mirror of
https://github.com/vector-im/element-call.git
synced 2026-03-31 07:00:26 +00:00
Reduce update frequency for volume
This commit is contained in:
@@ -16,6 +16,9 @@ interface Props {
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className?: string;
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label: string;
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value: number;
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/**
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* Event handler called when the value changes during an interaction.
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*/
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onValueChange: (value: number) => void;
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/**
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* Event handler called when the value changes at the end of an interaction.
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@@ -45,7 +48,7 @@ export const Slider: FC<Props> = ({
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disabled,
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}) => {
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const onValueChange = useCallback(
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([v]: number[]) => onValueChangeProp(v),
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([v]: number[]) => onValueChangeProp?.(v),
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[onValueChangeProp],
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);
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const onValueCommit = useCallback(
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@@ -6,7 +6,7 @@ Please see LICENSE in the repository root for full details.
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*/
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import { ReactNode, useEffect, useMemo, useRef, useState } from "react";
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import { filter, interval, throttle } from "rxjs";
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import { filter, interval, skip, throttle } from "rxjs";
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import { logger } from "matrix-js-sdk/src/logger";
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import {
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@@ -19,6 +19,7 @@ import joinCallSoundOgg from "../sound/join_call.ogg";
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import leftCallSoundMp3 from "../sound/left_call.mp3";
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import leftCallSoundOgg from "../sound/left_call.ogg";
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import { useMediaDevices } from "../livekit/MediaDevicesContext";
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import { useLatest } from "../useLatest";
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// Do not play any sounds if the participant count has exceeded this
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// number.
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@@ -35,13 +36,19 @@ async function loadAudioBuffer(filename: string) {
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return await await response.arrayBuffer();
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}
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function playSound(ctx?: AudioContext, buffer?: AudioBuffer): void {
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function playSound(
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volume: number,
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ctx?: AudioContext,
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buffer?: AudioBuffer,
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): void {
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if (!ctx || !buffer) {
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return;
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}
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const gain = ctx.createGain();
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gain.gain.setValueAtTime(volume, 0);
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const src = ctx.createBufferSource();
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src.buffer = buffer;
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src.connect(ctx.destination);
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src.connect(gain).connect(ctx.destination);
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src.start();
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}
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@@ -50,12 +57,13 @@ function getPreferredAudioFormat() {
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if (a.canPlayType("audio/ogg") === "maybe") {
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return "ogg";
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}
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// Otherwise just assume MP3, as that's a
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// Otherwise just assume MP3, as that has a chance of being more widely supported.
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return "mp3";
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}
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// We prefer to load these sounds ahead of time, so there
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// is no delay on call join.
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const preferredFormat = getPreferredAudioFormat();
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// Preload sound effects
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const JoinSoundBufferPromise = loadAudioBuffer(
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preferredFormat === "ogg" ? joinCallSoundOgg : joinCallSoundMp3,
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);
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@@ -77,43 +85,52 @@ export function CallEventAudioRenderer({
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useEffect(() => {
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const ctx = new AudioContext({
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// We want low latency for these effects.
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latencyHint: "interactive",
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// XXX: Types don't include this yet.
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...{ sinkId: devices.audioOutput.selectedId },
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});
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const controller = new AbortController();
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(async () => {
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if (controller.signal.aborted) {
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return;
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}
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controller.signal.throwIfAborted();
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const enterCall = await ctx.decodeAudioData(
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(await JoinSoundBufferPromise).slice(0),
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);
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if (controller.signal.aborted) {
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return;
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}
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controller.signal.throwIfAborted();
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const leaveCall = await ctx.decodeAudioData(
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(await LeftSoundBufferPromise).slice(0),
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);
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if (controller.signal.aborted) {
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return;
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}
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controller.signal.throwIfAborted();
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setJoinSoundNode(enterCall);
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setLeaveSoundNode(leaveCall);
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if (controller.signal.aborted) {
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return;
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}
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})();
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})().catch((ex) => {
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logger.debug("Failed to setup audio context", ex);
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});
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setAudioContext(ctx);
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return () => {
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controller.abort("Closing");
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void ctx.close().catch((ex) => {
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logger.warn("Failed to close audio engine", ex);
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logger.debug("Failed to close audio engine", ex);
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});
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setAudioContext(undefined);
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};
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}, [devices.audioOutput]);
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}, []);
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// Update the sink ID whenever we change devices.
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useEffect(() => {
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if (audioContext && "setSinkId" in audioContext) {
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// setSinkId doesn't exist in types but does exist for some browsers.
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// https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/setSinkId
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// @ts-ignore
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audioContext.setSinkId(devices.audioOutput.selectedId).catch((ex) => {
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logger.warn("Unable to change sink for audio context", ex);
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});
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}
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}, [audioContext, devices]);
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// Prevent a rerender when t he
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const soundVolume = useLatest(effectSoundVolume);
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useEffect(() => {
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const joinSub = vm.memberChanges
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@@ -128,7 +145,7 @@ export function CallEventAudioRenderer({
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throttle((_) => interval(DEBOUNCE_SOUND_EFFECT_MS)),
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)
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.subscribe(() => {
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playSound(audioContext, joinCallBuffer);
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playSound(soundVolume.current, audioContext, joinCallBuffer);
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});
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const leftSub = vm.memberChanges
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@@ -140,21 +157,14 @@ export function CallEventAudioRenderer({
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throttle((_) => interval(DEBOUNCE_SOUND_EFFECT_MS)),
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)
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.subscribe(() => {
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playSound(audioContext, leaveCallBuffer);
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playSound(soundVolume.current, audioContext, leaveCallBuffer);
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});
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return (): void => {
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joinSub.unsubscribe();
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leftSub.unsubscribe();
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};
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}, [joinCallBuffer, leaveCallBuffer, vm]);
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// Set volume.
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useEffect(() => {
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if (audioSourceElement.current) {
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audioSourceElement.current.volume = effectSoundVolume;
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}
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}, [effectSoundVolume]);
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}, [joinCallBuffer, leaveCallBuffer, soundVolume, vm]);
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return <audio ref={audioSourceElement} hidden />;
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}
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@@ -5,7 +5,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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Please see LICENSE in the repository root for full details.
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*/
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import { ChangeEvent, FC, useCallback } from "react";
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import { ChangeEvent, FC, useCallback, useEffect, useState } from "react";
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import { Trans, useTranslation } from "react-i18next";
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import { MatrixClient } from "matrix-js-sdk/src/matrix";
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import { Root as Form, Text } from "@vector-im/compound-web";
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@@ -83,8 +83,11 @@ export const SettingsModal: FC<Props> = ({
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const devices = useMediaDevices();
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useMediaDeviceNames(devices, open);
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const [soundVolume, setSoundVolume] = useSetting(soundEffectVolumeSetting);
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const [soundVolumeRaw, setSoundVolumeRaw] = useState(soundVolume);
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// Debounce saving the sound volume as it triggers certain components to reload.
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useEffect(() => {});
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const audioTab: Tab<SettingsTab> = {
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key: "audio",
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@@ -107,8 +110,9 @@ export const SettingsModal: FC<Props> = ({
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<p>{t("settings.audio_tab.effect_volume_description")}</p>
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<Slider
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label={t("video_tile.volume")}
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value={soundVolume}
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onValueChange={setSoundVolume}
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value={soundVolumeRaw}
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onValueChange={setSoundVolumeRaw}
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onValueCommit={setSoundVolume}
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min={0}
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max={1}
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step={0.01}
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