Files
simgear/simgear/props/props_io.cxx
T
Tim Moore fcf72a7123 Change references to property types
BOOL, FLOAT etc. conflict with typedefs in windows.h, so these types
are referred to using the props:: namespace.
2009-07-17 14:52:58 +02:00

690 lines
18 KiB
C++

/**
* \file props_io.cxx
* Started Fall 2000 by David Megginson, david@megginson.com
* This code is released into the Public Domain.
*
* See props.html for documentation [replace with URL when available].
*
* $Id$
*/
#ifdef HAVE_CONFIG_H
# include <simgear_config.h>
#endif
#include <simgear/compiler.h>
#include <stdlib.h> // atof() atoi()
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/SGMath.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/xml/easyxml.hxx>
#include "props.hxx"
#include "props_io.hxx"
#include <iostream>
#include <fstream>
#include <string>
#include <cstring> // strcmp()
#include <vector>
#include <map>
using std::istream;
using std::ifstream;
using std::ostream;
using std::ofstream;
using std::string;
using std::vector;
using std::map;
using std::endl;
#define DEFAULT_MODE (SGPropertyNode::READ|SGPropertyNode::WRITE)
////////////////////////////////////////////////////////////////////////
// Property list visitor, for XML parsing.
////////////////////////////////////////////////////////////////////////
class PropsVisitor : public XMLVisitor
{
public:
PropsVisitor (SGPropertyNode * root, const string &base, int default_mode = 0,
bool extended = false)
: _default_mode(default_mode), _root(root), _level(0), _base(base),
_hasException(false), _extended(extended)
{}
virtual ~PropsVisitor () {}
void startXML ();
void endXML ();
void startElement (const char * name, const XMLAttributes &atts);
void endElement (const char * name);
void data (const char * s, int length);
void warning (const char * message, int line, int column);
bool hasException () const { return _hasException; }
sg_io_exception &getException () { return _exception; }
void setException (const sg_io_exception &exception) {
_exception = exception;
_hasException = true;
}
private:
struct State
{
State () : node(0), type(""), mode(DEFAULT_MODE), omit(false) {}
State (SGPropertyNode * _node, const char * _type, int _mode, bool _omit)
: node(_node), type(_type), mode(_mode), omit(_omit) {}
SGPropertyNode * node;
string type;
int mode;
bool omit;
map<string,int> counters;
};
State &state () { return _state_stack[_state_stack.size() - 1]; }
void push_state (SGPropertyNode * node, const char * type, int mode, bool omit = false) {
if (type == 0)
_state_stack.push_back(State(node, "unspecified", mode, omit));
else
_state_stack.push_back(State(node, type, mode, omit));
_level++;
_data = "";
}
void pop_state () {
_state_stack.pop_back();
_level--;
}
int _default_mode;
string _data;
SGPropertyNode * _root;
SGPropertyNode null;
int _level;
vector<State> _state_stack;
string _base;
sg_io_exception _exception;
bool _hasException;
bool _extended;
};
void
PropsVisitor::startXML ()
{
_level = 0;
_state_stack.resize(0);
}
void
PropsVisitor::endXML ()
{
_level = 0;
_state_stack.resize(0);
}
/**
* Check a yes/no flag, with default.
*/
static bool
checkFlag (const char * flag, bool defaultState = true)
{
if (flag == 0)
return defaultState;
else if (!strcmp(flag, "y"))
return true;
else if (!strcmp(flag, "n"))
return false;
else {
string message = "Unrecognized flag value '";
message += flag;
message += '\'';
// FIXME: add location info
throw sg_io_exception(message, "SimGear Property Reader");
}
}
void
PropsVisitor::startElement (const char * name, const XMLAttributes &atts)
{
const char * attval;
if (_level == 0) {
if (strcmp(name, "PropertyList")) {
string message = "Root element name is ";
message += name;
message += "; expected PropertyList";
throw sg_io_exception(message, "SimGear Property Reader");
}
// Check for an include.
attval = atts.getValue("include");
if (attval != 0) {
SGPath path(SGPath(_base).dir());
path.append(attval);
try {
readProperties(path.str(), _root, 0, _extended);
} catch (sg_io_exception &e) {
setException(e);
}
}
push_state(_root, "", DEFAULT_MODE);
}
else {
State &st = state();
// Get the index.
attval = atts.getValue("n");
int index = 0;
if (attval != 0) {
index = atoi(attval);
st.counters[name] = SG_MAX2(st.counters[name], index+1);
} else {
index = st.counters[name];
st.counters[name]++;
}
// Got the index, so grab the node.
