e5e112c3c2b5aafa3f179880558abd2011cf08c8
The ResourceProxy class allows one to access real files or embedded
resources in a unified way. When using it, one can switch from one data
source to the other with minimal code changes, possibly even at runtime
(in which case there is obviously no code change at all).
Sample usage (from FlightGear for the globals->get_fg_root() bit):
simgear::ResourceProxy proxy(globals->get_fg_root(), "/FGData");
std::string s = proxy.getString("/some/path");
std::unique_ptr<std::istream> streamp = proxy.getIStream("/some/path");
The methods ResourceProxy::getString(const std::string& path) and
ResourceProxy::getIStream(const std::string& path) decide whether to use
embedded resources or real files depending on the boolean value passed
to ResourceProxy::setUseEmbeddedResources() (also available as an
optional parameter to the ResourceProxy constructor, defaulting to
true). It is often most convenient to set this boolean once and don't
worry about it anymore---it's stored inside the ResourceProxy object.
Otherwise, if you want to fetch resources some times from real files,
other times from embedded resources, you may use the following methods:
// Retrieve contents using embedded resources
std:string s = proxy.getString("/some/path", true);
std:string s = proxy.getStringDecideOnPrefix(":/some/path");
// Retrieve contents using real files
std:string s = proxy.getString("/some/path", false);
std:string s = proxy.getStringDecideOnPrefix("/some/path");
(alternatively, you could use several ResourceProxy objects with
different values for the constructor's third parameter)
SimGear - Simulator Construction Tools ====================================== http://www.flightgear.org SimGear is a set of open-source libraries designed to be used as building blocks for quickly assembling 3d simulations, games, and visualization applications. SimGear is developed by the FlightGear project and also provides the base for the FlightGear Flight Simulator. Source code for SimGear is released under the GNU Library General Public License (LGPL) - see COPYING for license details. See INSTALL file for help on building SimGear.
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