Files
simgear/simgear
Peter Sadrozinski eff3df57d9 memory reduced tile loading.
- do not save the TileGeometryBin and matcach in the randomObjectCallback
- recreate matcache, and get TileGeometry from scenegraph
- split obj.cxx into three distinct files - loadBTG, load surface geometry, and load tile details
- includes fix for sceneries that have missing materials
2015-02-11 09:04:53 +01:00
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