Erik Hofman 7086f2dc89 brehmt:
When a sample's state constantly is "changed" (because sth. keeps updating the
sample in each update loop), then SGSampleGroup::update never ever checked if
the sample had already stopped playing by itself.
The attached patch reorders the last two conditions. It now first checks if a
sample has already stopped playing, before checking if there's sth to update.
2010-06-28 08:12:23 +02:00
2010-06-28 08:12:23 +02:00
2004-04-04 14:24:06 +00:00
2010-05-23 10:45:01 +02:00
2006-02-17 08:58:56 +00:00
2003-06-11 18:55:36 +00:00
2010-05-05 09:03:10 +02:00
2001-12-17 16:52:20 +00:00
2000-03-29 00:00:46 +00:00
2007-07-23 22:00:31 +00:00
2002-09-07 02:58:19 +00:00

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