Stuart Buchanan d5957b8c5f Random Buildings - improved texture mapping
Previously the front and side faces of random/OSM buildings
had identical texture coordinates.  This resulted in the sides
of buildings texture mapping being squeezed or stretched.

This change generates a separate texture mapping for the sides
of the buildings.
2019-11-23 17:05:20 +00:00
2018-01-12 22:19:54 +00:00
2012-05-05 00:30:16 +02:00
2012-06-26 22:43:48 +02:00
2007-07-23 22:00:31 +00:00
2019-03-13 21:20:49 +01:00

SimGear - Simulator Construction Tools
======================================
http://www.flightgear.org

SimGear is a set of open-source libraries designed to be used as building
blocks for quickly assembling 3d simulations, games, and visualization
applications.

SimGear is developed by the FlightGear project and also provides the base
for the FlightGear Flight Simulator.

Source code for SimGear is released under the GNU Library General Public
License (LGPL) - see COPYING for license details.

See INSTALL file for help on building SimGear.
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