Files
simgear/simgear/misc/props.hxx
T
david 90e8287f43 Made SGPropertyNode::getPath extremely efficient: it now caches its
result, so after the first call for any node, it simply tests and
returns a pointer.  This also fixes the problem of buffer conflicts
with make_string.

Added SGPropertyNode::hasChild(const char * name, int index = 0) to
provide a syntactically-cleaner way to test for the existence of a
child node, i.e.

  for (int i = 0; i < 9; i++) {
    if (node->hasChild("foo", i))
      foo[i] = node->getChild("foo", i)->getDoubleValue();
  }
2002-07-06 13:19:02 +00:00

1333 lines
28 KiB
C++

/**
* \file props.hxx
* Interface definition for a property list.
* Started Fall 2000 by David Megginson, david@megginson.com
* This code is released into the Public Domain.
*
* See props.html for documentation [replace with URL when available].
*
* $Id$
*/
#ifndef __PROPS_HXX
#define __PROPS_HXX
#ifndef PROPS_STANDALONE
#define PROPS_STANDALONE 0
#endif
#include <vector>
#if PROPS_STANDALONE
#include <string>
#include <iostream>
using std::string;
using std::vector;
using std::istream;
using std::ostream;
#else
#include <simgear/compiler.h>
#include <simgear/debug/logstream.hxx>
#include STL_STRING
#include STL_IOSTREAM
SG_USING_STD(string);
SG_USING_STD(vector);
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(istream);
SG_USING_STD(ostream);
#endif
#endif
#ifdef NONE
#pragma warn A sloppy coder has defined NONE as a macro!
#undef NONE
#endif
#ifdef ALIAS
#pragma warn A sloppy coder has defined ALIAS as a macro!
#undef ALIAS
#endif
#ifdef UNSPECIFIED
#pragma warn A sloppy coder has defined UNSPECIFIED as a macro!
#undef UNSPECIFIED
#endif
#ifdef BOOL
#pragma warn A sloppy coder has defined BOOL as a macro!
#undef BOOL
#endif
#ifdef INT
#pragma warn A sloppy coder has defined INT as a macro!
#undef INT
#endif
#ifdef LONG
#pragma warn A sloppy coder has defined LONG as a macro!
#undef LONG
#endif
#ifdef FLOAT
#pragma warn A sloppy coder has defined FLOAT as a macro!
#undef FLOAT
#endif
#ifdef DOUBLE
#pragma warn A sloppy coder has defined DOUBLE as a macro!
#undef DOUBLE
#endif
#ifdef STRING
#pragma warn A sloppy coder has defined STRING as a macro!
#undef STRING
#endif
////////////////////////////////////////////////////////////////////////
// A raw value.
//
// This is the mechanism that information-providing routines can
// use to link their own values to the property manager. Any
// SGValue can be tied to a raw value and then untied again.
//
// Note: we are forced to use inlined methods here to ensure
// that the templates will be instantiated. We're probably taking
// a small performance hit for that.
////////////////////////////////////////////////////////////////////////
/**
* Abstract base class for a raw value.
*
* <p>The property manager is implemented in two layers. The {@link
* SGPropertyNode} is the highest and most abstract layer,
* representing an LValue/RValue pair: it records the position of the
* property in the property tree and contains facilities for
* navigation to other nodes. It is guaranteed to be persistent: the
* {@link SGPropertyNode} will not change during a session, even if
* the property is bound and unbound multiple times.</p>
*
* <p>When the property value is not managed internally in the
* SGPropertyNode, the SGPropertyNode will contain a reference to an
* SGRawValue (this class), which provides an abstract way to get,
* set, and clone the underlying value. The SGRawValue may change
* frequently during a session as a value is retyped or bound and
* unbound to various data source, but the abstract SGPropertyNode
* layer insulates the application from those changes. The raw value
* contains no facilities for data binding or for type conversion: it
* is simply the abstraction of a primitive data type (or a compound
* data type, in the case of a string).</p>
*
* <p>The SGPropertyNode class always keeps a *copy* of a raw value,
* not the original one passed to it; if you override a derived class
* but do not replace the {@link #clone} method, strange things will
* happen.</p>
*
* <p>All derived SGRawValue classes must implement {@link #getValue},
* {@link #setValue}, and {@link #clone} for the appropriate type.</p>
*
* @see SGPropertyNode
* @see SGRawValuePointer
* @see SGRawValueFunctions
* @see SGRawValueFunctionsIndexed
* @see SGRawValueMethods
* @see SGRawValueMethodsIndexed
*/
template <class T>
class SGRawValue
{
public:
/**
* The default underlying value for this type.
