoolSearchList)
{
// Search the provided resource pools in proper order. For instance, the one
// for 'fr_FR', then the one for 'fr' and finally the one for the default
// locale. Return the first resource found in one of these pools.
for (const shared_ptr<ResourcePool>& poolPtr: aPoolSearchList) {
auto resourcePtrIt = poolPtr->find(virtualPath);
if (resourcePtrIt != poolPtr->end()) {
// Copy a shared_ptr<const AbstractEmbeddedResource>
return resourcePtrIt->second;
}
}
return shared_ptr<const AbstractEmbeddedResource>(); // null shared_ptr object
}
void
EmbeddedResourceManager::Impl::addResource(
const string& virtualPath,
unique_ptr<const AbstractEmbeddedResource> resourcePtr,
const string& locale)
{
// Find the resource pool corresponding to the specified locale
shared_ptr<ResourcePool>& resPoolPtr = localeToResourcePoolMap[locale];
if (!resPoolPtr) {
resPoolPtr.reset(new ResourcePool());
}
auto emplaceRetval = resPoolPtr->emplace(virtualPath, std::move(resourcePtr));
if (!emplaceRetval.second) {
const string localeDescr =
(locale.empty()) ? "the default locale" : "locale '" + locale + "'";
throw sg_error(
"Virtual path already in use for " + localeDescr +
" in the EmbeddedResourceManager: '" + virtualPath + "'");
}
dirty = true;
}
// ***************************************************************************
// * EmbeddedResourceManager *
// ***************************************************************************
EmbeddedResourceManager::EmbeddedResourceManager()
: p(unique_ptr<Impl>(new Impl))
{ }
const unique_ptr<EmbeddedResourceManager>&
EmbeddedResourceManager::createInstance()
{
staticInstance.reset(new EmbeddedResourceManager);
return staticInstance;
}
const unique_ptr<EmbeddedResourceManager>&
EmbeddedResourceManager::instance()
{
return staticInstance;
}
string
EmbeddedResourceManager::getLocale() const
{
return p->getLocale();
}
string
EmbeddedResourceManager::selectLocale(const std::string& locale)
{
return p->selectLocale(locale);
}
void
EmbeddedResourceManager::addResource(
const string& virtualPath,
unique_ptr<const AbstractEmbeddedResource> resourcePtr,
const string& locale)
{
p->addResource(virtualPath, std::move(resourcePtr), locale);
}
shared_ptr<const AbstractEmbeddedResource>
EmbeddedResourceManager::getResourceOrNullPtr(const string& virtualPath) const
{
if (p->dirty) {
p->rehash(); // update p->poolSearchList
}
// Use the selected locale
return p->lookupResourceInPools(virtualPath, p->poolSearchList);
}
shared_ptr<const AbstractEmbeddedResource>
EmbeddedResourceManager::getResourceOrNullPtr(const string& virtualPath,
const string& locale) const
{
// In this overload, we don't use the cached list of pools
// (p->poolSearchList), therefore there is no need to check the 'dirty' flag
// or to rehash().
return p->lookupResourceInPools(virtualPath,
p->listOfResourcePoolsToSearch(locale));
}
} // of namespace simgear