result, so after the first call for any node, it simply tests and
returns a pointer. This also fixes the problem of buffer conflicts
with make_string.
Added SGPropertyNode::hasChild(const char * name, int index = 0) to
provide a syntactically-cleaner way to test for the existence of a
child node, i.e.
for (int i = 0; i < 9; i++) {
if (node->hasChild("foo", i))
foo[i] = node->getChild("foo", i)->getDoubleValue();
}
1333 lines
28 KiB
C++
1333 lines
28 KiB
C++
/**
|
|
* \file props.hxx
|
|
* Interface definition for a property list.
|
|
* Started Fall 2000 by David Megginson, david@megginson.com
|
|
* This code is released into the Public Domain.
|
|
*
|
|
* See props.html for documentation [replace with URL when available].
|
|
*
|
|
* $Id$
|
|
*/
|
|
|
|
#ifndef __PROPS_HXX
|
|
#define __PROPS_HXX
|
|
|
|
#ifndef PROPS_STANDALONE
|
|
#define PROPS_STANDALONE 0
|
|
#endif
|
|
|
|
#include <vector>
|
|
|
|
#if PROPS_STANDALONE
|
|
|
|
#include <string>
|
|
#include <iostream>
|
|
|
|
using std::string;
|
|
using std::vector;
|
|
using std::istream;
|
|
using std::ostream;
|
|
|
|
#else
|
|
|
|
#include <simgear/compiler.h>
|
|
#include <simgear/debug/logstream.hxx>
|
|
#include STL_STRING
|
|
#include STL_IOSTREAM
|
|
SG_USING_STD(string);
|
|
SG_USING_STD(vector);
|
|
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
|
|
SG_USING_STD(istream);
|
|
SG_USING_STD(ostream);
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
#ifdef NONE
|
|
#pragma warn A sloppy coder has defined NONE as a macro!
|
|
#undef NONE
|
|
#endif
|
|
|
|
#ifdef ALIAS
|
|
#pragma warn A sloppy coder has defined ALIAS as a macro!
|
|
#undef ALIAS
|
|
#endif
|
|
|
|
#ifdef UNSPECIFIED
|
|
#pragma warn A sloppy coder has defined UNSPECIFIED as a macro!
|
|
#undef UNSPECIFIED
|
|
#endif
|
|
|
|
#ifdef BOOL
|
|
#pragma warn A sloppy coder has defined BOOL as a macro!
|
|
#undef BOOL
|
|
#endif
|
|
|
|
#ifdef INT
|
|
#pragma warn A sloppy coder has defined INT as a macro!
|
|
#undef INT
|
|
#endif
|
|
|
|
#ifdef LONG
|
|
#pragma warn A sloppy coder has defined LONG as a macro!
|
|
#undef LONG
|
|
#endif
|
|
|
|
#ifdef FLOAT
|
|
#pragma warn A sloppy coder has defined FLOAT as a macro!
|
|
#undef FLOAT
|
|
#endif
|
|
|
|
#ifdef DOUBLE
|
|
#pragma warn A sloppy coder has defined DOUBLE as a macro!
|
|
#undef DOUBLE
|
|
#endif
|
|
|
|
#ifdef STRING
|
|
#pragma warn A sloppy coder has defined STRING as a macro!
|
|
#undef STRING
|
|
#endif
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// A raw value.
|
|
//
|
|
// This is the mechanism that information-providing routines can
|
|
// use to link their own values to the property manager. Any
|
|
// SGValue can be tied to a raw value and then untied again.
|
|
//
|
|
// Note: we are forced to use inlined methods here to ensure
|
|
// that the templates will be instantiated. We're probably taking
|
|
// a small performance hit for that.
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
/**
|
|
* Abstract base class for a raw value.
|
|
*
|
|
* <p>The property manager is implemented in two layers. The {@link
|
|
* SGPropertyNode} is the highest and most abstract layer,
|
|
* representing an LValue/RValue pair: it records the position of the
|
|
* property in the property tree and contains facilities for
|
|
* navigation to other nodes. It is guaranteed to be persistent: the
|
|
* {@link SGPropertyNode} will not change during a session, even if
|
|
* the property is bound and unbound multiple times.</p>
|
|
*
|
|
* <p>When the property value is not managed internally in the
|
|
* SGPropertyNode, the SGPropertyNode will contain a reference to an
|
|
* SGRawValue (this class), which provides an abstract way to get,
|
|
* set, and clone the underlying value. The SGRawValue may change
|
|
* frequently during a session as a value is retyped or bound and
|
|
* unbound to various data source, but the abstract SGPropertyNode
|
|
* layer insulates the application from those changes. The raw value
|
|
* contains no facilities for data binding or for type conversion: it
|
|
* is simply the abstraction of a primitive data type (or a compound
|
|
* data type, in the case of a string).</p>
|
|
*
|
|
* <p>The SGPropertyNode class always keeps a *copy* of a raw value,
|
|
* not the original one passed to it; if you override a derived class
|
|
* but do not replace the {@link #clone} method, strange things will
|
|
* happen.</p>
|
|
*
|
|
* <p>All derived SGRawValue classes must implement {@link #getValue},
|
|
* {@link #setValue}, and {@link #clone} for the appropriate type.</p>
|
|
*
|
|
* @see SGPropertyNode
|
|
* @see SGRawValuePointer
|
|
* @see SGRawValueFunctions
|
|
* @see SGRawValueFunctionsIndexed
|
|
* @see SGRawValueMethods
|
|
* @see SGRawValueMethodsIndexed
|
|
*/
|
|
template <class T>
|
|
class SGRawValue
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* The default underlying value for this type.
