Change references to property types

BOOL, FLOAT etc. conflict with typedefs in windows.h, so these types
are referred to using the props:: namespace.
This commit is contained in:
Tim Moore
2009-07-17 14:52:58 +02:00
parent d3f5bc6e2d
commit fcf72a7123
4 changed files with 246 additions and 248 deletions

View File

@@ -144,9 +144,9 @@ SGOrCondition::addCondition (SGCondition * condition)
static int
doComparison (const SGPropertyNode * left, const SGPropertyNode *right)
{
using namespace simgear::props;
using namespace simgear;
switch (left->getType()) {
case BOOL: {
case props::BOOL: {
bool v1 = left->getBoolValue();
bool v2 = right->getBoolValue();
if (v1 < v2)
@@ -157,7 +157,7 @@ doComparison (const SGPropertyNode * left, const SGPropertyNode *right)
return SGComparisonCondition::EQUALS;
break;
}
case INT: {
case props::INT: {
int v1 = left->getIntValue();
int v2 = right->getIntValue();
if (v1 < v2)
@@ -168,7 +168,7 @@ doComparison (const SGPropertyNode * left, const SGPropertyNode *right)
return SGComparisonCondition::EQUALS;
break;
}
case LONG: {
case props::LONG: {
long v1 = left->getLongValue();
long v2 = right->getLongValue();
if (v1 < v2)
@@ -179,7 +179,7 @@ doComparison (const SGPropertyNode * left, const SGPropertyNode *right)
return SGComparisonCondition::EQUALS;
break;
}
case FLOAT: {
case props::FLOAT: {
float v1 = left->getFloatValue();
float v2 = right->getFloatValue();
if (v1 < v2)
@@ -190,7 +190,7 @@ doComparison (const SGPropertyNode * left, const SGPropertyNode *right)
return SGComparisonCondition::EQUALS;
break;
}
case DOUBLE: {
case props::DOUBLE: {
double v1 = left->getDoubleValue();
double v2 = right->getDoubleValue();
if (v1 < v2)
@@ -201,9 +201,9 @@ doComparison (const SGPropertyNode * left, const SGPropertyNode *right)
return SGComparisonCondition::EQUALS;
break;
}
case STRING:
case NONE:
case UNSPECIFIED: {
case props::STRING:
case props::NONE:
case props::UNSPECIFIED: {
string v1 = left->getStringValue();
string v2 = right->getStringValue();
if (v1 < v2)

View File

@@ -43,7 +43,6 @@ using std::vector;
using std::stringstream;
using namespace simgear;
using namespace simgear::props;
////////////////////////////////////////////////////////////////////////
@@ -489,28 +488,28 @@ SGPropertyNode::set_string (const char * val)
void
SGPropertyNode::clearValue ()
{
if (_type == ALIAS) {
if (_type == props::ALIAS) {
put(_value.alias);
_value.alias = 0;
} else if (_type != NONE) {
} else if (_type != props::NONE) {
switch (_type) {
case BOOL:
case props::BOOL:
_local_val.bool_val = SGRawValue<bool>::DefaultValue();
break;
case INT:
case props::INT:
_local_val.int_val = SGRawValue<int>::DefaultValue();
break;
case LONG:
case props::LONG:
_local_val.long_val = SGRawValue<long>::DefaultValue();
break;
case FLOAT:
case props::FLOAT:
_local_val.float_val = SGRawValue<float>::DefaultValue();
break;
case DOUBLE:
case props::DOUBLE:
_local_val.double_val = SGRawValue<double>::DefaultValue();
break;
case STRING:
case UNSPECIFIED:
case props::STRING:
case props::UNSPECIFIED:
if (!_tied) {
delete [] _local_val.string_val;
}
@@ -521,7 +520,7 @@ SGPropertyNode::clearValue ()
_value.val = 0;
}
_tied = false;
_type = NONE;
_type = props::NONE;
}
@@ -534,37 +533,37 @@ SGPropertyNode::make_string () const
if (!getAttribute(READ))
return "";
switch (_type) {
case ALIAS:
case props::ALIAS:
return _value.alias->getStringValue();
case BOOL:
case props::BOOL:
return get_bool() ? "true" : "false";
case STRING:
case UNSPECIFIED:
case props::STRING:
case props::UNSPECIFIED:
return get_string();
case NONE:
case props::NONE:
return "";
default:
break;
}
stringstream sstr;
switch (_type) {
case INT:
case props::INT:
sstr << get_int();
break;
case LONG:
case props::LONG:
sstr << get_long();
break;
case FLOAT:
case props::FLOAT:
sstr << get_float();
break;
case DOUBLE:
case props::DOUBLE:
sstr << std::setprecision(10) << get_double();
break;
case EXTENDED:
case props::EXTENDED:
{
Type realType = _value.val->getType();
props::Type realType = _value.val->getType();
// Perhaps this should be done for all types?
