Fahim Imaduddin Dalvi 6e7fa6b139 WS30: Generic Materials handler and Random tile lights
This commit implements a generic materials handler providing an easy way to
extend the efficient landclass scanning code for new material-specific
processing like trees, random lights, random buildings etc. The existing
vegetation code has been ported to make use of this generic interface,
and random tile lights have been added as well. Detailed commit log can
be found at [1], discussions can be found at [2] and [3].

[1] https://sourceforge.net/u/fahimdalvi/simgear/ci/feat/ws30_random_lights/~/tree/
[2] https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/AC818EC5-84A3-425B-98CB-352CCB0B8910%40gmail.com/#msg37356997
[3] https://sourceforge.net/p/flightgear/simgear/merge-requests/99/
2021-10-21 00:34:32 +03:00
2012-05-05 00:30:16 +02:00
2019-12-15 00:18:39 -06:00
2012-06-26 22:43:48 +02:00
2020-10-13 22:28:42 +01:00
2007-07-23 22:00:31 +00:00

SimGear - Simulator Construction Tools
======================================
http://www.flightgear.org

SimGear is a set of open-source libraries designed to be used as building
blocks for quickly assembling 3d simulations, games, and visualization
applications.

SimGear is developed by the FlightGear project and also provides the base
for the FlightGear Flight Simulator.

Source code for SimGear is released under the GNU Library General Public
License (LGPL) - see COPYING for license details.

See INSTALL file for help on building SimGear.
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