|
|
*
|
|
* Every raw value has a default; the default is false for a
|
|
* boolean, 0 for the various numeric values, and "" for a string.
|
|
* If additional types of raw values are added in the future, they
|
|
* may need different kinds of default values (such as epoch for a
|
|
* date type). The default value is used when creating new values.
|
|
*/
|
|
static const T DefaultValue; // Default for this kind of raw value.
|
|
|
|
|
|
/**
|
|
* Constructor.
|
|
*
|
|
* Use the default value for this type.
|
|
*/
|
|
SGRawValue () {}
|
|
|
|
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
virtual ~SGRawValue () {}
|
|
|
|
|
|
/**
|
|
* Return the underlying value.
|
|
*
|
|
* @return The actual value for the property.
|
|
* @see #setValue
|
|
*/
|
|
virtual T getValue () const = 0;
|
|
|
|
|
|
/**
|
|
* Assign a new underlying value.
|
|
*
|
|
* If the new value cannot be set (because this is a read-only
|
|
* raw value, or because the new value is not acceptable for
|
|
* some reason) this method returns false and leaves the original
|
|
* value unchanged.
|
|
*
|
|
* @param value The actual value for the property.
|
|
* @return true if the value was set successfully, false otherwise.
|
|
* @see #getValue
|
|
*/
|
|
virtual bool setValue (T value) = 0;
|
|
|
|
|
|
/**
|
|
* Create a new deep copy of this raw value.
|
|
*
|
|
* The copy will contain its own version of the underlying value
|
|
* as well.
|
|
*
|
|
* @return A deep copy of the current object.
|
|
*/
|
|
virtual SGRawValue * clone () const = 0;
|
|
};
|
|
|
|
|
|
/**
|
|
* A raw value bound to a pointer.
|
|
*
|
|
* This is the most efficient way to tie an external value, but also
|
|
* the most dangerous, because there is no way for the supplier to
|
|
* perform bounds checking and derived calculations except by polling
|
|
* the variable to see if it has changed. There is no default
|
|
* constructor, because this class would be meaningless without a
|
|
* pointer.
|
|
*/
|
|
template <class T>
|
|
class SGRawValuePointer : public SGRawValue<T>
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Explicit pointer constructor.
|
|
*
|
|
* Create a new raw value bound to the value of the variable
|
|
* referenced by the pointer.
|
|
*
|
|
* @param ptr The pointer to the variable to which this raw value
|
|
* will be bound.
|
|
*/
|
|
SGRawValuePointer (T * ptr) : _ptr(ptr) {}
|
|
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
virtual ~SGRawValuePointer () {}
|
|
|
|
/**
|
|
* Get the underlying value.
|
|
*
|
|
* This method will dereference the pointer and return the
|
|
* variable's value.
|
|
*/
|
|
virtual T getValue () const { return *_ptr; }
|
|
|
|
/**
|
|
* Set the underlying value.
|
|
*
|
|
* This method will dereference the pointer and change the
|
|
* variable's value.
|
|
*/
|
|
virtual bool setValue (T value) { *_ptr = value; return true; }
|
|
|
|
/**
|
|
* Create a copy of this raw value.
|
|
*
|
|
* The copy will use the same external pointer as the original.
|
|
*/
|
|
virtual SGRawValue<T> * clone () const {
|
|
return new SGRawValuePointer<T>(_ptr);
|
|
}
|
|
|
|
private:
|
|
T * _ptr;
|
|
};
|
|
|
|
|
|
/**
|
|
* A value managed through static functions.
|
|
*
|
|
* A read-only value will not have a setter; a write-only value will
|
|
* not have a getter.
|
|
*/
|
|
template <class T>
|
|
class SGRawValueFunctions : public SGRawValue<T>
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* The template type of a static getter function.
|
|
*/
|
|
typedef T (*getter_t)();
|
|
|
|
/**
|
|
* The template type of a static setter function.
|
|
*/
|
|
typedef void (*setter_t)(T);
|
|
|
|
/**
|
|
* Explicit constructor.
|
|
*
|
|
* Create a new raw value bound to the getter and setter supplied.
