56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
#include <cstring>
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#include <osg/Notify>
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#include <simgear/debug/logstream.hxx>
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/**
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* merge OSG output into our logging system, so it gets recorded to file,
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* and so we can display a GUI console with renderer issues, especially
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* shader compilation warnings and errors.
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*/
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class NotifyLogger : public osg::NotifyHandler
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{
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public:
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// note this callback will be invoked by OSG from multiple threads.
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// fortunately our Simgear logging implementation already handles
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// that internally, so we simply pass the message on.
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virtual void notify(osg::NotifySeverity severity, const char* message) {
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// Detect whether a osg::Reference derived object is deleted with a non-zero
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// reference count. In this case trigger a segfault to get a stack trace.
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if (strstr(message, "the final reference count was")) {
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// as this is going to segfault ignore the translation of severity and always output the message.
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SG_LOG(SG_GL, SG_ALERT, message);
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#ifndef DEBUG
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throw std::string(message);
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//int* trigger_segfault = 0;
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//*trigger_segfault = 0;
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#endif
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return;
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}
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char*tmessage = strdup(message);
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if (tmessage) {
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char*lf = strrchr(tmessage, '\n');
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if (lf)
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*lf = 0;
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SG_LOG(SG_OSG, translateSeverity(severity), tmessage);
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free(tmessage);
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}
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}
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private:
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sgDebugPriority translateSeverity(osg::NotifySeverity severity) {
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switch (severity) {
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case osg::ALWAYS:
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case osg::FATAL: return SG_ALERT;
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case osg::WARN: return SG_WARN;
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case osg::NOTICE:
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case osg::INFO: return SG_INFO;
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case osg::DEBUG_FP:
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case osg::DEBUG_INFO: return SG_DEBUG;
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default: return SG_ALERT;
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}
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}
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};
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