*
* Every raw value has a default; the default is false for a
* boolean, 0 for the various numeric values, and "" for a string.
* If additional types of raw values are added in the future, they
* may need different kinds of default values (such as epoch for a
* date type). The default value is used when creating new values.
*/
static const T DefaultValue; // Default for this kind of raw value.
/**
* Constructor.
*
* Use the default value for this type.
*/
SGRawValue () {}
/**
* Destructor.
*/
virtual ~SGRawValue () {}
/**
* Return the underlying value.
*
* @return The actual value for the property.
* @see #setValue
*/
virtual T getValue () const = 0;
/**
* Assign a new underlying value.
*
* If the new value cannot be set (because this is a read-only
* raw value, or because the new value is not acceptable for
* some reason) this method returns false and leaves the original
* value unchanged.
*
* @param value The actual value for the property.
* @return true if the value was set successfully, false otherwise.
* @see #getValue
*/
virtual bool setValue (T value) = 0;
/**
* Create a new deep copy of this raw value.
*
* The copy will contain its own version of the underlying value
* as well.
*
* @return A deep copy of the current object.
*/
virtual SGRawValue * clone () const = 0;
};
/**
* A raw value bound to a pointer.
*
* This is the most efficient way to tie an external value, but also
* the most dangerous, because there is no way for the supplier to
* perform bounds checking and derived calculations except by polling
* the variable to see if it has changed. There is no default
* constructor, because this class would be meaningless without a
* pointer.
*/
template <class T>
class SGRawValuePointer : public SGRawValue<T>
{
public:
/**
* Explicit pointer constructor.
*
* Create a new raw value bound to the value of the variable
* referenced by the pointer.
*
* @param ptr The pointer to the variable to which this raw value
* will be bound.
*/
SGRawValuePointer (T * ptr) : _ptr(ptr) {}
/**
* Destructor.
*/
virtual ~SGRawValuePointer () {}
/**
* Get the underlying value.
*
* This method will dereference the pointer and return the
* variable's value.
*/
virtual T getValue () const { return *_ptr; }
/**
* Set the underlying value.
*
* This method will dereference the pointer and change the
* variable's value.
*/
virtual bool setValue (T value) { *_ptr = value; return true; }
/**
* Create a copy of this raw value.
*
* The copy will use the same external pointer as the original.
*/
virtual SGRawValue<T> * clone () const {
return new SGRawValuePointer<T>(_ptr);
}
private:
T * _ptr;
};
/**
* A value managed through static functions.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class T>
class SGRawValueFunctions : public SGRawValue<T>
{
public:
/**
* The template type of a static getter function.
*/
typedef T (*getter_t)();
/**
* The template type of a static setter function.
*/
typedef void (*setter_t)(T);
/**
* Explicit constructor.
*
* Create a new raw value bound to the getter and setter supplied.
*
* @param getter A static function for getting a value, or 0
* to read-disable the value.
* @param setter A static function for setting a value, or 0
* to write-disable the value.
*/
SGRawValueFunctions (getter_t getter = 0, setter_t setter = 0)
: _getter(getter), _setter(setter) {}
/**
* Destructor.
*/
virtual ~SGRawValueFunctions () {}
/**
* Get the underlying value.
*
* This method will invoke the getter function to get a value.
* If no getter function was supplied, this method will always
* return the default value for the type.
*/
virtual T getValue () const {
if (_getter) return (*_getter)();
else return SGRawValue<T>::DefaultValue;
}
/**
* Set the underlying value.
*
* This method will invoke the setter function to change the
* underlying value. If no setter function was supplied, this
* method will return false.
*/
virtual bool setValue (T value) {
if (_setter) { (*_setter)(value); return true; }
else return false;
}
/**
* Create a copy of this raw value, bound to the same functions.
*/
virtual SGRawValue<T> * clone () const {
return new SGRawValueFunctions<T>(_getter,_setter);
}
private:
getter_t _getter;
setter_t _setter;
};
/**
* An indexed value bound to static functions.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter. An indexed value is useful for binding one
* of a list of possible values (such as multiple engines for a
* plane). The index is hard-coded at creation time.