|
|
*
|
|
* @param getter A static function for getting a value, or 0
|
|
* to read-disable the value.
|
|
* @param setter A static function for setting a value, or 0
|
|
* to write-disable the value.
|
|
*/
|
|
SGRawValueFunctions (getter_t getter = 0, setter_t setter = 0)
|
|
: _getter(getter), _setter(setter) {}
|
|
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
virtual ~SGRawValueFunctions () {}
|
|
|
|
/**
|
|
* Get the underlying value.
|
|
*
|
|
* This method will invoke the getter function to get a value.
|
|
* If no getter function was supplied, this method will always
|
|
* return the default value for the type.
|
|
*/
|
|
virtual T getValue () const {
|
|
if (_getter) return (*_getter)();
|
|
else return SGRawValue<T>::DefaultValue;
|
|
}
|
|
|
|
/**
|
|
* Set the underlying value.
|
|
*
|
|
* This method will invoke the setter function to change the
|
|
* underlying value. If no setter function was supplied, this
|
|
* method will return false.
|
|
*/
|
|
virtual bool setValue (T value) {
|
|
if (_setter) { (*_setter)(value); return true; }
|
|
else return false;
|
|
}
|
|
|
|
/**
|
|
* Create a copy of this raw value, bound to the same functions.
|
|
*/
|
|
virtual SGRawValue<T> * clone () const {
|
|
return new SGRawValueFunctions<T>(_getter,_setter);
|
|
}
|
|
|
|
private:
|
|
getter_t _getter;
|
|
setter_t _setter;
|
|
};
|
|
|
|
|
|
/**
|
|
* An indexed value bound to static functions.
|
|
*
|
|
* A read-only value will not have a setter; a write-only value will
|
|
* not have a getter. An indexed value is useful for binding one
|
|
* of a list of possible values (such as multiple engines for a
|
|
* plane). The index is hard-coded at creation time.
|
|
*
|
|
* @see SGRawValue
|
|
*/
|
|
template <class T>
|
|
class SGRawValueFunctionsIndexed : public SGRawValue<T>
|
|
{
|
|
public:
|
|
typedef T (*getter_t)(int);
|
|
typedef void (*setter_t)(int,T);
|
|
SGRawValueFunctionsIndexed (int index, getter_t getter = 0, setter_t setter = 0)
|
|
: _index(index), _getter(getter), _setter(setter) {}
|
|
virtual ~SGRawValueFunctionsIndexed () {}
|
|
virtual T getValue () const {
|
|
if (_getter) return (*_getter)(_index);
|
|
else return SGRawValue<T>::DefaultValue;
|
|
}
|
|
virtual bool setValue (T value) {
|
|
if (_setter) { (*_setter)(_index, value); return true; }
|
|
else return false;
|
|
}
|
|
virtual SGRawValue<T> * clone () const {
|
|
return new SGRawValueFunctionsIndexed<T>(_index, _getter, _setter);
|
|
}
|
|
private:
|
|
int _index;
|
|
getter_t _getter;
|
|
setter_t _setter;
|
|
};
|
|
|
|
|
|
/**
|
|
* A value managed through an object and access methods.
|
|
*
|
|
* A read-only value will not have a setter; a write-only value will
|
|
* not have a getter.
|
|
*/
|
|
template <class C, class T>
|
|
class SGRawValueMethods : public SGRawValue<T>
|
|
{
|
|
public:
|
|
typedef T (C::*getter_t)() const;
|
|
typedef void (C::*setter_t)(T);
|
|
SGRawValueMethods (C &obj, getter_t getter = 0, setter_t setter = 0)
|
|
: _obj(obj), _getter(getter), _setter(setter) {}
|
|
virtual ~SGRawValueMethods () {}
|
|
virtual T getValue () const {
|
|
if (_getter) { return (_obj.*_getter)(); }
|
|
else { return SGRawValue<T>::DefaultValue; }
|
|
}
|
|
virtual bool setValue (T value) {
|
|
if (_setter) { (_obj.*_setter)(value); return true; }
|
|
else return false;
|
|
}
|
|
virtual SGRawValue<T> * clone () const {
|
|
return new SGRawValueMethods<C,T>(_obj, _getter, _setter);
|
|
}
|
|
private:
|
|
C &_obj;
|
|
getter_t _getter;
|
|
setter_t _setter;
|
|
};
|
|
|
|
|
|
/**
|
|
* An indexed value managed through an object and access methods.
|
|
*
|
|
* A read-only value will not have a setter; a write-only value will
|
|
* not have a getter.