if (realType == VEC3D || realType == VEC4D)
if (realType == props::VEC3D || realType == props::VEC4D)
sstr.precision(10);
static_cast<SGRawExtended*>(_value.val)->printOn(sstr);
}
@@ -624,7 +623,7 @@ SGPropertyNode::SGPropertyNode ()
: _index(0),
_parent(0),
_path_cache(0),
_type(NONE),
_type(props::NONE),
_tied(false),
_attr(READ|WRITE),
_listeners(0)
@@ -649,36 +648,36 @@ SGPropertyNode::SGPropertyNode (const SGPropertyNode &node)
{
_local_val.string_val = 0;
_value.val = 0;
if (_type == NONE)
if (_type == props::NONE)
return;
if (_type == ALIAS) {
if (_type == props::ALIAS) {
_value.alias = node._value.alias;
get(_value.alias);
_tied = false;
return;
}
if (_tied || _type == EXTENDED) {
if (_tied || _type == props::EXTENDED) {
_value.val = node._value.val->clone();
return;
}
switch (_type) {
case BOOL:
case props::BOOL:
set_bool(node.get_bool());
break;
case INT:
case props::INT:
set_int(node.get_int());
break;
case LONG:
case props::LONG:
set_long(node.get_long());
break;
case FLOAT:
case props::FLOAT:
set_float(node.get_float());
break;
case DOUBLE:
case props::DOUBLE:
set_double(node.get_double());
break;
case STRING:
case UNSPECIFIED:
case props::STRING:
case props::UNSPECIFIED:
set_string(node.get_string());
break;
default:
@@ -696,7 +695,7 @@ SGPropertyNode::SGPropertyNode (const char * name,
: _index(index),
_parent(parent),
_path_cache(0),
_type(NONE),
_type(props::NONE),
_tied(false),
_attr(READ|WRITE),
_listeners(0)
@@ -738,12 +737,12 @@ SGPropertyNode::~SGPropertyNode ()
bool
SGPropertyNode::alias (SGPropertyNode * target)
{
if (target == 0 || _type == ALIAS || _tied)
if (target == 0 || _type == props::ALIAS || _tied)
return false;
clearValue();
get(target);
_value.alias = target;
_type = ALIAS;
_type = props::ALIAS;
return true;
}
@@ -764,7 +763,7 @@ SGPropertyNode::alias (const char * path)
bool
SGPropertyNode::unalias ()
{
if (_type != ALIAS)
if (_type != props::ALIAS)
return false;
clearValue();
return true;
@@ -777,14 +776,14 @@ SGPropertyNode::unalias ()
SGPropertyNode *
SGPropertyNode::getAliasTarget ()
{
return (_type == ALIAS ? _value.alias : 0);
return (_type == props::ALIAS ? _value.alias : 0);
}
const SGPropertyNode *
SGPropertyNode::getAliasTarget () const
{
return (_type == ALIAS ? _value.alias : 0);
return (_type == props::ALIAS ? _value.alias : 0);
}
/**
@@ -1008,12 +1007,12 @@ SGPropertyNode::getPath (bool simplify) const
return _path.c_str();
}
Type
props::Type
SGPropertyNode::getType () const
{
if (_type == ALIAS)
if (_type == props::ALIAS)
return _value.alias->getType();
else if (_type == EXTENDED)
else if (_type == props::EXTENDED)
return _value.val->getType();
else
return _type;
@@ -1024,7 +1023,7 @@ bool
SGPropertyNode::getBoolValue () const
{
// Shortcut for common case
if (_attr == (READ|WRITE) && _type == BOOL)
if (_attr == (READ|WRITE) && _type == props::BOOL)
return get_bool();
if (getAttribute(TRACE_READ))
@@ -1032,22 +1031,22 @@ SGPropertyNode::getBoolValue () const
if (!getAttribute(READ))
return SGRawValue<bool>::DefaultValue();
switch (_type) {
case ALIAS:
case props::ALIAS:
return _value.alias->getBoolValue();
case BOOL:
case props::BOOL:
return get_bool();
case INT:
case props::INT:
return get_int() == 0 ? false : true;
case LONG:
case props::LONG:
return get_long() == 0L ? false : true;
case FLOAT:
case props::FLOAT:
return get_float() == 0.0 ? false : true;
case DOUBLE:
case props::DOUBLE:
return get_double() == 0.0L ? false : true;
case STRING:
case UNSPECIFIED:
case props::STRING:
case props::UNSPECIFIED:
