Florent Rougon 8febf6b9f5 SGSoundSample constructor changes
- Add an explicit constructor SGSoundSample(const SGPath& file) that
  directly uses the specified path instead of going through
  ResourceManager::findPath().

- Reimplement the existing constructor as
  SGSoundSample(const std::string& file, const SGPath& dir),
  delegating to the new one.

- The first argument of the delegating constructor is now a
  const std::string& instead of a const char*.

Among others, this will allow a better implementation of
FGSoundManager::playAudioSampleCommand(). More explanations can be found
here:

  https://sourceforge.net/p/flightgear/mailman/message/37695786/
2022-08-20 08:20:38 +02:00
2022-08-20 08:20:38 +02:00
2012-05-05 00:30:16 +02:00
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2012-06-26 22:43:48 +02:00
2020-10-13 22:28:42 +01:00
2007-07-23 22:00:31 +00:00

SimGear - Simulator Construction Tools
======================================
http://www.flightgear.org

SimGear is a set of open-source libraries designed to be used as building
blocks for quickly assembling 3d simulations, games, and visualization
applications.

SimGear is developed by the FlightGear project and also provides the base
for the FlightGear Flight Simulator.

Source code for SimGear is released under the GNU Library General Public
License (LGPL) - see COPYING for license details.

See INSTALL file for help on building SimGear.
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