*
* @see SGRawValue
*/
template <class T>
class SGRawValueFunctionsIndexed : public SGRawValue<T>
{
public:
typedef T (*getter_t)(int);
typedef void (*setter_t)(int,T);
SGRawValueFunctionsIndexed (int index, getter_t getter = 0, setter_t setter = 0)
: _index(index), _getter(getter), _setter(setter) {}
virtual ~SGRawValueFunctionsIndexed () {}
virtual T getValue () const {
if (_getter) return (*_getter)(_index);
else return SGRawValue<T>::DefaultValue;
}
virtual bool setValue (T value) {
if (_setter) { (*_setter)(_index, value); return true; }
else return false;
}
virtual SGRawValue<T> * clone () const {
return new SGRawValueFunctionsIndexed<T>(_index, _getter, _setter);
}
private:
int _index;
getter_t _getter;
setter_t _setter;
};
/**
* A value managed through an object and access methods.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class C, class T>
class SGRawValueMethods : public SGRawValue<T>
{
public:
typedef T (C::*getter_t)() const;
typedef void (C::*setter_t)(T);
SGRawValueMethods (C &obj, getter_t getter = 0, setter_t setter = 0)
: _obj(obj), _getter(getter), _setter(setter) {}
virtual ~SGRawValueMethods () {}
virtual T getValue () const {
if (_getter) { return (_obj.*_getter)(); }
else { return SGRawValue<T>::DefaultValue; }
}
virtual bool setValue (T value) {
if (_setter) { (_obj.*_setter)(value); return true; }
else return false;
}
virtual SGRawValue<T> * clone () const {
return new SGRawValueMethods<C,T>(_obj, _getter, _setter);
}
private:
C &_obj;
getter_t _getter;
setter_t _setter;
};
/**
* An indexed value managed through an object and access methods.
*
* A read-only value will not have a setter; a write-only value will
* not have a getter.
*/
template <class C, class T>
class SGRawValueMethodsIndexed : public SGRawValue<T>
{
public:
typedef T (C::*getter_t)(int) const;
typedef void (C::*setter_t)(int, T);
SGRawValueMethodsIndexed (C &obj, int index,
getter_t getter = 0, setter_t setter = 0)
: _obj(obj), _index(index), _getter(getter), _setter(setter) {}
virtual ~SGRawValueMethodsIndexed () {}
virtual T getValue () const {
if (_getter) { return (_obj.*_getter)(_index); }
else { return SGRawValue<T>::DefaultValue; }
}
virtual bool setValue (T value) {
if (_setter) { (_obj.*_setter)(_index, value); return true; }
else return false;
}
virtual SGRawValue<T> * clone () const {
return new SGRawValueMethodsIndexed<C,T>(_obj, _index, _getter, _setter);
}
private:
C &_obj;
int _index;
getter_t _getter;
setter_t _setter;
};
/**
* The smart pointer that manage reference counting
*/
class SGPropertyNode;
class SGPropertyNode_ptr
{
public:
/**
* Default constructor
*/
SGPropertyNode_ptr();
/**
* Copy constructor
*/
SGPropertyNode_ptr( const SGPropertyNode_ptr &r );
/**
* Constructor from a pointer to a node
*/
SGPropertyNode_ptr( SGPropertyNode *p );
/**
* Destructor
*/
~SGPropertyNode_ptr();
/**
* Assignement operator
*/
SGPropertyNode_ptr &operator=( const SGPropertyNode_ptr &r );
/**
* Pointer access operator
*/
SGPropertyNode *operator->();
/**
* Pointer access operator (const)
*/
const SGPropertyNode *operator->() const;
/**
* Conversion to SGPropertyNode * operator
*/
operator SGPropertyNode *();
/**
* Conversion to const SGPropertyNode * operator
*/
operator const SGPropertyNode *() const;
/**
* Return the pointer.
*/
SGPropertyNode * ptr () { return _ptr; }
/**
* Validity test
*/
bool valid() const;
private:
SGPropertyNode *_ptr;
};
/**
* The property change listener interface.
*
* <p>Any class that needs to listen for property changes must implement
* this interface.</p>
*/
class SGPropertyChangeListener
{
public:
virtual ~SGPropertyChangeListener ();
virtual void valueChanged (SGPropertyNode * node);
virtual void childAdded (SGPropertyNode * parent, SGPropertyNode * child);
virtual void childRemoved (SGPropertyNode * parent, SGPropertyNode * child);
protected:
friend class SGPropertyNode;
virtual void register_property (SGPropertyNode * node);
virtual void unregister_property (SGPropertyNode * node);
private:
vector<SGPropertyNode *> _properties;
};
/**
* A node in a property tree.
