b05e98b1b61283f2cbf726f59a6266756e7f7809
from provided node "* minor redundant gl call in DrawCone2 optimized away (twice per frame) * corrected the glRotatef() order in drawRain even further (a less obvious mistake than before, which is noticed by looking skywards and wiggling the mouse in the view direction change mode) * all the "magic numbers" used in the rain rendering code have been provided a default (based on the old hardcoded value) in a form of a define, and a meaningfully named static member in SGEnviro"
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