Stuart Buchanan 94630733ff WS3.0: Pass tile_level, tile_width, tile_height
Create Uniforms for the tile_level, tile_width and tile_height.

These can be used by the fragment shader to determine the level
of detail to render and also to perform samples for borders of
landclasses.
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SimGear - Simulator Construction Tools
======================================
http://www.flightgear.org

SimGear is a set of open-source libraries designed to be used as building
blocks for quickly assembling 3d simulations, games, and visualization
applications.

SimGear is developed by the FlightGear project and also provides the base
for the FlightGear Flight Simulator.

Source code for SimGear is released under the GNU Library General Public
License (LGPL) - see COPYING for license details.

See INSTALL file for help on building SimGear.
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