|
|
*/
|
|
template <class C, class T>
|
|
class SGRawValueMethodsIndexed : public SGRawValue<T>
|
|
{
|
|
public:
|
|
typedef T (C::*getter_t)(int) const;
|
|
typedef void (C::*setter_t)(int, T);
|
|
SGRawValueMethodsIndexed (C &obj, int index,
|
|
getter_t getter = 0, setter_t setter = 0)
|
|
: _obj(obj), _index(index), _getter(getter), _setter(setter) {}
|
|
virtual ~SGRawValueMethodsIndexed () {}
|
|
virtual T getValue () const {
|
|
if (_getter) { return (_obj.*_getter)(_index); }
|
|
else { return SGRawValue<T>::DefaultValue; }
|
|
}
|
|
virtual bool setValue (T value) {
|
|
if (_setter) { (_obj.*_setter)(_index, value); return true; }
|
|
else return false;
|
|
}
|
|
virtual SGRawValue<T> * clone () const {
|
|
return new SGRawValueMethodsIndexed<C,T>(_obj, _index, _getter, _setter);
|
|
}
|
|
private:
|
|
C &_obj;
|
|
int _index;
|
|
getter_t _getter;
|
|
setter_t _setter;
|
|
};
|
|
|
|
|
|
/**
|
|
* The smart pointer that manage reference counting
|
|
*/
|
|
class SGPropertyNode;
|
|
class SGPropertyNode_ptr
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Default constructor
|
|
*/
|
|
SGPropertyNode_ptr();
|
|
|
|
/**
|
|
* Copy constructor
|
|
*/
|
|
SGPropertyNode_ptr( const SGPropertyNode_ptr &r );
|
|
|
|
/**
|
|
* Constructor from a pointer to a node
|
|
*/
|
|
SGPropertyNode_ptr( SGPropertyNode *p );
|
|
|
|
/**
|
|
* Destructor
|
|
*/
|
|
~SGPropertyNode_ptr();
|
|
|
|
/**
|
|
* Assignement operator
|
|
*/
|
|
SGPropertyNode_ptr &operator=( const SGPropertyNode_ptr &r );
|
|
|
|
/**
|
|
* Pointer access operator
|
|
*/
|
|
SGPropertyNode *operator->();
|
|
|
|
/**
|
|
* Pointer access operator (const)
|
|
*/
|
|
const SGPropertyNode *operator->() const;
|
|
|
|
/**
|
|
* Conversion to SGPropertyNode * operator
|
|
*/
|
|
operator SGPropertyNode *();
|
|
|
|
/**
|
|
* Conversion to const SGPropertyNode * operator
|
|
*/
|
|
operator const SGPropertyNode *() const;
|
|
|
|
/**
|
|
* Return the pointer.
|
|
*/
|
|
SGPropertyNode * ptr () { return _ptr; }
|
|
|
|
/**
|
|
* Validity test
|
|
*/
|
|
bool valid() const;
|
|
|
|
private:
|
|
|
|
SGPropertyNode *_ptr;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* The property change listener interface.
|
|
*
|
|
* <p>Any class that needs to listen for property changes must implement
|
|
* this interface.</p>
|
|
*/
|
|
class SGPropertyChangeListener
|
|
{
|
|
public:
|
|
virtual ~SGPropertyChangeListener ();
|
|
virtual void valueChanged (SGPropertyNode * node);
|
|
virtual void childAdded (SGPropertyNode * parent, SGPropertyNode * child);
|
|
virtual void childRemoved (SGPropertyNode * parent, SGPropertyNode * child);
|
|
|
|
protected:
|
|
friend class SGPropertyNode;
|
|
virtual void register_property (SGPropertyNode * node);
|
|
virtual void unregister_property (SGPropertyNode * node);
|
|
|
|
private:
|
|
vector<SGPropertyNode *> _properties;
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
* A node in a property tree.
|
|
*/
|
|
class SGPropertyNode
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Public constants.
|
|
*/
|
|
enum {
|
|
MAX_STRING_LEN = 1024
|
|
};
|
|
|
|
/**
|
|
* Property value types.
|
|
*/
|
|
enum Type {
|
|
NONE,
|
|
ALIAS,
|
|
BOOL,
|
|
INT,
|
|
LONG,
|
|
FLOAT,
|
|
DOUBLE,
|
|
STRING,
|
|
UNSPECIFIED
|
|
};
|
|
|
|
|
|
/**
|
|
* Access mode attributes.
|
|
*
|
|
* <p>The ARCHIVE attribute is strictly advisory, and controls
|
|
* whether the property should normally be saved and restored.</p>
|
|
*/
|
|
enum Attribute {
|
|
READ = 1,
|
|
WRITE = 2,
|
|
ARCHIVE = 4,
|
|
REMOVED = 8,
|
|
TRACE_READ = 16,
|
|
TRACE_WRITE = 32
|
|
};
|
|
|
|
|
|
/**
|
|
* Last used attribute
|
|
* Update as needed when enum Attribute is changed
|
|
*/
|
|
static const int LAST_USED_ATTRIBUTE;
|
|
|
|
|
|
/**
|
|
* Default constructor.
|
|
*/
|
|
SGPropertyNode ();
|
|
|
|
|
|
/**
|
|
* Copy constructor.