*/
class SGPropertyNode
{
public:
/**
* Public constants.
*/
enum {
MAX_STRING_LEN = 1024
};
/**
* Property value types.
*/
enum Type {
NONE,
ALIAS,
BOOL,
INT,
LONG,
FLOAT,
DOUBLE,
STRING,
UNSPECIFIED
};
/**
* Access mode attributes.
*
* <p>The ARCHIVE attribute is strictly advisory, and controls
* whether the property should normally be saved and restored.</p>
*/
enum Attribute {
READ = 1,
WRITE = 2,
ARCHIVE = 4,
REMOVED = 8,
TRACE_READ = 16,
TRACE_WRITE = 32
};
/**
* Last used attribute
* Update as needed when enum Attribute is changed
*/
static const int LAST_USED_ATTRIBUTE;
/**
* Default constructor.
*/
SGPropertyNode ();
/**
* Copy constructor.
*/
SGPropertyNode (const SGPropertyNode &node);
/**
* Destructor.
*/
virtual ~SGPropertyNode ();
//
// Basic properties.
//
/**
* Test whether this node contains a primitive leaf value.
*/
bool hasValue () const { return (_type != NONE); }
/**
* Get the node's simple (XML) name.
*/
const char * getName () const { return _name; }
/**
* Get the node's integer index.
*/
int getIndex () const { return _index; }
/**
* Get a non-const pointer to the node's parent.
*/
SGPropertyNode * getParent () { return _parent; }
/**
* Get a const pointer to the node's parent.
*/
const SGPropertyNode * getParent () const { return _parent; }
//
// Children.
//
/**
* Get the number of child nodes.
*/
int nChildren () const { return _children.size(); }
/**
* Get a child node by position (*NOT* index).
*/
SGPropertyNode * getChild (int position);
/**
* Get a const child node by position (*NOT* index).
*/
const SGPropertyNode * getChild (int position) const;
/**
* Test whether a named child exists.
*/
bool hasChild (const char * name, int index = 0) const
{
return (getChild(name, index) != 0);
}
/**
* Get a child node by name and index.
*/
SGPropertyNode * getChild (const char * name, int index = 0,
bool create = false);
/**
* Get a const child node by name and index.
*/
const SGPropertyNode * getChild (const char * name, int index = 0) const;
/**
* Get a vector of all children with the specified name.
*/
vector<SGPropertyNode_ptr> getChildren (const char * name) const;
/**
* Remove a child node
*/
SGPropertyNode_ptr removeChild (const char * name, int index = 0,
bool keep = true);
//
// Alias support.
//
/**
* Alias this node's leaf value to another's.
*/
bool alias (SGPropertyNode * target);
/**
* Alias this node's leaf value to another's by relative path.
*/
bool alias (const char * path);
/**
* Remove any alias for this node.
*/
bool unalias ();
/**
* Test whether the node's leaf value is aliased to another's.
*/
bool isAlias () const { return (_type == ALIAS); }
/**
* Get a non-const pointer to the current alias target, if any.
*/
SGPropertyNode * getAliasTarget ();
/**
* Get a const pointer to the current alias target, if any.
*/
const SGPropertyNode * getAliasTarget () const;
//
// Path information.
//
/**
* Get the path to this node from the root.
*/
const char * getPath (bool simplify = false) const;
/**
* Get a pointer to the root node.
*/
SGPropertyNode * getRootNode ();
/**
* Get a const pointer to the root node.
*/
const SGPropertyNode * getRootNode () const;
/**
* Get a pointer to another node by relative path.
*/
SGPropertyNode * getNode (const char * relative_path, bool create = false);
/**
* Get a pointer to another node by relative path.
*
* This method leaves the index off the last member of the path,
* so that the user can specify it separately (and save some
* string building). For example, getNode("/bar[1]/foo", 3) is
* exactly equivalent to getNode("bar[1]/foo[3]"). The index
* provided overrides any given in the path itself for the last
* component.
*/
SGPropertyNode * getNode (const char * relative_path, int index,
bool create = false);
/**
* Get a const pointer to another node by relative path.
*/
const SGPropertyNode * getNode (const char * relative_path) const;
/**
* Get a const pointer to another node by relative path.
