Files
simgear/simgear/debug/OsgIoCapture.hxx
T
2020-11-23 16:16:14 -06:00

56 lines
1.8 KiB
C++

#include <cstring>
#include <osg/Notify>
#include <simgear/debug/logstream.hxx>
/**
* merge OSG output into our logging system, so it gets recorded to file,
* and so we can display a GUI console with renderer issues, especially
* shader compilation warnings and errors.
*/
class NotifyLogger : public osg::NotifyHandler
{
public:
// note this callback will be invoked by OSG from multiple threads.
// fortunately our Simgear logging implementation already handles
// that internally, so we simply pass the message on.
virtual void notify(osg::NotifySeverity severity, const char* message) {
// Detect whether a osg::Reference derived object is deleted with a non-zero
// reference count. In this case trigger a segfault to get a stack trace.
if (strstr(message, "the final reference count was")) {
// as this is going to segfault ignore the translation of severity and always output the message.
SG_LOG(SG_GL, SG_ALERT, message);
#ifndef DEBUG
throw std::string(message);
//int* trigger_segfault = 0;
//*trigger_segfault = 0;
#endif
return;
}
char*tmessage = strdup(message);
if (tmessage) {
char*lf = strrchr(tmessage, '\n');
if (lf)
*lf = 0;
SG_LOG(SG_OSG, translateSeverity(severity), tmessage);
free(tmessage);
}
}
private:
sgDebugPriority translateSeverity(osg::NotifySeverity severity) {
switch (severity) {
case osg::ALWAYS:
case osg::FATAL: return SG_ALERT;
case osg::WARN: return SG_WARN;
case osg::NOTICE:
case osg::INFO: return SG_INFO;
case osg::DEBUG_FP:
case osg::DEBUG_INFO: return SG_DEBUG;
default: return SG_ALERT;
}
}
};