return (compare_strings(get_string(), "true") || getDoubleValue() != 0.0L);
case NONE:
case props::NONE:
default:
return SGRawValue<bool>::DefaultValue();
}
@@ -1057,7 +1056,7 @@ int
SGPropertyNode::getIntValue () const
{
// Shortcut for common case
if (_attr == (READ|WRITE) && _type == INT)
if (_attr == (READ|WRITE) && _type == props::INT)
return get_int();
if (getAttribute(TRACE_READ))
@@ -1065,22 +1064,22 @@ SGPropertyNode::getIntValue () const
if (!getAttribute(READ))
return SGRawValue<int>::DefaultValue();
switch (_type) {
case ALIAS:
case props::ALIAS:
return _value.alias->getIntValue();
case BOOL:
case props::BOOL:
return int(get_bool());
case INT:
case props::INT:
return get_int();
case LONG:
case props::LONG:
return int(get_long());
case FLOAT:
case props::FLOAT:
return int(get_float());
case DOUBLE:
case props::DOUBLE:
return int(get_double());
case STRING:
case UNSPECIFIED:
case props::STRING:
case props::UNSPECIFIED:
return atoi(get_string());
case NONE:
case props::NONE:
default:
return SGRawValue<int>::DefaultValue();
}
@@ -1090,7 +1089,7 @@ long
SGPropertyNode::getLongValue () const
{
// Shortcut for common case
if (_attr == (READ|WRITE) && _type == LONG)
if (_attr == (READ|WRITE) && _type == props::LONG)
return get_long();
if (getAttribute(TRACE_READ))
@@ -1098,22 +1097,22 @@ SGPropertyNode::getLongValue () const
if (!getAttribute(READ))
return SGRawValue<long>::DefaultValue();
switch (_type) {
case ALIAS:
case props::ALIAS:
return _value.alias->getLongValue();
case BOOL:
case props::BOOL:
return long(get_bool());
case INT:
case props::INT:
return long(get_int());
case LONG:
case props::LONG:
return get_long();
case FLOAT:
case props::FLOAT:
return long(get_float());
case DOUBLE:
case props::DOUBLE:
return long(get_double());
case STRING:
case UNSPECIFIED:
case props::STRING:
case props::UNSPECIFIED:
return strtol(get_string(), 0, 0);
case NONE:
case props::NONE:
default:
return SGRawValue<long>::DefaultValue();
}
@@ -1123,7 +1122,7 @@ float
SGPropertyNode::getFloatValue () const
{
// Shortcut for common case
if (_attr == (READ|WRITE) && _type == FLOAT)
if (_attr == (READ|WRITE) && _type == props::FLOAT)
return get_float();
if (getAttribute(TRACE_READ))
@@ -1131,22 +1130,22 @@ SGPropertyNode::getFloatValue () const
if (!getAttribute(READ))
return SGRawValue<float>::DefaultValue();
switch (_type) {
case ALIAS:
case props::ALIAS:
return _value.alias->getFloatValue();
case BOOL:
case props::BOOL:
return float(get_bool());
case INT:
case props::INT:
return float(get_int());
case LONG:
case props::LONG:
return float(get_long());
case FLOAT:
case props::FLOAT:
return get_float();
case DOUBLE:
case props::DOUBLE:
return float(get_double());
case STRING:
case UNSPECIFIED:
case props::STRING:
case props::UNSPECIFIED:
return atof(get_string());
case NONE:
case props::NONE:
default:
return SGRawValue<float>::DefaultValue();
}
@@ -1156,7 +1155,7 @@ double
SGPropertyNode::getDoubleValue () const
{
// Shortcut for common case
if (_attr == (READ|WRITE) && _type == DOUBLE)
if (_attr == (READ|WRITE) && _type == props::DOUBLE)
return get_double();
if (getAttribute(TRACE_READ))
@@ -1165,22 +1164,22 @@ SGPropertyNode::getDoubleValue () const
return SGRawValue<double>::DefaultValue();
switch (_type) {
case ALIAS:
case props::ALIAS:
return _value.alias->getDoubleValue();
case BOOL:
case props::BOOL:
return double(get_bool());
case INT:
case props::INT:
return double(get_int());
case LONG:
case props::LONG:
return double(get_long());
case FLOAT:
case props::FLOAT:
return double(get_float());
case DOUBLE:
case props::DOUBLE:
