Stuart Buchanan 7464e17e22 Swap width and depth for shader defined buildings
Previously the width was set as the x-axis and
depth for the y-axis when passed through to the
shader. This was incorrect, as the x-axis is actually
the depth of the building.
2019-10-01 14:56:18 +01:00
2018-01-12 22:19:54 +00:00
2012-05-05 00:30:16 +02:00
2012-06-26 22:43:48 +02:00
2007-07-23 22:00:31 +00:00
2019-03-13 21:20:49 +01:00

SimGear - Simulator Construction Tools
======================================
http://www.flightgear.org

SimGear is a set of open-source libraries designed to be used as building
blocks for quickly assembling 3d simulations, games, and visualization
applications.

SimGear is developed by the FlightGear project and also provides the base
for the FlightGear Flight Simulator.

Source code for SimGear is released under the GNU Library General Public
License (LGPL) - see COPYING for license details.

See INSTALL file for help on building SimGear.
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