|
|
*/
|
|
SGPropertyNode (const SGPropertyNode &node);
|
|
|
|
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
virtual ~SGPropertyNode ();
|
|
|
|
|
|
|
|
//
|
|
// Basic properties.
|
|
//
|
|
|
|
/**
|
|
* Test whether this node contains a primitive leaf value.
|
|
*/
|
|
bool hasValue () const { return (_type != NONE); }
|
|
|
|
|
|
/**
|
|
* Get the node's simple (XML) name.
|
|
*/
|
|
const char * getName () const { return _name; }
|
|
|
|
|
|
/**
|
|
* Get the node's integer index.
|
|
*/
|
|
int getIndex () const { return _index; }
|
|
|
|
|
|
/**
|
|
* Get a non-const pointer to the node's parent.
|
|
*/
|
|
SGPropertyNode * getParent () { return _parent; }
|
|
|
|
|
|
/**
|
|
* Get a const pointer to the node's parent.
|
|
*/
|
|
const SGPropertyNode * getParent () const { return _parent; }
|
|
|
|
|
|
//
|
|
// Children.
|
|
//
|
|
|
|
|
|
/**
|
|
* Get the number of child nodes.
|
|
*/
|
|
int nChildren () const { return _children.size(); }
|
|
|
|
|
|
/**
|
|
* Get a child node by position (*NOT* index).
|
|
*/
|
|
SGPropertyNode * getChild (int position);
|
|
|
|
|
|
/**
|
|
* Get a const child node by position (*NOT* index).
|
|
*/
|
|
const SGPropertyNode * getChild (int position) const;
|
|
|
|
|
|
/**
|
|
* Test whether a named child exists.
|
|
*/
|
|
bool hasChild (const char * name, int index = 0) const
|
|
{
|
|
return (getChild(name, index) != 0);
|
|
}
|
|
|
|
|
|
/**
|
|
* Get a child node by name and index.
|
|
*/
|
|
SGPropertyNode * getChild (const char * name, int index = 0,
|
|
bool create = false);
|
|
|
|
|
|
/**
|
|
* Get a const child node by name and index.
|
|
*/
|
|
const SGPropertyNode * getChild (const char * name, int index = 0) const;
|
|
|
|
|
|
/**
|
|
* Get a vector of all children with the specified name.
|
|
*/
|
|
vector<SGPropertyNode_ptr> getChildren (const char * name) const;
|
|
|
|
|
|
/**
|
|
* Remove a child node
|
|
*/
|
|
SGPropertyNode_ptr removeChild (const char * name, int index = 0,
|
|
bool keep = true);
|
|
|
|
|
|
//
|
|
// Alias support.
|
|
//
|
|
|
|
|
|
/**
|
|
* Alias this node's leaf value to another's.
|
|
*/
|
|
bool alias (SGPropertyNode * target);
|
|
|
|
|
|
/**
|
|
* Alias this node's leaf value to another's by relative path.
|
|
*/
|
|
bool alias (const char * path);
|
|
|
|
|
|
/**
|
|
* Remove any alias for this node.
|
|
*/
|
|
bool unalias ();
|
|
|
|
|
|
/**
|
|
* Test whether the node's leaf value is aliased to another's.
|
|
*/
|
|
bool isAlias () const { return (_type == ALIAS); }
|
|
|
|
|
|
/**
|
|
* Get a non-const pointer to the current alias target, if any.
|
|
*/
|
|
SGPropertyNode * getAliasTarget ();
|
|
|
|
|
|
/**
|
|
* Get a const pointer to the current alias target, if any.
|
|
*/
|
|
const SGPropertyNode * getAliasTarget () const;
|
|
|
|
|
|
//
|
|
// Path information.
|
|
//
|
|
|
|
|
|
/**
|
|
* Get the path to this node from the root.
|
|
*/
|
|
const char * getPath (bool simplify = false) const;
|
|
|
|
|
|
/**
|
|
* Get a pointer to the root node.
|
|
*/
|
|
SGPropertyNode * getRootNode ();
|
|
|
|
|
|
/**
|
|
* Get a const pointer to the root node.
|
|
*/
|
|
const SGPropertyNode * getRootNode () const;
|
|
|
|
|
|
/**
|
|
* Get a pointer to another node by relative path.
|
|
*/
|
|
SGPropertyNode * getNode (const char * relative_path, bool create = false);
|
|
|
|
|
|
/**
|
|
* Get a pointer to another node by relative path.
|
|
*
|
|
* This method leaves the index off the last member of the path,
|
|
* so that the user can specify it separately (and save some
|
|
* string building). For example, getNode("/bar[1]/foo", 3) is
|
|
* exactly equivalent to getNode("bar[1]/foo[3]"). The index
|
|
* provided overrides any given in the path itself for the last
|
|
* component.
|
|
*/
|
|
SGPropertyNode * getNode (const char * relative_path, int index,
|
|
bool create = false);
|
|
|
|
|
|
/**
|
|
* Get a const pointer to another node by relative path.
