ece38a6dbf4c4d7d4ab042f9096b2d69b02412d1
References in simgear's cache maps prevented effects, textures, clouds, trees and lights from being unloaded at run-time (ref-counter could never reach 0). Changed cache maps to use OSG 'observer' pointers instead, so reference counters aren't influenced, though cache maps still hold an (observing) pointer. Also take care when finding a cache entry with empty content (i.e. texture was unloaded).
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