return get_double();
case STRING:
case UNSPECIFIED:
case props::STRING:
case props::UNSPECIFIED:
return strtod(get_string(), 0);
case NONE:
case props::NONE:
default:
return SGRawValue<double>::DefaultValue();
}
@@ -1190,7 +1189,7 @@ const char *
SGPropertyNode::getStringValue () const
{
// Shortcut for common case
if (_attr == (READ|WRITE) && _type == STRING)
if (_attr == (READ|WRITE) && _type == props::STRING)
return get_string();
if (getAttribute(TRACE_READ))
@@ -1204,41 +1203,41 @@ bool
SGPropertyNode::setBoolValue (bool value)
{
// Shortcut for common case
if (_attr == (READ|WRITE) && _type == BOOL)
if (_attr == (READ|WRITE) && _type == props::BOOL)
return set_bool(value);
bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
_tied = false;
_type = BOOL;
_type = props::BOOL;
}
switch (_type) {
case ALIAS:
case props::ALIAS:
result = _value.alias->setBoolValue(value);
break;
case BOOL:
case props::BOOL:
result = set_bool(value);
break;
case INT:
case props::INT:
result = set_int(int(value));
break;
case LONG:
case props::LONG:
result = set_long(long(value));
break;
case FLOAT:
case props::FLOAT:
result = set_float(float(value));
break;
case DOUBLE:
case props::DOUBLE:
result = set_double(double(value));
break;
case STRING:
case UNSPECIFIED:
case props::STRING:
case props::UNSPECIFIED:
result = set_string(value ? "true" : "false");
break;
case NONE:
case props::NONE:
default:
break;
}
@@ -1252,44 +1251,44 @@ bool
SGPropertyNode::setIntValue (int value)
{
// Shortcut for common case
if (_attr == (READ|WRITE) && _type == INT)
if (_attr == (READ|WRITE) && _type == props::INT)
return set_int(value);
bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
_type = INT;
_type = props::INT;
_local_val.int_val = 0;
}
switch (_type) {
case ALIAS:
case props::ALIAS:
result = _value.alias->setIntValue(value);
break;
case BOOL:
case props::BOOL:
result = set_bool(value == 0 ? false : true);
break;
case INT:
case props::INT:
result = set_int(value);
break;
case LONG:
case props::LONG:
result = set_long(long(value));
break;
case FLOAT:
case props::FLOAT:
result = set_float(float(value));
break;
case DOUBLE:
case props::DOUBLE:
result = set_double(double(value));
break;
case STRING:
case UNSPECIFIED: {
case props::STRING:
case props::UNSPECIFIED: {
char buf[128];
sprintf(buf, "%d", value);
result = set_string(buf);
break;
}
case NONE:
case props::NONE:
default:
break;
}
@@ -1303,44 +1302,44 @@ bool
SGPropertyNode::setLongValue (long value)
{
// Shortcut for common case
if (_attr == (READ|WRITE) && _type == LONG)
if (_attr == (READ|WRITE) && _type == props::LONG)
return set_long(value);
bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
_type = LONG;
_type = props::LONG;
_local_val.long_val = 0L;
}
switch (_type) {
case ALIAS:
case props::ALIAS:
result = _value.alias->setLongValue(value);
break;
case BOOL:
case props::BOOL:
result = set_bool(value == 0L ? false : true);
break;
case INT:
case props::INT:
result = set_int(int(value));
break;
case LONG:
case props::LONG:
result = set_long(value);
break;
case FLOAT:
case props::FLOAT:
result = set_float(float(value));
break;
case DOUBLE:
case props::DOUBLE:
result = set_double(double(value));
break;
case STRING:
case UNSPECIFIED: {
case props::STRING:
case props::UNSPECIFIED: {
char buf[128];
sprintf(buf, "%ld", value);
result = set_string(buf);
break;
}
case NONE:
case props::NONE:
default:
break;
}
@@ -1354,44 +1353,44 @@ bool
SGPropertyNode::setFloatValue (float value)
{
// Shortcut for common case
if (_attr == (READ|WRITE) && _type == FLOAT)