|
|
*/
|
|
const SGPropertyNode * getNode (const char * relative_path) const;
|
|
|
|
|
|
/**
|
|
* Get a const pointer to another node by relative path.
|
|
*
|
|
* This method leaves the index off the last member of the path,
|
|
* so that the user can specify it separate.
|
|
*/
|
|
const SGPropertyNode * getNode (const char * relative_path,
|
|
int index) const;
|
|
|
|
|
|
//
|
|
// Access Mode.
|
|
//
|
|
|
|
/**
|
|
* Check a single mode attribute for the property node.
|
|
*/
|
|
bool getAttribute (Attribute attr) const { return ((_attr & attr) != 0); }
|
|
|
|
|
|
/**
|
|
* Set a single mode attribute for the property node.
|
|
*/
|
|
void setAttribute (Attribute attr, bool state) {
|
|
(state ? _attr |= attr : _attr &= ~attr);
|
|
}
|
|
|
|
|
|
/**
|
|
* Get all of the mode attributes for the property node.
|
|
*/
|
|
int getAttributes () const { return _attr; }
|
|
|
|
|
|
/**
|
|
* Set all of the mode attributes for the property node.
|
|
*/
|
|
void setAttributes (int attr) { _attr = attr; }
|
|
|
|
|
|
//
|
|
// Leaf Value (primitive).
|
|
//
|
|
|
|
|
|
/**
|
|
* Get the type of leaf value, if any, for this node.
|
|
*/
|
|
Type getType () const;
|
|
|
|
|
|
/**
|
|
* Get a bool value for this node.
|
|
*/
|
|
bool getBoolValue () const;
|
|
|
|
|
|
/**
|
|
* Get an int value for this node.
|
|
*/
|
|
int getIntValue () const;
|
|
|
|
|
|
/**
|
|
* Get a long int value for this node.
|
|
*/
|
|
long getLongValue () const;
|
|
|
|
|
|
/**
|
|
* Get a float value for this node.
|
|
*/
|
|
float getFloatValue () const;
|
|
|
|
|
|
/**
|
|
* Get a double value for this node.
|
|
*/
|
|
double getDoubleValue () const;
|
|
|
|
|
|
/**
|
|
* Get a string value for this node.
|
|
*/
|
|
const char * getStringValue () const;
|
|
|
|
|
|
|
|
/**
|
|
* Set a bool value for this node.
|
|
*/
|
|
bool setBoolValue (bool value);
|
|
|
|
|
|
/**
|
|
* Set an int value for this node.
|
|
*/
|
|
bool setIntValue (int value);
|
|
|
|
|
|
/**
|
|
* Set a long int value for this node.
|
|
*/
|
|
bool setLongValue (long value);
|
|
|
|
|
|
/**
|
|
* Set a float value for this node.
|
|
*/
|
|
bool setFloatValue (float value);
|
|
|
|
|
|
/**
|
|
* Set a double value for this node.
|
|
*/
|
|
bool setDoubleValue (double value);
|
|
|
|
|
|
/**
|
|
* Set a string value for this node.
|
|
*/
|
|
bool setStringValue (const char * value);
|
|
|
|
|
|
/**
|
|
* Set a value of unspecified type for this node.
|
|
*/
|
|
bool setUnspecifiedValue (const char * value);
|
|
|
|
|
|
//
|
|
// Data binding.
|
|
//
|
|
|
|
|
|
/**
|
|
* Test whether this node is bound to an external data source.
|
|
*/
|
|
bool isTied () const { return _tied; }
|
|
|
|
|
|
/**
|
|
* Bind this node to an external bool source.
|
|
*/
|
|
bool tie (const SGRawValue<bool> &rawValue, bool useDefault = true);
|
|
|
|
|
|
/**
|
|
* Bind this node to an external int source.
|
|
*/
|
|
bool tie (const SGRawValue<int> &rawValue, bool useDefault = true);
|
|
|
|
|
|
/**
|
|
* Bind this node to an external long int source.
|
|
*/
|
|
bool tie (const SGRawValue<long> &rawValue, bool useDefault = true);
|
|
|
|
|
|
/**
|
|
* Bind this node to an external float source.
|
|
*/
|
|
bool tie (const SGRawValue<float> &rawValue, bool useDefault = true);
|
|
|
|
|
|
/**
|
|
* Bind this node to an external double source.
|
|
*/
|
|
bool tie (const SGRawValue<double> &rawValue, bool useDefault = true);
|
|
|
|
|
|
/**
|
|
* Bind this node to an external string source.
|
|
*/
|
|
bool tie (const SGRawValue<const char *> &rawValue, bool useDefault = true);
|
|
|
|
|
|
/**
|
|
* Unbind this node from any external data source.
|
|
*/
|
|
bool untie ();
|
|
|
|
|
|
//
|
|
// Convenience methods using paths.
