aeaaa50f6cdfbc0ebc6eee2615d7f81178da68c4
On 8/31/07, K. Hoercher <wbhoer@gmail.com> wrote: > > Some notes: > > - I found that in order to make the example from model-howto.html work > > ( starting at "To make a texture replaceable at runtime") one has to > > specify a valid (i.e. loadable) <texture> in the material animation. The cause seems to be the condition in SGMaterialAnimation.cxx l.277 ignoring any texture update by the UpdateCallback (only there <texture-prop> is looked at) without an already existing stateSet. That in turn will not be created with a <texture-prop> alone l. 379ff. Unless I overlooked some compelling reason contradicting, I'd like to suggest allowing for a stateSet to be created for those situations too. I think that would match the behaviour of animation.cxx (PRE_OSG_PLIB_20061029) and is imho the more expected and also documented one.
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