SGPropertyNode * node = st.node->getChild(name, index, true);
if (!node->getAttribute(SGPropertyNode::WRITE)) {
SG_LOG(SG_INPUT, SG_ALERT, "Not overwriting write-protected property "
<< node->getPath(true));
node = &null;
}
// Get the access-mode attributes,
// but don't set yet (in case they
// prevent us from recording the value).
int mode = _default_mode;
attval = atts.getValue("read");
if (checkFlag(attval, true))
mode |= SGPropertyNode::READ;
attval = atts.getValue("write");
if (checkFlag(attval, true))
mode |= SGPropertyNode::WRITE;
attval = atts.getValue("archive");
if (checkFlag(attval, false))
mode |= SGPropertyNode::ARCHIVE;
attval = atts.getValue("trace-read");
if (checkFlag(attval, false))
mode |= SGPropertyNode::TRACE_READ;
attval = atts.getValue("trace-write");
if (checkFlag(attval, false))
mode |= SGPropertyNode::TRACE_WRITE;
attval = atts.getValue("userarchive");
if (checkFlag(attval, false))
mode |= SGPropertyNode::USERARCHIVE;
// Check for an alias.
attval = atts.getValue("alias");
if (attval != 0) {
if (!node->alias(attval))
SG_LOG(SG_INPUT, SG_ALERT, "Failed to set alias to " << attval);
}
// Check for an include.
bool omit = false;
attval = atts.getValue("include");
if (attval != 0) {
SGPath path(SGPath(_base).dir());
path.append(attval);
try {
readProperties(path.str(), node, 0, _extended);
} catch (sg_io_exception &e) {
setException(e);
}
attval = atts.getValue("omit-node");
omit = checkFlag(attval, false);
}
const char *type = atts.getValue("type");
if (type)
node->clearValue();
push_state(node, type, mode, omit);
}
}
void
PropsVisitor::endElement (const char * name)
{
State &st = state();
bool ret;
// If there are no children and it's
// not an alias, then it's a leaf value.
if (st.node->nChildren() == 0 && !st.node->isAlias()) {
if (st.type == "bool") {
if (_data == "true" || atoi(_data.c_str()) != 0)
ret = st.node->setBoolValue(true);
else
ret = st.node->setBoolValue(false);
} else if (st.type == "int") {
ret = st.node->setIntValue(atoi(_data.c_str()));
} else if (st.type == "long") {
ret = st.node->setLongValue(strtol(_data.c_str(), 0, 0));
} else if (st.type == "float") {
ret = st.node->setFloatValue(atof(_data.c_str()));
} else if (st.type == "double") {
ret = st.node->setDoubleValue(strtod(_data.c_str(), 0));
} else if (st.type == "string") {
ret = st.node->setStringValue(_data.c_str());
} else if (st.type == "vec3d" && _extended) {
ret = st.node
->setValue(simgear::parseString<SGVec3d>(_data));
} else if (st.type == "vec4d" && _extended) {
ret = st.node
->setValue(simgear::parseString<SGVec4d>(_data));
} else if (st.type == "unspecified") {
ret = st.node->setUnspecifiedValue(_data.c_str());
} else if (_level == 1) {
ret = true; // empty <PropertyList>
} else {
string message = "Unrecognized data type '";
message += st.type;
message += '\'';
// FIXME: add location information
throw sg_io_exception(message, "SimGear Property Reader");
}
if (!ret)
SG_LOG(SG_INPUT, SG_ALERT, "readProperties: Failed to set "
<< st.node->getPath() << " to value \""
<< _data << "\" with type " << st.type);
}
// Set the access-mode attributes now,
// once the value has already been
// assigned.
st.node->setAttributes(st.mode);
if (st.omit) {
State &parent = _state_stack[_state_stack.size() - 2];
int nChildren = st.node->nChildren();
for (int i = 0; i < nChildren; i++) {
SGPropertyNode *src = st.node->getChild(i);
const char *name = src->getName();
int index = parent.counters[name];
parent.counters[name]++;
SGPropertyNode *dst = parent.node->getChild(name, index, true);
copyProperties(src, dst);
}
parent.node->removeChild(st.node->getName(), st.node->getIndex(), false);
}
pop_state();
}
void
PropsVisitor::data (const char * s, int length)
{
if (state().node->nChildren() == 0)
_data.append(string(s, length));
}
void
PropsVisitor::warning (const char * message, int line, int column)
{
SG_LOG(SG_INPUT, SG_ALERT, "readProperties: warning: "
<< message << " at line " << line << ", column " << column);
}
////////////////////////////////////////////////////////////////////////
// Property list reader.