|
|
// TODO: add attribute methods
|
|
//
|
|
|
|
|
|
/**
|
|
* Get another node's type.
|
|
*/
|
|
Type getType (const char * relative_path) const;
|
|
|
|
|
|
/**
|
|
* Test whether another node has a leaf value.
|
|
*/
|
|
bool hasValue (const char * relative_path) const;
|
|
|
|
|
|
/**
|
|
* Get another node's value as a bool.
|
|
*/
|
|
bool getBoolValue (const char * relative_path,
|
|
bool defaultValue = false) const;
|
|
|
|
|
|
/**
|
|
* Get another node's value as an int.
|
|
*/
|
|
int getIntValue (const char * relative_path,
|
|
int defaultValue = 0) const;
|
|
|
|
|
|
/**
|
|
* Get another node's value as a long int.
|
|
*/
|
|
long getLongValue (const char * relative_path,
|
|
long defaultValue = 0L) const;
|
|
|
|
|
|
/**
|
|
* Get another node's value as a float.
|
|
*/
|
|
float getFloatValue (const char * relative_path,
|
|
float defaultValue = 0.0) const;
|
|
|
|
|
|
/**
|
|
* Get another node's value as a double.
|
|
*/
|
|
double getDoubleValue (const char * relative_path,
|
|
double defaultValue = 0.0L) const;
|
|
|
|
|
|
/**
|
|
* Get another node's value as a string.
|
|
*/
|
|
const char * getStringValue (const char * relative_path,
|
|
const char * defaultValue = "") const;
|
|
|
|
|
|
/**
|
|
* Set another node's value as a bool.
|
|
*/
|
|
bool setBoolValue (const char * relative_path, bool value);
|
|
|
|
|
|
/**
|
|
* Set another node's value as an int.
|
|
*/
|
|
bool setIntValue (const char * relative_path, int value);
|
|
|
|
|
|
/**
|
|
* Set another node's value as a long int.
|
|
*/
|
|
bool setLongValue (const char * relative_path, long value);
|
|
|
|
|
|
/**
|
|
* Set another node's value as a float.
|
|
*/
|
|
bool setFloatValue (const char * relative_path, float value);
|
|
|
|
|
|
/**
|
|
* Set another node's value as a double.
|
|
*/
|
|
bool setDoubleValue (const char * relative_path, double value);
|
|
|
|
|
|
/**
|
|
* Set another node's value as a string.
|
|
*/
|
|
bool setStringValue (const char * relative_path, const char * value);
|
|
|
|
|
|
/**
|
|
* Set another node's value with no specified type.
|
|
*/
|
|
bool setUnspecifiedValue (const char * relative_path, const char * value);
|
|
|
|
|
|
/**
|
|
* Test whether another node is bound to an external data source.
|
|
*/
|
|
bool isTied (const char * relative_path) const;
|
|
|
|
|
|
/**
|
|
* Bind another node to an external bool source.
|
|
*/
|
|
bool tie (const char * relative_path, const SGRawValue<bool> &rawValue,
|
|
bool useDefault = true);
|
|
|
|
|
|
/**
|
|
* Bind another node to an external int source.
|
|
*/
|
|
bool tie (const char * relative_path, const SGRawValue<int> &rawValue,
|
|
bool useDefault = true);
|
|
|
|
|
|
/**
|
|
* Bind another node to an external long int source.
|
|
*/
|
|
bool tie (const char * relative_path, const SGRawValue<long> &rawValue,
|
|
bool useDefault = true);
|
|
|
|
|
|
/**
|
|
* Bind another node to an external float source.
|
|
*/
|
|
bool tie (const char * relative_path, const SGRawValue<float> &rawValue,
|
|
bool useDefault = true);
|
|
|
|
|
|
/**
|
|
* Bind another node to an external double source.
|
|
*/
|
|
bool tie (const char * relative_path, const SGRawValue<double> &rawValue,
|
|
bool useDefault = true);
|
|
|
|
|
|
/**
|
|
* Bind another node to an external string source.
|
|
*/
|
|
bool tie (const char * relative_path, const SGRawValue<const char *> &rawValue,
|
|
bool useDefault = true);
|
|
|
|
|
|
/**
|
|
* Unbind another node from any external data source.
|
|
*/
|
|
bool untie (const char * relative_path);
|
|
|
|
|
|
/**
|
|
* Add a change listener to the property.
|
|
*/
|
|
void addChangeListener (SGPropertyChangeListener * listener);
|
|
|
|
|
|
/**
|
|
* Remove a change listener from the property.
|
|
*/
|
|
void removeChangeListener (SGPropertyChangeListener * listener);
|
|
|
|
|
|
/**
|
|
* Fire a value change event to all listeners.
|
|
*/
|
|
void fireValueChanged ();
|
|
|
|
|
|
/**
|
|
* Fire a child-added event to all listeners.
