Files
simgear/simgear/nasal/vector.c
T

99 lines
2.2 KiB
C

#include "nasal.h"
#include "data.h"
static struct VecRec* newvecrec(struct VecRec* old)
{
int i, oldsz = old ? old->size : 0, newsz = 1 + ((oldsz*3)>>1);
struct VecRec* vr = naAlloc(sizeof(struct VecRec) + sizeof(naRef) * newsz);
if(oldsz > newsz) oldsz = newsz; // race protection
vr->alloced = newsz;
vr->size = oldsz;
for(i=0; i<oldsz; i++)
vr->array[i] = old->array[i];
return vr;
}
static void vecrealloc(struct naVec* v)
{
struct VecRec* vr = newvecrec(v->rec);
naGC_swapfree((void**)&(v->rec), vr);
}
void naVec_gcclean(struct naVec* v)
{
naFree(v->rec);
v->rec = 0;
}
naRef naVec_get(naRef v, int i)
{
if(IS_VEC(v)) {
struct VecRec* r = v.ref.ptr.vec->rec;
if(r) {
if(i < 0) i += r->size;
if(i >= 0 && i < r->size) return r->array[i];
}
}
return naNil();
}
void naVec_set(naRef vec, int i, naRef o)
{
if(IS_VEC(vec)) {
struct VecRec* r = vec.ref.ptr.vec->rec;
if(r && i >= r->size) return;
r->array[i] = o;
}
}
int naVec_size(naRef v)
{
if(IS_VEC(v)) {
struct VecRec* r = v.ref.ptr.vec->rec;
return r ? r->size : 0;
}
return 0;
}
int naVec_append(naRef vec, naRef o)
{
if(IS_VEC(vec)) {
struct VecRec* r = vec.ref.ptr.vec->rec;
while(!r || r->size >= r->alloced) {
vecrealloc(vec.ref.ptr.vec);
r = vec.ref.ptr.vec->rec;
}
r->array[r->size] = o;
return r->size++;
}
return 0;
}
void naVec_setsize(naRef vec, int sz)
{
int i;
struct VecRec* v = vec.ref.ptr.vec->rec;
struct VecRec* nv = naAlloc(sizeof(struct VecRec) + sizeof(naRef) * sz);
nv->size = sz;
nv->alloced = sz;
for(i=0; i<sz; i++)
nv->array[i] = (v && i < v->size) ? v->array[i] : naNil();
naFree(v);
vec.ref.ptr.vec->rec = nv;
}
naRef naVec_removelast(naRef vec)
{
naRef o;
if(IS_VEC(vec)) {
struct VecRec* v = vec.ref.ptr.vec->rec;
if(!v || v->size == 0) return naNil();
o = v->array[v->size - 1];
v->size--;
if(v->size < (v->alloced >> 1))
vecrealloc(vec.ref.ptr.vec);
return o;
}
return naNil();
}