7086f2dc89d9fba66ed735e3f329853163d794e7
When a sample's state constantly is "changed" (because sth. keeps updating the sample in each update loop), then SGSampleGroup::update never ever checked if the sample had already stopped playing by itself. The attached patch reorders the last two conditions. It now first checks if a sample has already stopped playing, before checking if there's sth to update.
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