david 90e8287f43 Made SGPropertyNode::getPath extremely efficient: it now caches its
result, so after the first call for any node, it simply tests and
returns a pointer.  This also fixes the problem of buffer conflicts
with make_string.

Added SGPropertyNode::hasChild(const char * name, int index = 0) to
provide a syntactically-cleaner way to test for the existence of a
child node, i.e.

  for (int i = 0; i < 9; i++) {
    if (node->hasChild("foo", i))
      foo[i] = node->getChild("foo", i)->getDoubleValue();
  }
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2002-04-20 21:06:05 +00:00
2001-12-17 16:52:20 +00:00
2002-05-10 13:31:44 +00:00
2002-05-10 13:31:44 +00:00
2000-03-29 00:00:46 +00:00
2000-07-07 22:03:45 +00:00

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C 13.1%
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