////////////////////////////////////////////////////////////////////////
/**
* Read properties from an input stream.
*
* @param input The input stream containing an XML property file.
* @param start_node The root node for reading properties.
* @param base A base path for resolving external include references.
* @return true if the read succeeded, false otherwise.
*/
void
readProperties (istream &input, SGPropertyNode * start_node,
const string &base, int default_mode, bool extended)
{
PropsVisitor visitor(start_node, base, default_mode, extended);
readXML(input, visitor, base);
if (visitor.hasException())
throw visitor.getException();
}
/**
* Read properties from a file.
*
* @param file A string containing the file path.
* @param start_node The root node for reading properties.
* @return true if the read succeeded, false otherwise.
*/
void
readProperties (const string &file, SGPropertyNode * start_node,
int default_mode, bool extended)
{
PropsVisitor visitor(start_node, file, default_mode, extended);
readXML(file, visitor);
if (visitor.hasException())
throw visitor.getException();
}
/**
* Read properties from an in-memory buffer.
*
* @param buf A character buffer containing the xml data.
* @param size The size/length of the buffer in bytes
* @param start_node The root node for reading properties.
* @return true if the read succeeded, false otherwise.
*/
void readProperties (const char *buf, const int size,
SGPropertyNode * start_node, int default_mode,
bool extended)
{
PropsVisitor visitor(start_node, "", default_mode, extended);
readXML(buf, size, visitor);
if (visitor.hasException())
throw visitor.getException();
}
////////////////////////////////////////////////////////////////////////
// Property list writer.
////////////////////////////////////////////////////////////////////////
#define INDENT_STEP 2
/**
* Return the type name.
*/
static const char *
getTypeName (simgear::props::Type type)
{
using namespace simgear;
switch (type) {
case props::UNSPECIFIED:
return "unspecified";
case props::BOOL:
return "bool";
case props::INT:
return "int";
case props::LONG:
return "long";
case props::FLOAT:
return "float";
case props::DOUBLE:
return "double";
case props::STRING:
return "string";
case props::VEC3D:
return "vec3d";
case props::VEC4D:
return "vec4d";
case props::ALIAS:
case props::NONE:
return "unspecified";
}
// keep the compiler from squawking
return "unspecified";
}
/**
* Escape characters for output.
*/
static void
writeData (ostream &output, const string &data)
{
for (int i = 0; i < (int)data.size(); i++) {
switch (data[i]) {
case '&':
output << "&amp;";
break;
case '<':
output << "&lt;";
break;
case '>':
output << "&gt;";
break;
default:
output << data[i];
break;
}
}
}
static void
doIndent (ostream &output, int indent)
{
while (indent-- > 0) {
output << ' ';
}
}
static void
writeAtts (ostream &output, const SGPropertyNode * node, bool forceindex)
{
int index = node->getIndex();
if (index != 0 || forceindex)
output << " n=\"" << index << '"';
#if 0
if (!node->getAttribute(SGPropertyNode::READ))
output << " read=\"n\"";
if (!node->getAttribute(SGPropertyNode::WRITE))
output << " write=\"n\"";
if (node->getAttribute(SGPropertyNode::ARCHIVE))
output << " archive=\"y\"";
#endif
}
/**
* Test whether a node is archivable or has archivable descendants.
