ehofman
db50f95482
Melchior FRANZ:
...
Currently, the material animation sets glColorMaterial(GL_AMBIENT_AND_DIFFUSE)
for all material properties. This breaks emission-only (e.g. cockpit lighting
for the p51d) or specular-only animation. ==> set glColorMaterial only where
it is really required.
2005-05-23 16:35:00 +00:00
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