if (_attr == (READ|WRITE) && _type == props::FLOAT)
return set_float(value);
bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
_type = FLOAT;
_type = props::FLOAT;
_local_val.float_val = 0;
}
switch (_type) {
case ALIAS:
case props::ALIAS:
result = _value.alias->setFloatValue(value);
break;
case BOOL:
case props::BOOL:
result = set_bool(value == 0.0 ? false : true);
break;
case INT:
case props::INT:
result = set_int(int(value));
break;
case LONG:
case props::LONG:
result = set_long(long(value));
break;
case FLOAT:
case props::FLOAT:
result = set_float(value);
break;
case DOUBLE:
case props::DOUBLE:
result = set_double(double(value));
break;
case STRING:
case UNSPECIFIED: {
case props::STRING:
case props::UNSPECIFIED: {
char buf[128];
sprintf(buf, "%f", value);
result = set_string(buf);
break;
}
case NONE:
case props::NONE:
default:
break;
}
@@ -1405,44 +1404,44 @@ bool
SGPropertyNode::setDoubleValue (double value)
{
// Shortcut for common case
if (_attr == (READ|WRITE) && _type == DOUBLE)
if (_attr == (READ|WRITE) && _type == props::DOUBLE)
return set_double(value);
bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
_local_val.double_val = value;
_type = DOUBLE;
_type = props::DOUBLE;
}
switch (_type) {
case ALIAS:
case props::ALIAS:
result = _value.alias->setDoubleValue(value);
break;
case BOOL:
case props::BOOL:
result = set_bool(value == 0.0L ? false : true);
break;
case INT:
case props::INT:
result = set_int(int(value));
break;
case LONG:
case props::LONG:
result = set_long(long(value));
break;
case FLOAT:
case props::FLOAT:
result = set_float(float(value));
break;
case DOUBLE:
case props::DOUBLE:
result = set_double(value);
break;
case STRING:
case UNSPECIFIED: {
case props::STRING:
case props::UNSPECIFIED: {
char buf[128];
sprintf(buf, "%f", value);
result = set_string(buf);
break;
}
case NONE:
case props::NONE:
default:
break;
}
@@ -1456,47 +1455,47 @@ bool
SGPropertyNode::setStringValue (const char * value)
{
// Shortcut for common case
if (_attr == (READ|WRITE) && _type == STRING)
if (_attr == (READ|WRITE) && _type == props::STRING)
return set_string(value);
bool result = false;
TEST_WRITE;
if (_type == NONE || _type == UNSPECIFIED) {
if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
_type = STRING;
_type = props::STRING;
}
switch (_type) {
case ALIAS:
case props::ALIAS:
result = _value.alias->setStringValue(value);
break;
case BOOL:
case props::BOOL:
result = set_bool((compare_strings(value, "true")
|| atoi(value)) ? true : false);
break;
case INT:
case props::INT:
result = set_int(atoi(value));
break;
case LONG:
case props::LONG:
result = set_long(strtol(value, 0, 0));
break;
case FLOAT:
case props::FLOAT:
result = set_float(atof(value));
break;
case DOUBLE:
case props::DOUBLE:
result = set_double(strtod(value, 0));
break;
case STRING:
case UNSPECIFIED:
case props::STRING:
case props::UNSPECIFIED:
result = set_string(value);
break;
case EXTENDED:
case props::EXTENDED:
{
stringstream sstr(value);
static_cast<SGRawExtended*>(_value.val)->readFrom(sstr);
}
break;
case NONE:
case props::NONE:
default:
break;
}
@@ -1511,44 +1510,44 @@ SGPropertyNode::setUnspecifiedValue (const char * value)
{
bool result = false;
TEST_WRITE;
if (_type == NONE) {
if (_type == props::NONE) {
clearValue();
_type = UNSPECIFIED;
_type = props::UNSPECIFIED;
}
Type type = _type;
if (type == EXTENDED)
props::Type type = _type;
if (type == props::EXTENDED)
type = _value.val->getType();
switch (type) {
case ALIAS:
case props::ALIAS:
result = _value.alias->setUnspecifiedValue(value);
break;
case BOOL:
case props::BOOL:
result = set_bool((compare_strings(value, "true")
|| atoi(value)) ? true : false);
break;
case INT:
case props::INT:
result = set_int(atoi(value));
break;
case LONG:
case props::LONG:
result = set_long(strtol(value, 0, 0));
break;
case FLOAT:
case props::FLOAT:
result = set_float(atof(value));
break;
case DOUBLE:
case props::DOUBLE:
result = set_double(strtod(value, 0));
break;
case STRING:
case UNSPECIFIED:
case props::STRING:
case props::UNSPECIFIED:
result = set_string(value);
break;
case VEC3D:
case props::VEC3D:
result = static_cast<SGRawValue<SGVec3d>*>(_value.val)->setValue(parseString<SGVec3d>(value));
break;
case VEC4D:
case props::VEC4D:
result = static_cast<SGRawValue<SGVec4d>*>(_value.val)->setValue(parseString<SGVec4d>(value));
break;
case NONE:
case props::NONE:
default:
break;
}
@@ -1563,31 +1562,31 @@ std::ostream& SGPropertyNode::printOn(std::ostream& stream) const
if (!getAttribute(READ))
return stream;
switch (_type) {
case ALIAS:
case props::ALIAS:
return _value.alias->printOn(stream);
case BOOL:
case props::BOOL:
stream << (get_bool() ? "true" : "false");
break;
case INT:
case props::INT:
stream << get_int();
break;
case LONG:
case props::LONG:
stream << get_long();
break;
case FLOAT:
case props::FLOAT:
stream << get_float();
break;
case DOUBLE:
case props::DOUBLE:
stream << get_double();
break;
case STRING:
case UNSPECIFIED:
case props::STRING:
case props::UNSPECIFIED:
stream << get_string();
break;
case EXTENDED:
case props::EXTENDED:
static_cast<SGRawExtended*>(_value.val)->printOn(stream);
break;
case NONE:
case props::NONE:
break;
}
return stream;
@@ -1597,7 +1596,7 @@ template<>
bool SGPropertyNode::tie (const SGRawValue<const char *> &rawValue,
bool useDefault)
{
if (_type == ALIAS || _tied)
if (_type == props::ALIAS || _tied)
return false;
useDefault = useDefault && hasValue();
@@ -1605,7 +1604,7 @@ bool SGPropertyNode::tie (const SGRawValue<const char *> &rawValue,
if (useDefault)
old_val = getStringValue();
clearValue();
_type = STRING;
_type = props::STRING;
_tied = true;
_value.val = rawValue.clone();
@@ -1621,59 +1620,59 @@ SGPropertyNode::untie ()
return false;
switch (_type) {
case BOOL: {
case props::BOOL: {
bool val = getBoolValue();
clearValue();
_type = BOOL;
_type = props::BOOL;
_local_val.bool_val = val;
break;
}
case INT: {
case props::INT: {
int val = getIntValue();
clearValue();
_type = INT;
_type = props::INT;
_local_val.int_val = val;
break;
}
case LONG: {
case props::LONG: {
long val = getLongValue();
clearValue();
_type = LONG;
_type = props::LONG;
_local_val.long_val = val;
break;
}
case FLOAT: {
case props::FLOAT: {
float val = getFloatValue();
clearValue();
_type = FLOAT;
_type = props::FLOAT;
_local_val.float_val = val;
break;
}
case DOUBLE: {
case props::DOUBLE: {
double val = getDoubleValue();
clearValue();
_type = DOUBLE;
_type = props::DOUBLE;
_local_val.double_val = val;
break;
}
case STRING:
case UNSPECIFIED: {
case props::STRING:
case props::UNSPECIFIED: {
string val = getStringValue();
clearValue();
_type = STRING;
_type = props::STRING;
_local_val.string_val = copy_string(val.c_str());
break;
}
case EXTENDED: {
case props::EXTENDED: {
SGRawExtended* val = static_cast<SGRawExtended*>(_value.val);
_value.val = 0; // Prevent clearValue() from deleting
clearValue();
_type = EXTENDED;
_type = props::EXTENDED;
_value.val = val->makeContainer();
delete val;
break;
}
case NONE:
case props::NONE:
default:
break;
}
@@ -1760,11 +1759,11 @@ SGPropertyNode::hasValue (const char * relative_path) const
/**
* Get the value type for another node.