*
* This method leaves the index off the last member of the path,
* so that the user can specify it separate.
*/
const SGPropertyNode * getNode (const char * relative_path,
int index) const;
//
// Access Mode.
//
/**
* Check a single mode attribute for the property node.
*/
bool getAttribute (Attribute attr) const { return ((_attr & attr) != 0); }
/**
* Set a single mode attribute for the property node.
*/
void setAttribute (Attribute attr, bool state) {
(state ? _attr |= attr : _attr &= ~attr);
}
/**
* Get all of the mode attributes for the property node.
*/
int getAttributes () const { return _attr; }
/**
* Set all of the mode attributes for the property node.
*/
void setAttributes (int attr) { _attr = attr; }
//
// Leaf Value (primitive).
//
/**
* Get the type of leaf value, if any, for this node.
*/
Type getType () const;
/**
* Get a bool value for this node.
*/
bool getBoolValue () const;
/**
* Get an int value for this node.
*/
int getIntValue () const;
/**
* Get a long int value for this node.
*/
long getLongValue () const;
/**
* Get a float value for this node.
*/
float getFloatValue () const;
/**
* Get a double value for this node.
*/
double getDoubleValue () const;
/**
* Get a string value for this node.
*/
const char * getStringValue () const;
/**
* Set a bool value for this node.
*/
bool setBoolValue (bool value);
/**
* Set an int value for this node.
*/
bool setIntValue (int value);
/**
* Set a long int value for this node.
*/
bool setLongValue (long value);
/**
* Set a float value for this node.
*/
bool setFloatValue (float value);
/**
* Set a double value for this node.
*/
bool setDoubleValue (double value);
/**
* Set a string value for this node.
*/
bool setStringValue (const char * value);
/**
* Set a value of unspecified type for this node.
*/
bool setUnspecifiedValue (const char * value);
//
// Data binding.
//
/**
* Test whether this node is bound to an external data source.
*/
bool isTied () const { return _tied; }
/**
* Bind this node to an external bool source.
*/
bool tie (const SGRawValue<bool> &rawValue, bool useDefault = true);
/**
* Bind this node to an external int source.
*/
bool tie (const SGRawValue<int> &rawValue, bool useDefault = true);
/**
* Bind this node to an external long int source.
*/
bool tie (const SGRawValue<long> &rawValue, bool useDefault = true);
/**
* Bind this node to an external float source.
*/
bool tie (const SGRawValue<float> &rawValue, bool useDefault = true);
/**
* Bind this node to an external double source.
*/
bool tie (const SGRawValue<double> &rawValue, bool useDefault = true);
/**
* Bind this node to an external string source.
*/
bool tie (const SGRawValue<const char *> &rawValue, bool useDefault = true);
/**
* Unbind this node from any external data source.
*/
bool untie ();
//
// Convenience methods using paths.
// TODO: add attribute methods
//
/**
* Get another node's type.
*/
Type getType (const char * relative_path) const;
/**
* Test whether another node has a leaf value.
*/
bool hasValue (const char * relative_path) const;
/**
* Get another node's value as a bool.
*/
bool getBoolValue (const char * relative_path,
bool defaultValue = false) const;
/**
* Get another node's value as an int.
*/
int getIntValue (const char * relative_path,
int defaultValue = 0) const;
/**
* Get another node's value as a long int.
*/
long getLongValue (const char * relative_path,
long defaultValue = 0L) const;
/**
* Get another node's value as a float.
*/
float getFloatValue (const char * relative_path,
float defaultValue = 0.0) const;
/**
* Get another node's value as a double.
*/
double getDoubleValue (const char * relative_path,
double defaultValue = 0.0L) const;
/**
* Get another node's value as a string.
*/
const char * getStringValue (const char * relative_path,
const char * defaultValue = "") const;
/**
* Set another node's value as a bool.
*/
bool setBoolValue (const char * relative_path, bool value);
/**
* Set another node's value as an int.
*/
bool setIntValue (const char * relative_path, int value);
/**
* Set another node's value as a long int.
*/
bool setLongValue (const char * relative_path, long value);
/**
* Set another node's value as a float.
*/
bool setFloatValue (const char * relative_path, float value);
/**
* Set another node's value as a double.
*/
bool setDoubleValue (const char * relative_path, double value);
/**
* Set another node's value as a string.
*/
bool setStringValue (const char * relative_path, const char * value);
/**
* Set another node's value with no specified type.
