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https://github.com/vector-im/element-call.git
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cache improvements
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@@ -24,7 +24,7 @@ import { useLatest } from "../useLatest";
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export const MAX_PARTICIPANT_COUNT_FOR_SOUND = 8;
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export const THROTTLE_SOUND_EFFECT_MS = 500;
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const Sounds = prefetchSounds({
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const sounds = prefetchSounds({
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join: {
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mp3: joinCallSoundMp3,
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ogg: joinCallSoundOgg,
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@@ -45,7 +45,7 @@ export function CallEventAudioRenderer({
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vm: CallViewModel;
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}): ReactNode {
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const audioEngineCtx = useAudioContext({
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sounds: Sounds,
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sounds,
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latencyHint: "interactive",
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});
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const audioEngineRef = useLatest(audioEngineCtx);
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@@ -21,24 +21,27 @@ const SoundMap = Object.fromEntries([
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[GenericReaction.name, GenericReaction.sound],
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]);
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let SoundCache: ReturnType<typeof prefetchSounds> | null = null;
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export function ReactionsAudioRenderer(): ReactNode {
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const { reactions } = useReactions();
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const [shouldPlay] = useSetting(playReactionsSound);
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const [soundCache, setSoundCache] = useState(SoundCache);
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const [soundCache, setSoundCache] = useState<ReturnType<
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typeof prefetchSounds
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> | null>(null);
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const audioEngineCtx = useAudioContext({
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sounds: soundCache,
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latencyHint: "interactive",
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});
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const audioEngineRef = useLatest(audioEngineCtx);
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const oldReactions = useDeferredValue(reactions);
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useEffect(() => {
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if (!shouldPlay || SoundCache) {
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if (!shouldPlay || soundCache) {
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return;
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}
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SoundCache = prefetchSounds(SoundMap);
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setSoundCache(SoundCache);
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// This is fine even if we load the component multiple times,
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// as the browser's cache should ensure once the media is loaded
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// once that future fetches come via the cache.
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setSoundCache(prefetchSounds(SoundMap));
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}, [shouldPlay]);
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useEffect(() => {
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