*/
Type
props::Type
SGPropertyNode::getType (const char * relative_path) const
{
const SGPropertyNode * node = getNode(relative_path);
return (node == 0 ? UNSPECIFIED : (Type)(node->getType()));
return (node == 0 ? props::UNSPECIFIED : node->getType());
}

View File

@@ -414,28 +414,28 @@ void readProperties (const char *buf, const int size,
static const char *
getTypeName (simgear::props::Type type)
{
using namespace simgear::props;
using namespace simgear;
switch (type) {
case UNSPECIFIED:
case props::UNSPECIFIED:
return "unspecified";
case BOOL:
case props::BOOL:
return "bool";
case INT:
case props::INT:
return "int";
case LONG:
case props::LONG:
return "long";
case FLOAT:
case props::FLOAT:
return "float";
case DOUBLE:
case props::DOUBLE:
return "double";
case STRING:
case props::STRING:
return "string";
case VEC3D:
case props::VEC3D:
return "vec3d";
case VEC4D:
case props::VEC4D:
return "vec4d";
case ALIAS:
case NONE:
case props::ALIAS:
case props::NONE:
return "unspecified";
}
@@ -617,46 +617,46 @@ writeProperties (const string &file, const SGPropertyNode * start_node,
bool
copyProperties (const SGPropertyNode *in, SGPropertyNode *out)
{
using namespace simgear::props;
using namespace simgear;
bool retval = true;
// First, copy the actual value,
// if any.
if (in->hasValue()) {
switch (in->getType()) {
case BOOL:
case props::BOOL:
if (!out->setBoolValue(in->getBoolValue()))
retval = false;
break;
case INT:
case props::INT:
if (!out->setIntValue(in->getIntValue()))
retval = false;
break;
case LONG:
case props::LONG:
if (!out->setLongValue(in->getLongValue()))
retval = false;
break;
case FLOAT:
case props::FLOAT:
if (!out->setFloatValue(in->getFloatValue()))
retval = false;
break;
case DOUBLE:
case props::DOUBLE:
if (!out->setDoubleValue(in->getDoubleValue()))
retval = false;
break;
case STRING:
case props::STRING:
if (!out->setStringValue(in->getStringValue()))
retval = false;
break;
case UNSPECIFIED:
case props::UNSPECIFIED:
if (!out->setUnspecifiedValue(in->getStringValue()))
retval = false;
break;
case VEC3D:
case props::VEC3D:
if (!out->setValue(in->getValue<SGVec3d>()))
retval = false;
break;
case VEC4D:
case props::VEC4D:
if (!out->setValue(in->getValue<SGVec4d>()))
retval = false;
break;

View File

@@ -704,7 +704,6 @@ struct UniformBuilder :public PassAttributeBuilder
void buildAttribute(Effect* effect, Pass* pass, const SGPropertyNode* prop,
const osgDB::ReaderWriter::Options* options)
{
using namespace simgear::props;
const SGPropertyNode* nameProp = prop->getChild("name");
const SGPropertyNode* typeProp = prop->getChild("type");
const SGPropertyNode* valProp
@@ -725,13 +724,13 @@ struct UniformBuilder :public PassAttributeBuilder
if (!typeProp) {
props::Type propType = valProp->getType();
switch (propType) {
case FLOAT:
case DOUBLE:
case props::FLOAT:
case props::DOUBLE:
break; // default float type;
case VEC3D:
case props::VEC3D:
uniformType = Uniform::FLOAT_VEC3;
break;
case VEC4D:
case props::VEC4D:
uniformType = Uniform::FLOAT_VEC4;
break;
default: