Peter Sadrozinski
eff3df57d9
memory reduced tile loading.
...
- do not save the TileGeometryBin and matcach in the randomObjectCallback
- recreate matcache, and get TileGeometry from scenegraph
- split obj.cxx into three distinct files - loadBTG, load surface geometry, and load tile details
- includes fix for sceneries that have missing materials
2015-02-11 09:04:53 +01:00
..
2014-08-01 00:13:25 +02:00
2012-09-16 16:04:08 +01:00
2014-11-11 22:29:24 +00:00
2014-11-11 22:29:24 +00:00
2014-10-21 10:46:48 +02:00
2011-11-01 09:28:26 +00:00
2012-12-22 10:12:45 +01:00
2014-12-27 13:19:29 -05:00
2012-09-16 16:04:08 +01:00
2014-08-01 00:13:25 +02:00
2014-08-01 00:13:25 +02:00
2014-11-23 23:45:22 +01:00
2014-09-22 18:24:13 +02:00
2014-08-01 00:13:25 +02:00
2015-02-11 09:04:53 +01:00
2014-01-27 09:19:11 +00:00
2011-11-01 09:28:26 +00:00
2014-08-01 00:13:25 +02:00
2014-08-01 00:13:25 +02:00
2014-08-01 00:13:25 +02:00
2014-08-01 00:13:25 +02:00
2013-11-14 22:07:29 +00:00
2012-02-17 23:46:06 +01:00
2014-01-28 12:39:28 +00:00
2013-09-14 17:29:59 +01:00
2013-02-18 08:58:52 +00:00
2012-09-24 23:18:57 +01:00
2013-09-23 18:05:37 +01:00
2012-05-05 00:30:16 +02:00