*/
static bool
isArchivable (const SGPropertyNode * node, SGPropertyNode::Attribute archive_flag)
{
// FIXME: it's inefficient to do this all the time
if (node->getAttribute(archive_flag))
return true;
else {
int nChildren = node->nChildren();
for (int i = 0; i < nChildren; i++)
if (isArchivable(node->getChild(i), archive_flag))
return true;
}
return false;
}
static bool
writeNode (ostream &output, const SGPropertyNode * node,
bool write_all, int indent, SGPropertyNode::Attribute archive_flag)
{
// Don't write the node or any of
// its descendants unless it is
// allowed to be archived.
if (!write_all && !isArchivable(node, archive_flag))
return true; // Everything's OK, but we won't write.
const string name = node->getName();
int nChildren = node->nChildren();
bool node_has_value = false;
// If there is a literal value,
// write it first.
if (node->hasValue() && (write_all || node->getAttribute(archive_flag))) {
doIndent(output, indent);
output << '<' << name;
writeAtts(output, node, nChildren != 0);
if (node->isAlias() && node->getAliasTarget() != 0) {
output << " alias=\"" << node->getAliasTarget()->getPath()
<< "\"/>" << endl;
} else {
if (node->getType() != simgear::props::UNSPECIFIED)
output << " type=\"" << getTypeName(node->getType()) << '"';
output << '>';
writeData(output, node->getStringValue());
output << "</" << name << '>' << endl;
}
node_has_value = true;
}
// If there are children, write them next.
if (nChildren > 0) {
doIndent(output, indent);
output << '<' << name;
writeAtts(output, node, node_has_value);
output << '>' << endl;
for (int i = 0; i < nChildren; i++)
writeNode(output, node->getChild(i), write_all, indent + INDENT_STEP, archive_flag);
doIndent(output, indent);
output << "</" << name << '>' << endl;
}
return true;
}
void
writeProperties (ostream &output, const SGPropertyNode * start_node,
bool write_all, SGPropertyNode::Attribute archive_flag)
{
int nChildren = start_node->nChildren();
output << "<?xml version=\"1.0\"?>" << endl << endl;
output << "<PropertyList>" << endl;
for (int i = 0; i < nChildren; i++) {
writeNode(output, start_node->getChild(i), write_all, INDENT_STEP, archive_flag);
}
output << "</PropertyList>" << endl;
}
void
writeProperties (const string &file, const SGPropertyNode * start_node,
bool write_all, SGPropertyNode::Attribute archive_flag)
{
SGPath path(file.c_str());
path.create_dir(0777);
ofstream output(file.c_str());
if (output.good()) {
writeProperties(output, start_node, write_all, archive_flag);
} else {
throw sg_io_exception("Cannot open file", sg_location(file));
}
}
////////////////////////////////////////////////////////////////////////
// Copy properties from one tree to another.
////////////////////////////////////////////////////////////////////////
/**
* Copy one property tree to another.
*
* @param in The source property tree.
* @param out The destination property tree.
* @return true if all properties were copied, false if some failed
* (for example, if the property's value is tied read-only).
*/
bool
copyProperties (const SGPropertyNode *in, SGPropertyNode *out)
{
using namespace simgear;
bool retval = true;
// First, copy the actual value,
// if any.
if (in->hasValue()) {
switch (in->getType()) {
case props::BOOL:
if (!out->setBoolValue(in->getBoolValue()))
retval = false;
break;
case props::INT:
if (!out->setIntValue(in->getIntValue()))
retval = false;
break;
case props::LONG:
if (!out->setLongValue(in->getLongValue()))
retval = false;
break;
case props::FLOAT:
if (!out->setFloatValue(in->getFloatValue()))
retval = false;
break;
case props::DOUBLE:
if (!out->setDoubleValue(in->getDoubleValue()))
retval = false;
break;
case props::STRING:
if (!out->setStringValue(in->getStringValue()))
retval = false;
break;
case props::UNSPECIFIED:
if (!out->setUnspecifiedValue(in->getStringValue()))
retval = false;
break;
case props::VEC3D:
if (!out->setValue(in->getValue<SGVec3d>()))
retval = false;
break;
case props::VEC4D:
if (!out->setValue(in->getValue<SGVec4d>()))
retval = false;
break;
default:
if (in->isAlias())
break;
string message = "Unknown internal SGPropertyNode type";
message += in->getType();
throw sg_error(message, "SimGear Property Reader");
}
}
// copy the attributes.
out->setAttributes( in->getAttributes() );
// Next, copy the children.
int nChildren = in->nChildren();
for (int i = 0; i < nChildren; i++) {
const SGPropertyNode * in_child = in->getChild(i);
SGPropertyNode * out_child = out->getChild(in_child->getName(),
in_child->getIndex(),
true);
if (!copyProperties(in_child, out_child))
retval = false;
}
return retval;
}
// end of props_io.cxx