Reduce update frequency for volume

This commit is contained in:
Half-Shot
2024-12-03 13:16:43 +00:00
parent c3cf755fc4
commit 3d89b1033d
3 changed files with 52 additions and 35 deletions
+40 -30
View File
@@ -6,7 +6,7 @@ Please see LICENSE in the repository root for full details.
*/
import { ReactNode, useEffect, useMemo, useRef, useState } from "react";
import { filter, interval, throttle } from "rxjs";
import { filter, interval, skip, throttle } from "rxjs";
import { logger } from "matrix-js-sdk/src/logger";
import {
@@ -19,6 +19,7 @@ import joinCallSoundOgg from "../sound/join_call.ogg";
import leftCallSoundMp3 from "../sound/left_call.mp3";
import leftCallSoundOgg from "../sound/left_call.ogg";
import { useMediaDevices } from "../livekit/MediaDevicesContext";
import { useLatest } from "../useLatest";
// Do not play any sounds if the participant count has exceeded this
// number.
@@ -35,13 +36,19 @@ async function loadAudioBuffer(filename: string) {
return await await response.arrayBuffer();
}
function playSound(ctx?: AudioContext, buffer?: AudioBuffer): void {
function playSound(
volume: number,
ctx?: AudioContext,
buffer?: AudioBuffer,
): void {
if (!ctx || !buffer) {
return;
}
const gain = ctx.createGain();
gain.gain.setValueAtTime(volume, 0);
const src = ctx.createBufferSource();
src.buffer = buffer;
src.connect(ctx.destination);
src.connect(gain).connect(ctx.destination);
src.start();
}
@@ -50,12 +57,13 @@ function getPreferredAudioFormat() {
if (a.canPlayType("audio/ogg") === "maybe") {
return "ogg";
}
// Otherwise just assume MP3, as that's a
// Otherwise just assume MP3, as that has a chance of being more widely supported.
return "mp3";
}
// We prefer to load these sounds ahead of time, so there
// is no delay on call join.
const preferredFormat = getPreferredAudioFormat();
// Preload sound effects
const JoinSoundBufferPromise = loadAudioBuffer(
preferredFormat === "ogg" ? joinCallSoundOgg : joinCallSoundMp3,
);
@@ -77,43 +85,52 @@ export function CallEventAudioRenderer({
useEffect(() => {
const ctx = new AudioContext({
// We want low latency for these effects.
latencyHint: "interactive",
// XXX: Types don't include this yet.
...{ sinkId: devices.audioOutput.selectedId },
});
const controller = new AbortController();
(async () => {
if (controller.signal.aborted) {
return;
}
controller.signal.throwIfAborted();
const enterCall = await ctx.decodeAudioData(
(await JoinSoundBufferPromise).slice(0),
);
if (controller.signal.aborted) {
return;
}
controller.signal.throwIfAborted();
const leaveCall = await ctx.decodeAudioData(
(await LeftSoundBufferPromise).slice(0),
);
if (controller.signal.aborted) {
return;
}
controller.signal.throwIfAborted();
setJoinSoundNode(enterCall);
setLeaveSoundNode(leaveCall);
if (controller.signal.aborted) {
return;
}
})();
})().catch((ex) => {
logger.debug("Failed to setup audio context", ex);
});
setAudioContext(ctx);
return () => {
controller.abort("Closing");
void ctx.close().catch((ex) => {
logger.warn("Failed to close audio engine", ex);
logger.debug("Failed to close audio engine", ex);
});
setAudioContext(undefined);
};
}, [devices.audioOutput]);
}, []);
// Update the sink ID whenever we change devices.
useEffect(() => {
if (audioContext && "setSinkId" in audioContext) {
// setSinkId doesn't exist in types but does exist for some browsers.
// https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/setSinkId
// @ts-ignore
audioContext.setSinkId(devices.audioOutput.selectedId).catch((ex) => {
logger.warn("Unable to change sink for audio context", ex);
});
}
}, [audioContext, devices]);
// Prevent a rerender when t he
const soundVolume = useLatest(effectSoundVolume);
useEffect(() => {
const joinSub = vm.memberChanges
@@ -128,7 +145,7 @@ export function CallEventAudioRenderer({
throttle((_) => interval(DEBOUNCE_SOUND_EFFECT_MS)),
)
.subscribe(() => {
playSound(audioContext, joinCallBuffer);
playSound(soundVolume.current, audioContext, joinCallBuffer);
});
const leftSub = vm.memberChanges
@@ -140,21 +157,14 @@ export function CallEventAudioRenderer({
throttle((_) => interval(DEBOUNCE_SOUND_EFFECT_MS)),
)
.subscribe(() => {
playSound(audioContext, leaveCallBuffer);
playSound(soundVolume.current, audioContext, leaveCallBuffer);
});
return (): void => {
joinSub.unsubscribe();
leftSub.unsubscribe();
};
}, [joinCallBuffer, leaveCallBuffer, vm]);
// Set volume.
useEffect(() => {
if (audioSourceElement.current) {
audioSourceElement.current.volume = effectSoundVolume;
}
}, [effectSoundVolume]);
}, [joinCallBuffer, leaveCallBuffer, soundVolume, vm]);
return <audio ref={audioSourceElement} hidden />;
}