*/
bool setUnspecifiedValue (const char * relative_path, const char * value);
/**
* Test whether another node is bound to an external data source.
*/
bool isTied (const char * relative_path) const;
/**
* Bind another node to an external bool source.
*/
bool tie (const char * relative_path, const SGRawValue<bool> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external int source.
*/
bool tie (const char * relative_path, const SGRawValue<int> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external long int source.
*/
bool tie (const char * relative_path, const SGRawValue<long> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external float source.
*/
bool tie (const char * relative_path, const SGRawValue<float> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external double source.
*/
bool tie (const char * relative_path, const SGRawValue<double> &rawValue,
bool useDefault = true);
/**
* Bind another node to an external string source.
*/
bool tie (const char * relative_path, const SGRawValue<const char *> &rawValue,
bool useDefault = true);
/**
* Unbind another node from any external data source.
*/
bool untie (const char * relative_path);
/**
* Add a change listener to the property.
*/
void addChangeListener (SGPropertyChangeListener * listener);
/**
* Remove a change listener from the property.
*/
void removeChangeListener (SGPropertyChangeListener * listener);
/**
* Fire a value change event to all listeners.
*/
void fireValueChanged ();
/**
* Fire a child-added event to all listeners.
*/
void fireChildAdded (SGPropertyNode * child);
/**
* Fire a child-removed event to all listeners.
*/
void fireChildRemoved (SGPropertyNode * child);
protected:
void fireValueChanged (SGPropertyNode * node);
void fireChildAdded (SGPropertyNode * parent, SGPropertyNode * child);
void fireChildRemoved (SGPropertyNode * parent, SGPropertyNode * child);
/**
* Protected constructor for making new nodes on demand.
*/
SGPropertyNode (const char * name, int index, SGPropertyNode * parent);
private:
// Get the raw value
bool get_bool () const;
int get_int () const;
long get_long () const;
float get_float () const;
double get_double () const;
const char * get_string () const;
// Set the raw value
bool set_bool (bool value);
bool set_int (int value);
bool set_long (long value);
bool set_float (float value);
bool set_double (double value);
bool set_string (const char * value);
/**
* Clear any existing value and set the type to NONE.
*/
void clear_value ();
/**
* Get the value as a string.
*/
const char * make_string () const;
/**
* Trace a read access.
*/
void trace_read () const;
/**
* Trace a write access.
*/
void trace_write () const;
/**
* Increment reference counter
*/
void incrementRef();
/**
* Decrement reference counter
*/
int decrementRef();
friend class SGPropertyNode_ptr;
mutable char _buffer[MAX_STRING_LEN+1];
class hash_table;
char * _name;
int _index;
SGPropertyNode * _parent;
vector<SGPropertyNode_ptr> _children;
vector<SGPropertyNode_ptr> _removedChildren;
mutable char * _path;
hash_table * _path_cache;
Type _type;
bool _tied;
int _attr;
int _count;
// The right kind of pointer...
union {
SGPropertyNode * alias;
SGRawValue<bool> * bool_val;
SGRawValue<int> * int_val;
SGRawValue<long> * long_val;
SGRawValue<float> * float_val;
SGRawValue<double> * double_val;
SGRawValue<const char *> * string_val;
} _value;
union {
bool bool_val;
int int_val;
long long_val;
float float_val;
double double_val;
char * string_val;
} _local_val;
vector <SGPropertyChangeListener *> * _listeners;
/**
* A very simple hash table with no remove functionality.
*/
class hash_table {
public:
/**
* An entry in a bucket in a hash table.
*/
class entry {
public:
entry ();
virtual ~entry ();
virtual const char * get_key () { return _key; }
virtual void set_key (const char * key);
virtual SGPropertyNode * get_value () { return _value; }
virtual void set_value (SGPropertyNode * value);
private:
char * _key;
SGPropertyNode * _value;
};
/**
* A bucket in a hash table.
*/
class bucket {
public:
bucket ();
virtual ~bucket ();
virtual entry * get_entry (const char * key, bool create = false);
private:
int _length;
entry ** _entries;
};
friend class bucket;
hash_table ();
virtual ~hash_table ();
virtual SGPropertyNode * get (const char * key);
virtual void put (const char * key, SGPropertyNode * value);
private:
unsigned int hashcode (const char * key);
unsigned int _data_length;
bucket ** _data;
};
};
#endif // __PROPS_HXX
// end of props.hxx