|
|
*/
|
|
void fireChildAdded (SGPropertyNode * child);
|
|
|
|
|
|
/**
|
|
* Fire a child-removed event to all listeners.
|
|
*/
|
|
void fireChildRemoved (SGPropertyNode * child);
|
|
|
|
|
|
protected:
|
|
|
|
void fireValueChanged (SGPropertyNode * node);
|
|
void fireChildAdded (SGPropertyNode * parent, SGPropertyNode * child);
|
|
void fireChildRemoved (SGPropertyNode * parent, SGPropertyNode * child);
|
|
|
|
/**
|
|
* Protected constructor for making new nodes on demand.
|
|
*/
|
|
SGPropertyNode (const char * name, int index, SGPropertyNode * parent);
|
|
|
|
|
|
private:
|
|
|
|
// Get the raw value
|
|
bool get_bool () const;
|
|
int get_int () const;
|
|
long get_long () const;
|
|
float get_float () const;
|
|
double get_double () const;
|
|
const char * get_string () const;
|
|
|
|
// Set the raw value
|
|
bool set_bool (bool value);
|
|
bool set_int (int value);
|
|
bool set_long (long value);
|
|
bool set_float (float value);
|
|
bool set_double (double value);
|
|
bool set_string (const char * value);
|
|
|
|
|
|
/**
|
|
* Clear any existing value and set the type to NONE.
|
|
*/
|
|
void clear_value ();
|
|
|
|
|
|
/**
|
|
* Get the value as a string.
|
|
*/
|
|
const char * make_string () const;
|
|
|
|
|
|
/**
|
|
* Trace a read access.
|
|
*/
|
|
void trace_read () const;
|
|
|
|
|
|
/**
|
|
* Trace a write access.
|
|
*/
|
|
void trace_write () const;
|
|
|
|
|
|
/**
|
|
* Increment reference counter
|
|
*/
|
|
void incrementRef();
|
|
|
|
/**
|
|
* Decrement reference counter
|
|
*/
|
|
int decrementRef();
|
|
|
|
friend class SGPropertyNode_ptr;
|
|
|
|
|
|
mutable char _buffer[MAX_STRING_LEN+1];
|
|
|
|
class hash_table;
|
|
|
|
char * _name;
|
|
int _index;
|
|
SGPropertyNode * _parent;
|
|
vector<SGPropertyNode_ptr> _children;
|
|
vector<SGPropertyNode_ptr> _removedChildren;
|
|
mutable char * _path;
|
|
hash_table * _path_cache;
|
|
Type _type;
|
|
bool _tied;
|
|
int _attr;
|
|
int _count;
|
|
|
|
// The right kind of pointer...
|
|
union {
|
|
SGPropertyNode * alias;
|
|
SGRawValue<bool> * bool_val;
|
|
SGRawValue<int> * int_val;
|
|
SGRawValue<long> * long_val;
|
|
SGRawValue<float> * float_val;
|
|
SGRawValue<double> * double_val;
|
|
SGRawValue<const char *> * string_val;
|
|
} _value;
|
|
|
|
union {
|
|
bool bool_val;
|
|
int int_val;
|
|
long long_val;
|
|
float float_val;
|
|
double double_val;
|
|
char * string_val;
|
|
} _local_val;
|
|
|
|
vector <SGPropertyChangeListener *> * _listeners;
|
|
|
|
|
|
|
|
/**
|
|
* A very simple hash table with no remove functionality.
|
|
*/
|
|
class hash_table {
|
|
public:
|
|
|
|
/**
|
|
* An entry in a bucket in a hash table.
|
|
*/
|
|
class entry {
|
|
public:
|
|
entry ();
|
|
virtual ~entry ();
|
|
virtual const char * get_key () { return _key; }
|
|
virtual void set_key (const char * key);
|
|
virtual SGPropertyNode * get_value () { return _value; }
|
|
virtual void set_value (SGPropertyNode * value);
|
|
private:
|
|
char * _key;
|
|
SGPropertyNode * _value;
|
|
};
|
|
|
|
|
|
/**
|
|
* A bucket in a hash table.
|
|
*/
|
|
class bucket {
|
|
public:
|
|
bucket ();
|
|
virtual ~bucket ();
|
|
virtual entry * get_entry (const char * key, bool create = false);
|
|
private:
|
|
int _length;
|
|
entry ** _entries;
|
|
};
|
|
|
|
friend class bucket;
|
|
|
|
hash_table ();
|
|
virtual ~hash_table ();
|
|
virtual SGPropertyNode * get (const char * key);
|
|
virtual void put (const char * key, SGPropertyNode * value);
|
|
|
|
private:
|
|
unsigned int hashcode (const char * key);
|
|
unsigned int _data_length;
|
|
bucket ** _data;
|
|
};
|
|
|
|
};
|
|
|
|
#endif // __PROPS_HXX
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|
|
|
// end of props.hxx
|