ehofman f93ea20d5e Harald JOHSEN:
Changes
=======

- shadowvolume.cxx, renderer.cxx :
  - reduced the polygon offset a bit to eliminate some artifact ;
  - changed again the cleanup code for objects inside a tile because it could crash on rare occasion ;
  - the culling of shadow casters has been rewritten to traverse the scene graph, it should be
    a bit faster when there is a lot of objects ;
  - the range selector was not correctly handled, sometimes the wrong LOD was casting shadows.
  - added the option to display aircraft's transparent objects after the shadows, this will
    reduce the problem of shadows being hidden by the transparent object (propeller disk,
    rotor, etc). A side effect is that aircraft's transparent objects won't receive shadows
    anymore. This is usually a good thing except when the aircraft use a 'transparent'
    texture where it should not. A transparent texture in the plib context is a texture
    with an alpha channel or a material with alpha <= 0.99.

- model.cxx, animation.cxx, shadowvolume.cxx :
  - added an optional <condition> under the <noshadow> animation

- tower.cxx
  - correct a rare bug where all occurences of the aircraft are not deleted from the
  departure list causing a crash in FGTower::CheckDepartureList function.
2005-07-18 16:57:20 +00:00
2005-07-18 16:57:20 +00:00
2004-04-04 14:24:06 +00:00
2005-02-15 18:13:15 +00:00
2000-02-09 19:27:02 +00:00
2005-06-25 11:22:06 +00:00
2004-12-15 16:34:14 +00:00
2003-06-11 18:55:36 +00:00
2004-10-12 14:35:42 +00:00
2005-01-18 14:34:13 +00:00
2001-12-17 16:52:20 +00:00
2002-09-02 22:18:31 +00:00
2002-05-10 13:31:44 +00:00
2000-03-29 00:00:46 +00:00
2002-09-07 02:58:19 +00:00

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